
In this procedurally generated platform game, you have to collect all the Star Fragments of Midnight's friends to get of their greatest gift.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1] 36 Fragments of Midnight Feels Like A Simple Flashgame, But With A Price [/h1] 36 Fragments of Midnight is a very simple looking, simple platformer. The story is about... you know what? I'm just going to copy and paste most of the description of the game: "...you have to collect all the Star Fragments of Midnight's friends to get of their greatest gift." All of that said there, that's the whole story. There's very little dialogue other than the start of the game. So, this means this game is more focused on gameplay, having fun. But the big question is... is it fun? Sadly, no. This game is so bland and dull. This game has randomly generated areas in a single level, every time you hop into the game, the map has changed. Sounds kinda neat, huh? Well... to be honest, it is and isn't at the same time. The randomly generated areas are obstacles to get the some Fragments. The problem is, there's very little different obstacle designs to make the game from becoming dull fast in like 5 minutes. The only hazards are blades, lasers, and spikes. And the way they use these, it's too simple and they're very easy to avoid. Collecting the Fragments don't feel all that great to collect, since they aren't satisfying. This game offers very little content with no replay value (what replay value is there, it just beating your previous score your second playthrough). The platforming itself is easy. Up, Down, Right, Left keys or W,A,S,D and space are the only keys you will use (For some reason, for a game that's on the PS4, VITA, and Switch, the PC version doesn't have controller support. If you do have a Steam Controller and map these controls to it, you're good to go). You can jump, double jump, and more left or right. The game controls fine for what it is. The game's look is very simplistic, like I said at the start of my review. Simplistic is fine, but here, the look of the game is pretty bland. The lighting effect from the main character looks okay. There's really nothing much to say here. As for the soundtrack, well, there's only two songs in the game. One at the main menu, and at the game over screen if you touch something dangerous, which sound okay. The rest of the game, it's background noise, bland background noise at that. I can't say much here either. Over and all, for a game like this that's 3 dollars, I can't recommend it. This game has very little to offer, and what it has to offer, it's bland and dull to enjoy it. Hell, the ending of the game is basically "Thanks for playing!" and the game ends there, but only with a game over, saying you have 36 fragments collected and how long it took you to beat it, which didn't feel like I accomplished anything. The game is also like 10-20 minutes long, unless you die. This would be acceptable as a Flash game, but on Steam, it's really not worth your time. [b] FINAL SCORE: 2/10 [/b] [i] If you enjoy this game, good for you! This is just my opinion. [/i]
아기자기한 그래픽의 새벽 밤하늘이 인상깊었던 미드나잇의 후속작 . 마치 골프하듯 각도와 힘을 조절해 구멍에다 골인시키는 시스템에서 플랫포머 형식으로 새롭게 바뀌었다. 게임의 목적은 6개의 구간으로 나뉘어진 맵에 흩어져있는 36개의 별조각을 모으는것이다. 사실 장애물이나 맵의 구성을 보면 그렇게 어렵지는 않은데 거지같이 점프 조작이 자꾸 씹혀서 터져나오는 짜증과 화를 삭히며 겨우 클리어했다 ... (본인 키보드는 멀쩡한데 도대체 왜이러는것인가 !) 너무 아쉽지만 도전과제나 트레이딩 카드가 생기지 않는한 구매할 이유가 없을듯. 5 / 10
Безобразие. Симпатичная графика вкупе с простой механикой не вывозят примитивность игрового процесса и творческую импотенцию разработчиков. Достаточно трёх минут, чтобы понять, что абсолютно все препятствия в игре уже давно самими разрабами сгенерированы, а рандом - только их взаимное расположение. Эй, погромисты! Повысить "цену ошибки игрока" до 100% не равно сделать игру хорошей и интересной! Собрал 35 этих хреновин из 36 - и даже ради интереса в целях лицезреть концовку перепроходить не буду. А так как за 2 года у игры даже скринов толком в Центре Сообщества не появилось, как и всего остального - в мусор. 0/5 UPD: погодите, так на приставках ачивки есть, а сюда поленились добавлять?) Ну вы и охреневшие рожи! Надеюсь, вашу контору прикроют.
36 Fragments of Midnight felt like a tech demo. The goal of the game is to collect 36 Fragments, while avoiding Spikes, Lasers and Spinning Razor Wheel. The sole level is randomly generated; you can play it repeatedly if you want. It could see it getting dull fast for many. I found enjoyment around for 30 minutes or so. I personally spent hours on the Vita Version trying to get the platinum trophy. When the PS4 version was out, my earlier struggles did not carry through. Sadly, the steam version does not carry Achievements. I would much rather recommend the developer other games: Midnight (lacks Achievements, plenty of Varied Levels) Super Destronaut DX ( Steam Achievements, Different Modes, and In Game Achievements) Inksplosion (Steam Achievements, Different Modes, and In Game Achievements). Gameplay below is featuring the Fastest One Achievement (Hardest one in the game). Which would be obtaining 36 Fragments in less than 6 minutes time. 36 Fragments of Memories Gameplay: https://www.youtube.com/watch?v=KdLSwlrsrpI * Recorded on a PSTV, the PS4 version came half a year later. Disclaimer: I received the PSN version through the Publisher. Steam Version was a personal purchase. Getting a Code/Key has no impact on my thoughts or feelings. +VE: Cheap Full Price. -VE: No Achievements, Fun Factor does not last. Lack of Variety. 3/10 If you are still interested in the game, I would wait for a price under a dollar.
Best War Game ever!!!!
Красивый, простенький платформер, который проходится за 5 минут. Опасности движутся медленно, спешить никуда не надо. Чтобы упасть в смертельную зону нижнего экрана нужно специально стараться. НО! Это большая карта на 36 экранов, на каждом нужно подобрать осколок. Экраны выбираются случайно из определенного пула, чекпоинтов нет. Соответсвенно вам нужно 36+ раз подряд не ошибиться: - не нажать лишний раз / раньше времени второй прыжок; - сначала прыжок, потом движение, или наоборот; - прыгнуть до падения с платформы, иначе это будет уже второй прыжок; - большинство опасных мест имеют единственный вариант прохождения - случайно не начать проходить их по-другому. Короче, если вы не идеальны - эта игра вас выбесит.
Jeu malheureusement très court et simple (car c'est toujours les même mécanique de pièges qui sont proposé) et semble pas fini car quand on récupère tous les fragments d'étoiles le jeu nous indique rien et on peut continuer comme si le jeu était Softlock. Le côté aléatoire à chaque partie recommencé est une bonne idée mais avec le problème de mécanique des pièges donne peu d'intérêt au truc.
一款平台跳跃游戏 游戏地图每次开始游戏后由一些随机的陷阱模块组合构成 共6层,每层有6个碎片,共36个碎片,收集完成后即可完成游戏 游戏难度不高,应该说比较需要有耐心,因为需要在一次挑战中收集全部36个碎片,死了就要重来、不能犯错 跳跃高度始终固定,不过可以二段跳 陷阱也基本上缓慢移动,没有那需要依靠反应力来完成的地方 一周吗通关后再开始的话仍然是这个游戏规则,这种随机元素放在这里太怪了,你又没有完成时间排行榜,搞了个无限循环的跳跃游戏又有什么意思
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跳跃吃宝石的游戏,看反应,游戏比较简单,打发一下时间还可以。
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