
A first person horror game. Fred is stuck in a dead-end job, haunted by hallucinations. A voice on the radio speaks of a green light. It promises peace and freedom. A tale of self-discovery where Fred is willing to find freedom, even at the cost of his life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"The Green Light" is a first person horror game. In The Green Light Fred is stuck in a dead-end job, trapped in a cycle of dissatisfaction. He hates his work, he hates his boss, and his life feels like one long, constant disappointment. But everything changes one late night during his shift. As he drifts through the monotony, a voice on the radio cuts through the silence, offering him something he’s longed for: freedom. The voice tells him that his escape is waiting at a distant lighthouse, a beacon calling out to him from the darkness.
With nothing left to lose, Fred embarks on a journey that forces him to confront the depths of his own mind—and the true cost of freedom.
Genres
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 134reviews | 79% | — | $18.6K |
| $4.99 | 45ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't get it. The story doesn't make any sense, and the ending makes me wonder what the 46 minutes or so were all about. That's roughly how long it took me to finish it. So.. The game starts and you're at work, rather unhappy about it even. Some things happen, there's some jump scares and a voice on the radio encourages you to head to the lighthouse where a green light is. The green light is the answer to life's problems, I guess. I don't know, to be clear. It's never really explained in any way that makes sense. The "horror" elements are essentially some dark/moody corridors, unexplained movements, and many jump scare attempts that all fell flat. Perhaps it is because there's no in game acknowledgement of the weird/spooky things you see for the most part. I just assumed this guy was experience a normal Tuesday or something similar. The puzzles are fairly simple, but there are some parts of the game that can be confusing due to the way interaction works. You don't interact with most things, you just get close enough and look the right way to start a weird panning cutscene. An odd choice. Voice acting was good, no complaints there. But man, I've been sitting here trying to figure out if there was anything about the game I really enjoyed. And I'm coming up blank. A walking sim with a disjointed story that never connects the dots, forced camera movements, and lots of very unscary jump scares.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $0.49−95% |
| 20ratings |
| 72% |
| #64 |
| not modelled |
| $3.74−25% | — | — | — | not modelled |
| $0.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another philosophical piece with direct ties to the previous game, "The Black Within". Both games are relative to the desire for improvement of life circumstances, but differ in the choices presented to the protagonists, the paths they choose, and the ultimate outcome of their decisions. Each is a short experience (~1 hr) and well-crafted, particularly the voice acting.
I'm not refunding it since I did play the game in full, my community had a good time chatting about it and I don't want to punish the effort of an indie dev. But at the end of the day, it wasn't a good experience. The game is at its best when ambiently spooky while you complete tasks, and at its worst... The rest of the time. Whether having your movement AND camera locked in place repeatedly for mundane dialogue, getting jumpscared by the same entities over and over at predictable times, finding notes that tell you the answer to a puzzle before you even find the puzzle itself or incoherent obstacles just to pad out the runtime, there isn't much to really grip you here. None of it is thematically coherent during its runtime. The monsters seem designed to be vaguely "scary looking" but don't relate to any of the story presented or notes you read. Some of the notes actually mention entities that don't even show up in the game. At one point I had to approach a mysterious dark blob that threw some dishes around; it was never alluded to prior and never appeared again. There were never really any questions to answer besides "what is the next thing I'm gonna have to deal with to get to this lighthouse?" Fred is upset about his life, has a few bad trips, quits his job and is quite dramatic about it, and that's game.
I bought this after seeing the dev post on Reddit because I figured it'd be nice to support a fellow indie dev. Unfortunately this plays like an extremely rough draft - the story is trope-laden, confused and nonsensical, the game logic is a mess, and it feels very badly designed. I genuinely don't know how this is sitting at Very Positive.
A pretty good creepy game with just the right amount of horror elements, top notch voice acting, a few light puzzles, a decent length. I don't like when ANY game makes you use a flashlight (or lighter) to see in darkness, that's a personal pet peeve, I'd rather have it lighter. Overall I definitely enjoyed it. Not too sure about the ending but it's all good. Really liked it.
Jenibug69 nailed it in the review. My only complaint was as before with removing the jump scares. They just aren't needed for the game honestly. Worth a play through. :)
it was ok. wish there was a neutral button. 3/5 stars for me
Not a bad game, some nice puzzles, nice frame rate, nice graphics, decent game to pass an hour and half, thanks for making it :-)
short walkingsim minimal puzzle game. i enjoyed it at 50% off.
1. Game restricts movement, when they want to show you jump scare 2. Hard to understand objective 3. Runs worse then tarkov on potato pc 4. Particles were very bad 5. Strange puzzles 6. Feels like asset flipped game Atleast one good thing. 4k grass
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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