
Detective story in a hand-painted, surrealist world of science-fiction. Full of riddles and puzzles, with a tone of pulp, horror and comedy. Inspired by movies and TV shows like: Donnie Darko, X Files, Stranger Things, Twin Peaks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Polish, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I know how hard it is to make a game and how easy to dislike anything just like that. It's a great achievement for the person who made this game (Wojciech Witowski), but the save system doesn't work and I just didn't like the vibe, the progression and the music of the game in general...
дополните, пожалуйста, что автор также вдохновлялся нетленными шедеврами культуры, такими как «я купил мотоцикл-вампир», «землеройки-убийцы» и «сталин против марсиан»
point click bir bulmaca hikayekarışımı bir oyun atmosferini beğendim hikaye fena değil bir tık oynanış yavan ve yavaş geldi o kadar ama türü sevenlere öneririm
I promised myself I would write a review for every game I finished this year, but what is there to say about this strange Point & Click game? It's pretty straight forward, and by that I mean its completely bizarre in a good way. There are definitely some things lost in translation (Polish to English), but it never gets in the way of progressing. I think the most enjoyable part is the art style and the music, but other than that you're just going through the motions, you know, pointing and even clicking your way through the scenes. For the price, it's pretty hard to complain. I think if you're looking for a weird, easy going experience, this game is worth playing through on a rainy Sunday afternoon.
Earthworms is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a point and click adventure with a surrealist kind of plot that has you take on the role of a dectective who can see glimpses of the future. Explore and island searching for a girl and click around the place a lot... look, this isn't Monkey Island, and it's a somewhat old and dead genre. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The artwork here is terrible, it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. The poor quality art is matched with pretty poor quality animations... ultimately this looks quite poor and amateurish. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Earthworms has the farcical price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $6 asking price for this game could get you games like "Left 4 Dead 2", "Battlefield V" or "X-Com 2". Quality, professionally made games like those are frequently on sale cheaper than this.
This game has a very interesting story, but at the same time is very weird and mysterious. Perfect for fans of ponit&click/story games
The nicest thing to say about this game is that it has a really distinct, beautifully rendered art style, and an interesting world. The least nice thing to say is that it is buggy, confusing, poorly translated, not that well programmed and not that fun to play because of that. It really feels like the artist went all-out whilst the programmer/game designer held themselves back and left much unpolished. I think I missed a few things because I made some choices that couldn't be undone, including a single click that sent me to an ending and ended that playthrough. I never made a save because it's a short game, and so that meant once I was done, it was either start over or call it a day. Welp. I called it.
Bought it years ago, but did not play earlier since i'm used to games with Steam achievements. But gave it a try not so long time ago, really enjoyed it! I got every ending, game is not long so it was not tiresome but it's not too easy either. Interesting plot, loved chilling soundtrack and *distressing* atmosphere. If Earthworms will get Steam achievements, definitely will reinstall it and play again.
+1 没中文 没成就 《蚯蚓侦探》(Earthworms) 《蚯蚓侦探》(Earthworms)是一款独立艺术风格的点击式冒险游戏,背景设定在超现实主义的科幻世界中。游戏内所有场景均为手工绘制,并通过独特视角呈现。 剧情简介(Plot) 你将扮演名为丹尼尔・怀特(Daniel White)的私家侦探,他拥有超心理能力 —— 其脑海中浮现的幻象,能助力破解案件。初看之下,你接手的这起案件仅与某个小渔村失踪的少女有关;但随着探索过的场景逐渐增多,你会遭遇越来越多离奇诡异的事件,并发现所有线索都指向一场巨大的全球性阴谋。若你以为这只是一次在渔村的夏日漫步,那就大错特错了 —— 这是一场足以颠覆你认知的史诗级冒险。 游戏座右铭(The motto of our game) “天地之间有许多事情,是你的睿智所无法想象的。”—— 威廉・莎士比亚(William Shakespeare) 核心特色(Key Features) 探索手绘场景:探索 34 个手绘场景,场景设计灵感源自爱德华・霍珀(Edward Hopper,美国现实主义画家,以刻画孤独都市场景闻名)的作品,可与场景中的元素互动。 多元风格世界:在神秘世界中展开冒险,融合低俗小说(pulp)主题、超现实主义与高端科幻元素。 优质史诗配乐:游戏配备优美且富有史诗感的原声音乐。 丰富解谜元素:除经典的物品栏交互玩法外,还包含大量富有挑战性的逻辑谜题。 《蚯蚓侦探》在游戏中融入了恐怖的刺激感,同时交织着幽默、美感、丑恶,且大多时候充满诡异氛围 —— 这一切皆因我们不喜欢平淡乏味的故事。
Beautiful and atmospheric short Point & Click Adventure!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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