
Feed All Monsters is a cute and cozy Line Puzzle game. Assist a team of delivery workers in their quest to bring tasty food to all the little monsters. Find the optimal path for each worker in order to get all the monsters fed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Simplified Chinese, German, Spanish - Latin America, Arabic, Finnish, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game but some levels are difficult
The goal of the game is to plan paths so that all monsters get the required number of meals. During the game, I control three different heroes, and each one has different movement limits and ways of delivering food. I also need to carefully move them through a grid to complete each level. At first, the game is easy to understand. I usually start by placing the character with the smallest movement range first, since they are the hardest to fit into the solution. Then I plan the rest around them. As I played through the 200 levels, the game slowly added new mechanics that changed how I solved the puzzles. Mud makes movement more expensive, portals change where you go, and streams force you to move in certain directions. These features make me think more carefully and not rely on the same strategy every time. Later in the game, new tools like movement boosts, extra food storage, and a frying pan for long distance delivery give more options. Because of this, I often had to rethink the whole level instead of just making small changes. What I like most is how the game slowly becomes more complex while keeping the same main idea. It always focuses on planning routes and managing resources, but the combinations of mechanics make the puzzles harder and more interesting. The art style is calm and cute, and collecting photos of the monsters after feeding them feels rewarding. One downside is that the difficulty is not always consistent. Some levels feel much easier and simpler than others, even later in the game. Overall, it is a good puzzle game that gradually becomes more complex and is well suited for players who enjoy thoughtful problem solving games.
The monkey brain neutrons has all been activated. It has been an enjoyable experience. Always satisfying when you complete the round, and every monster has been fed at the end. Cute art, 'yeah'! ( • ᴗ - ) ✧
흠, 나쁘진 않은데 그렇다고 막 추천할 정돈 아닌듯.
A cute little puzzle game. I like the concept and the power-ups but there were also two frustrating bugs (if you tab out more than 5 times your mouse starts to stutter, and if you run out of hints and have already put a character down, you can't re-look at the hints if you take them off and forget where you put them like me)
This very cute game can be deceptively difficult at times.
Cute, well produced puzzle game.
200개 스테이지로 구성된 퍼즐 게임. 컨셉이나 아트워크는 귀엽지만 난이도가 너무 들쭉날쭉하고 반복적이다.
A beautifully minimalist puzzler with a clean aesthetic and adorable monster designs that make every level a visual joy to solve.
A simple but very fun puzzle game! Nice when spread out in short sessions. 200 levels and regularly introduces new mechanics to keep things interesting. Some of these levels get pretty damn hard! It's cheap and has nice presentation, I recommend!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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