
8-Bit Adventures: The Forgotten Journey Remastered Edition is a retro-styled JRPG with polish and personality, that focuses less on references and more on telling a story...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent intro to the excellent 8-Bit Adventures 2. This one's simpler, rather short (9 hours or so for 100%), and far less polished, but still a decent game if you want a short RPG. The graphics here are definitely NES style, with similar color limits. Battle sprites are VERY pixelated, which actually matters (and helps) due to the color system. Sound design is fine, and music's solid. If you played the sequel you'd recognize some of the tracks or some of what became songs in the second game. The battle system is simple turn based affair, similar to Dragon Quest, but with a twist that most enemies and all the player characters have a color associated with them. Red beats Green, Green beats Blue, and Blue beats Red. Each character's normal attack is associated with their color, each skill has a color tag assoicated with it, and these colors drastically affect how much damage you can do and how much enemies do to you. Buffs and debuffs are powerful, as in the sequel, but it's rather difficult to land some debuffs on late game foes and bosses. Debuffs used by foes can be extremely dangerous, blind especially is very punishing. The story is fine, with a few interesting twists. Since I played the sequel first (as it was a gift), most of the events of this title were spoiled. It was still interesting to see some of the threads that would be closed up in the sequel get started; and it was neat seeing young Charlie before he started his adventure in the sequel. Techwise it's probably fine if you're on Windows, but there are a few issues on Linux. It uses MS Core fonts, which cannot be distributed by Valve so by default you won't get damage numbers. This can be fixed with Protontricks, for Deck users and those uncomfortable with the command line there's a guide that walks through the process of installing them. For those comfortable with the command line use: [code]protontricks 370300 corefonts[/code] to install the set of MS core fonts. Make sure to run the game once to set up the proton prefix. The sequel does not have this issue. Controller was a little weird, I had to remap things with SteamInput (you can try the F1 menu as well), and it wouldn't always stay full screen, but that's fixed with a simple alt-tab. Finally there were a few map related glitches, mostly around the Dwarven cave. Still worth a play if you have any interest in, or played the sequel. Definitely play the sequel, it improves on the mechanics, visuals, and storytelling in so many ways.
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Game is an amazing throwback to old 8-bit games for a cheap price and a good chunk of playtime. Genuinely worth your time and money.
VERY primitive graphics but decent gameplay and story. A good stepping stone for its much higher quality sequel
What a great little game this was!!! As an OG and fan of 8 and 16 Bit RPGs from days gone by, I really enjoyed this little game and an looking forward to playing the sequel next!!! I recommend this game for fans of the classics... Its not overly "fancy" but its nostalgic and fun!!!
This was such a charming throwback to JRPGs from the NES and even the SNES era. It had surprising depth and it managed to capture some of the "simplicity" of the games from those eras, while reducing or eliminating a lot of the grind or tedium that those games had (ex: think Final Fantasy 1: endless walking, fights that drag on forever, hitting empty spaces after monsters are killed in combat, or dying in combat and having to *redo 30+ minutes of gameplay to get back to where you were before). You can tell the game was made with a lot of care and love, and while not perfect, highly recommended for fans of old-school JRPGs or gamers that grew up in the 80s or 90s! Minor gripes: 1) I grew to really appreciate the art style, but at the beginning I felt like some assets looked more like console "blocky" 8-bit, while others looked like assets made in MS Paint with higher detail; not bad by any means, but visually it felt like conflicting styles. 2) While they did do a really good job at reducing tedium, you should still expect to spend a lot of time walking, dealing with many random encounters and lots of fights that you can't just "fast-foward" through as if you were using an emulator. I think it's hard to avoid this when you are creating a game in reverence to these types of old JRPGs, but you may start to feel this before the end of the game, especially if you "binge" the game over a few of days. 3) I encountered a few bugs, all of them minor but I still noticed. Later in the game there many walls you could walk through that should have been solid imo, as they did not lead to any secrets. And one time when exiting a dungeon, something weird happened with the tiles I could move my character to, but after entering/exiting the dungeon again, everything worked well. Overall though, I love this game, and it really suprised me at times with its creativity, and yet also its faithfulness and references to the games of the past. Final rating: 85/100
Great Game! Like a time travel to the good old days ;)
Interesting story, fun gameplay, big world, good game. Combat is easily cheesed in most cases, being able to reliably AoE blind almost every monster in the game, making you take no damage. Otherwise, fun. About 12 hours to complete the story and most of the side content, but it seems that a few things are entirely missable and these are indeed tied to achievements.
Just a FF/DQ inspired JRPG, it's alright for what it is
Amusing game. Plenty of cameos and Easter eggs for people that have played older games. I've seen references to quite a few already :)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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