
"Internet Addicted Youth 2005" is a narrative-driven role-playing game. If you also yearn to revisit that era and relive the bittersweet experiences of an internet-addicted teenager, then perhaps, here, you'll find the answers you seek...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感谢学校的栽培 每个人的梦想都在追寻的路上 也行你我都有所不同 希望大家都能像小愣一样 敢于选择自己的梦想 不怕后悔 加油 !!!
剧情给到npc,煽情全靠bgm和字幕,没有共鸣。 除了情怀和画风独特以外都挺一般
流程很短,人生很长。 正如游戏中所表达,人生没有回头路,这也是我不愿意再二次游玩去体验其他支线或者打全成就的原因。 花有重开日,人无再少年。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.1K | 75 | 91% | $34.99 | |
| $7.8K | 45 | 93% | $7.99 | |
| $4.1M | 5.9K | 93% | $34.99 | |
| $190.3K | 2.5K | 89% | $4.99 | |
| $8.4K | 101 | 96% | $3.99 | |
| $7.7K | 72 | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 86 | 74% | $5.99 | |
| $13.3K | 626 | 74% | $0.99 | |
| $13.3K | 154 | 86% | $4.94 | |
| $13.2K | 146 | 47% | $3.99 | |
| $13.2K | 71 | 94% | $7.99 | |
| $13.3K | 75 | 64% | $3.99 |