
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Блин, крутая игра ваще, даже две в одной. 999 само великолепие, и потом с виду всратая ВЛР тоже оказываеться классной вааще
不愧是打越剛太郎
Absolute banger, one of my favorite VN. The story is engaging, with lots of twists and turns, and the characters and their designs are great. The second entry is even better, and even if some of the endgame twists kind of fall apart if you think about it too much, it’s still very entertaining. [spoiler]Like Sigma not realizing he has a bionic eye protruding from his face... [/spoiler] The escape room sequences aren’t very hard, but they offer a welcome change of pace and are always enjoyable. My only complaint would be that there is some overlap between routes, so you end up reading certain parts of the story multiple times, but it’s never clear when you can safely skip them.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obrigado, Br.
2 fantastic escape room visual novels that don't stop subverting your expectations until the moment you finish them.
演出面や会話文でテンポの悪い部分がありますが、ストーリーや脱出ゲームは楽しめました
有趣的故事
999 was absolutely perfect, no notes. One of the most fun and engaging games ive ever played. Vlr in my eyes was never going to match it to the same degree, but Id be lying if I said it even came halfway. I was quite disappointed in the second game, it felt like it was dragged out for too long, and the puzzles were simply not as engaging. Still I would highly recommend purchasing this pack, 999 by itself would be worth it in my opinion and vlr has some endearing characters and moments too.
Zero Escape: The Nonary Games is a bundle containing 999: Nine Hours, Nine Persons, Nine Doors and its successor Virtue's Last Reward. Both games are visual novels with escape-room puzzles, branching narratives, and sci-fi elements. The third entry of the trilogy, Zero Time Dilemma, is sold separately. A defining feature of the series is its many narrative paths and endings. To reach the true ending, players are required to explore multiple routes and gradually piece together the larger mystery. The core appeal of the series lies in two elements: the life-threatening escape-room scenarios and the constant stream of mystery boxes. Who can be trusted? Why are the characters trapped? What is really happening behind the scenes? The games succeed in creating curiosity and motivating players to push forward for answers. 999: Nine Hours, Nine Persons, Nine Doors (999) 999 is my favorite in the triology. It has the strongest pacing, the most likeable cast, and the most appealing presentation in the series. While the characters are not exceptionally deep, they are developed enough to make the story engaging and to maintain emotional investment throughout the adventure. One reason the pacing works so well is the balance between visual novel and puzzle segments. The escape-room puzzles are generally straightforward and often revolve around numerical concepts. As a result, they rarely interrupt the narrative for too long. The game alternates between story and gameplay at a steady rhythm, which keeps the momentum going. The story itself is also the most grounded in the trilogy. While there are unusual and speculative ideas, they never become so extreme that they overshadow the characters. Consequently, I found it much easier to care about the people involved and the outcome of the story. The dialogue is comparatively concise and focused. Another advantage is the presentation. 999 uses 2D sprites rather than fully 3D environments. This makes navigation faster and simpler while also giving the characters more expressive animations. In my opinion, the animated 2D artwork has aged much better than the low-poly 3D models used in the later games. The soundtrack is relatively modest, but okay for a low budget title, and it complements the tense atmosphere well enough. The voice acting is surprisingly good. Virtue's Last Reward (VLR) VLR switched to a 3D engine and introduces more complex puzzles. Unfortunately, not all of these changes are improvements. The visual presentation is the most obvious downgrade. The low-poly character models and environments have not aged particularly well, and they lack the charm of 999's 2D artwork. The transition to 3D also impacts gameplay. Navigating rooms is slower, rotating the camera takes time, and identifying important objects is less obivous. Inventory management is similarly less convenient, as the radial menu requires more effort than a straightforward grid-based system. One of the most interesting additions is the voting mechanic inspired by the Prisoner's Dilemma. This system creates additional tension between characters and gives interactions more weight. Unfortunately, I found the cast to be the weakest part of the game. Many characters feel one-dimensional and not that likeable. The pacing is also considerably worse. Even with the skip function enabled, the game requires revisiting many scenes and repeatedly viewing variations of events. Since VLR features the most complex puzzles in the trilogy, the slower pacing is amplified further. Another issue is that VLR takes a long time to provide meaningful answers. For a large portion of the story, it continuously introduces new mysteries without resolving existing ones. While this certainly keeps curiosity alive, it can become frustrating when the characters spend significant amounts of time discussing questions rather than making progress toward answers. The soundtrack, however, is a noticeable improvement over 999. The tracks fit the sterile and unsettling environments well. The voice acting remains strong. Overall The Nonary Games is a collection of mystery visual novels that combines escape-room puzzles with branching narratives. The entire series thrives on creating questions and making the player want to discover the answers. While both games are worth playing, I prefer 999. Its more grounded narrative, stronger pacing, simpler puzzles, and expressive 2D presentation create a much tighter experience. VLR introduces interesting mechanics such as the Prisoner's Dilemma voting system. However, it suffers from weaker pacing, more repetition, less appealing visuals, and a cast that I found harder to care about. Overall, I would recommend The Nonary Games to players who enjoy mystery stories, escape-rooms, sci-fi elements, and branching narratives. Just be prepared for a structure that requires multiple, partial playthroughs to reveal the full picture.
i played this years ago on ds, can't believe i found this gem again. peak!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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