
8-Bit Adventures: The Forgotten Journey Remastered Edition is a retro-styled JRPG with polish and personality, that focuses less on references and more on telling a story...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] JRPGoodness [/h2] В жизни каждого человека наступает момент, когда ему необходима jrpg. Иногда на сотню часов, а иногда на десяток. Вот и я последнее время просыпался с мыслью, что мне нужна такая как раз на десятку-другую, чтобы бессмысленно погриндить, точно ее закончить и увидеть титры. В этот раз я выбирал между Scarmonde, Bug Fables и 8-Bit Adventures 1. Остановился на 8-Bit Adventures 1 по причине того, что события в ней сорвались с места в карьер и быстро увлекли меня простотой процесса. Плюс я держу в backlog 2023 весьма высоко оцененную 8-Bit Adventures 2, и где-то в ревьюшках читал что настоятельно рекомендуют поиграть в первую часть, а потом уже приступать ко второй. Это старенькая игра пародия/оммаж на классичекий FF времен NES, но автор не перегибает палку в погоне за аутентичностью, скорее наоборот сглаживает все углы и взывает как раз к той аудитории, которая просыпается с мыслями о jrpg которую можно завершить. Сохраняться можно абсолютно в любом месте, боевая система построена вокруг простейшего принципа "камень-ножницы-бумага" (который за счет привязки к знакомому всем RGB - легко запоминается и анализируется), мир небольшой и в нем легко ориентироваться, в какой-то момент дают способность свободного перемещения. Есть небольшая мета-составляющая в повествовании, забавная. История увлекательная. Из минусов наверное только дешевенький дизайн врагов, и баг с шрифтами на steam deck из-за которого я половину игры не видел цифры наносимого и получаемого урона в боях, фиксится по гайду прям на deck. В общем и целом игра чаще удивляет, чем раздражает. Еще это такая игра, в которой ты в какой-то момент становишься полу-богом за счет перекачки - но это не делает игру скучной, наоборот хочется воспользоваться этим чтобы спокойно доделать все сайды и собрать ништяки.
This is definitely a time steam needs that maybe option. I am giving it a thumbs up, but please read on. When I started this game, I was blown away. This felt like what a Final Fantasy sequel should be. It brought back so many memories of little me popping rpgs into my nes. I loved it and was getting ready to write a glowing review. But then the game went into a description of how damage works. Now pay attention, because if you can not get past this then you will not want this game: damage is basically paper, rock, scissors. You are given classes that are tied to three color orbs. The warrior is blue, the thief is green, and the mage is red. Ok...no problem being color coded, but..... The game then explains that blue damages red targets higher, green damages blue higher, and red damages green higher. This kills the classes. It means that your warrior and mage attacking the same target can do significantly different damage due to the color of the monster. EG: fighting goblins with the same exact defense and hp. If it is a red goblin, your warrior can do like 70 damage and your mage will do like 8. That makes sense. But then if the goblin is green, your warrior will do like 12 damage and your mage will physically strike for like 35. So it is all based on colors and this was my problem: i noticed that I had to stop thinking classes and just think color coding. Also, this makes the mage super powerful because he will have access to fire, water, and wind spells....or sorry, i mean red, blue, and green spells. It also means that the level 2 and 3 of the spells that hit multiple enemies don't really help too much...since most battles will be against a blue, red, and green target. Sure you can chip damage other targets, but back to those goblin examples: fire 2, being red, will hit the green goblin for like 80, the blue one for 25, and the red one for 4. So yea, warrior is the rock, thief is the scissors, and mage is the paper. Oh and I forgot to mention that this also works for the enemies too. They will hit their anti-color harder. So that means weapons and armor kind of lose their importance too. But other than that...it is still a fun game. If this is not a big deal to you...by all means get this game. I am still enjoying it. But I also know that it is may be a big deal to some players out there...so it is worth mentioning. Note to steam deck players: there is a bug that prevents damage from appearing. There is a guide for how to fix it. Also the resolution will shift out of full screen on the steam deck when loading a game sometimes...even when it still shows as full screen in the settings. Then goes back to fullscreen when switching to the 640x480 window mode. Very weird but manageable.
Простенькая jrpg, интересная история. В битвах присутствует механика камень-ножницы-бумага. Ни какого гринда или фарма, можно спокойно следовать по сюжету и выполнять побочные задания. Чисто расслабиться на несколько вечеров.
I recently played on Deck and had a very nostalgic and entertaining time. Looking forward to jumping into 2.
A short retro-style turn-based JRPG, with charming characters, a simple story with some twists, no grinding, and a decent soundtrack. It takes around 10–15 hours to beat it, but I think that works in the game's favor, as it's a straightforward experience that doesn't overstay its welcome. I wholeheartedly recommend it.
this was hard to get through,seems some achievements bugged. the one thing that really irked me was there was ACCESSORY slots for each character and i didn't find any accessories to equip.
8-bit Adventures: The Forgotten Journey is a game that should always be remembered. As a faithful, fun, and just as engaging JRPG as the ones it takes homage from (like Final Fantasy). It's in the name, after all, with all the graphics being 8-bit. You play as a Warrior, Thief, and Mage team (names you can decide for yourself) as they are brought together by an omnipotent force to save the world. Seems basic stuff, but the characters have nice banter and chemistry that makes it more endearing. The Warrior is a knight captain who is very trusting and a bit silly in how he wants to ride an airship. The Thief is a snarky girl with her heart closed up and takes the longest to warm up. The Mage is at least two centuries old, is wise about the world, and even has his own struggles he tries to bury in the past. And when you get your three colored orbs that represent the world, you are tasked to find a weapon that can stop the foreign enemy known as Dust. And might I say, it's very clever that the omnipotent god, the Computer, has the most dangerous enemy being Dust. Writing like this is very clever. As well as showing how grim and damaging the dust is by corrupting the world, especially in the Game Kid world. I adore this game, having played it twice over. The first time was on Steam Deck with some limitations of no achievements unlocked, and somehow beat it without any indicator of numbers when I dealt damage. The second time was easier reading the damage numbers work as intended, but the game is still greatly put together. Fortunately the game is simple to learn and master. Each character has their own skills geared to a preference, as well as their color element in a rock paper scissors format. Blue, to Red, to Green, to Blue again. The Warrior has damaging moves plus an attack buff and all healing spells, the Thief has subversive attacks like poison, stun and steal (which you can use to get extra potions for HP and MP), and the Mage has spells of the three elements that go up in tiers. And despite being color coded, they have skills in other colors. The Mage is most obvious using Fire, Water and Wind, but the Warrior and Thief also get a small section of damaging moves outside their usual element. 8-Bit Adventure is kind of on the short side, but it flows well from point to point. You get an airship pretty quickly, but you won't be able to have it land on any point of the world yet. And when you get close to fighting the Dust at the end, the world REALLY opens up with a whole slew of side quests to get the ultimate equipment and a bit more lore of the character's backstories. I can't recommend this enough, as it feels like a true love letter to the classics and still telling a story that is both something old and something new. Helps that it's on the cheaper side of the price point, and even has a sequel!
Decent intro to the excellent 8-Bit Adventures 2. This one's simpler, rather short (9 hours or so for 100%), and far less polished, but still a decent game if you want a short RPG. The graphics here are definitely NES style, with similar color limits. Battle sprites are VERY pixelated, which actually matters (and helps) due to the color system. Sound design is fine, and music's solid. If you played the sequel you'd recognize some of the tracks or some of what became songs in the second game. The battle system is simple turn based affair, similar to Dragon Quest, but with a twist that most enemies and all the player characters have a color associated with them. Red beats Green, Green beats Blue, and Blue beats Red. Each character's normal attack is associated with their color, each skill has a color tag assoicated with it, and these colors drastically affect how much damage you can do and how much enemies do to you. Buffs and debuffs are powerful, as in the sequel, but it's rather difficult to land some debuffs on late game foes and bosses. Debuffs used by foes can be extremely dangerous, blind especially is very punishing. The story is fine, with a few interesting twists. Since I played the sequel first (as it was a gift), most of the events of this title were spoiled. It was still interesting to see some of the threads that would be closed up in the sequel get started; and it was neat seeing young Charlie before he started his adventure in the sequel. Techwise it's probably fine if you're on Windows, but there are a few issues on Linux. It uses MS Core fonts, which cannot be distributed by Valve so by default you won't get damage numbers. This can be fixed with Protontricks, for Deck users and those uncomfortable with the command line there's a guide that walks through the process of installing them. For those comfortable with the command line use: [code]protontricks 370300 corefonts[/code] to install the set of MS core fonts. Make sure to run the game once to set up the proton prefix. The sequel does not have this issue. Controller was a little weird, I had to remap things with SteamInput (you can try the F1 menu as well), and it wouldn't always stay full screen, but that's fixed with a simple alt-tab. Finally there were a few map related glitches, mostly around the Dwarven cave. Still worth a play if you have any interest in, or played the sequel. Definitely play the sequel, it improves on the mechanics, visuals, and storytelling in so many ways.
simple, fun with a great story. one of the best jrpg's I've ever played.
This game was not what I expected and that is a a good thing! First off, if you plan to play this on Steam Deck/Linux, please be sure to follow the guide on installing the proper fonts. Without them, you will end up without damage numbers in battle. This was fine in the beginning, but I promise you it will be an issue later in the game. I had heard praise for this game, so I was excited to play it. I am a huge fan of RPGs and am riddled with nostalgia for the classics. When I started playing this, other than the quirky humor, I was not a big fan. I stuck with the game however, and it was absolutely worth sticking with. The story seems pretty weak at first, but gets much better as you go. I wouldn't call this RPG comfort food, nor would I say it's a must play RPG. If you like RPGs though and have some spare time, it's definitely worth a play.
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