
After losing his sister to a violent death, former treasure hunter Yu Sayashi learns about a mysterious relic that may bring her back. However, this mythical "Ark" may be more terrifying than he could ever imagine. Innocent lives are at stake. How far will he go to save his sister?
Modeled estimate, not a reported figure. How we estimate →
Media
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[i]Disclaimer: This is a preview based on the early access version[/i] Once in a while, a visual novel that not only has plenty of text to read for hours but also has distinct gameplay elements can be a very refreshing experience for me. After having recently played Phoenix Wright: Ace Attorney Trilogy, and even having written a [url=https://noisypixel.net/phoenix-wright-ace-attorney-trilogy-review-pc/]review[/url] on it, I was especially thrilled to check out [url=https://noisypixel.net/exogenesis-perils-of-rebirth-impressions-pc/]Exogenesis ~Perils of Rebirth~[/url] that is even inspired by the Zero Escape and Ace Attorney series — which I consider myself a fan of. On a side note, one thing that’s important to mention is that Exogenesis ~Perils of Rebirth~ is currently available on Steam as an early access title, and will have more voice acting and additional content with its full release. https://youtu.be/yWRIxVgyRIU Set in the year 2069, the story revolves around Yudai Sayashi, or “Yu” for short, who’s a quite diligent child. The world he’s in suffered from an intense war, and now mankind struggles to survive under the tight grip of a mysterious organization, Sanctus Ordo Illuminatus. Some have started to rebel against them, thus creating a revolutionary force called God’s People Army. Rather than joining this group, Yu becomes the founder of a treasure hunting group, Durchhalten (this is a German word that means “to persevere” in English). One day, while the group is looking for treasure, Yu’s sister, Miho, runs in a deadly trap, and unfortunately, ends up dying. Because of this, the group disbanded, and after two years, Yu believes he’s discovered a way to be able to revive his dead sister, by finding and using the Noah’s Ark – a system that can recreate anything from the past. As implied above, Exogenesis ~Perils of Rebirth~ does contain point-and-click gameplay elements which really does remind me of the Zero Escape and Ace Attorney series. You can find typical escape rooms with puzzles, while character profiles and evidence are needed to be able to convince or force someone into your desired scenario. Plus, each chapter is divided into days where you have a certain task to do. I noticed that the puzzles are quite challenging at times, especially when items you can interact with are hidden in the very corner of the screen and might take a while to even know that they are there. It is also possible to combine items you gathered and use them when it fits into the situation. Additionally, the game itself is fairly linear and only allows you to go to another area once you completed your task, so you won’t be wandering aimlessly around in case you get stuck. There are important choices available in Exogenesis ~Perils of Rebirth~ that do have an impact on the outcome of the story. Take it from me that it’s important to not trust strangers too much or else… they might end up stabbing you in your back. That said, I often felt like I choose the wrong choice, even when it was required to, and had to recheck for other scenarios because it felt so unsatisfying. However, that’s not a bad thing as it’s exactly the thing that made me eager to play further with the motivation of being able to get some closure by a hopeful turn in the story. Something really outstanding in Exogenesis ~Perils of Rebirth~ is the level of detail with the game’s animation work. There are birds flying around in the background, lights flashing, lip synchronization, as well as eye blinking, and much more. I found the presentation of this game really pleasant, and although it sounds quite overwhelming at first, the animations are made very subtle and so adorable that I couldn’t help but smirk at some reactions of the characters I interacted with. Exogenesis ~Perils of Rebirth~ has voice-overs, but unlike usual visual novels we know, this one contains English voices. I found the voices were all really lovely to listen to, especially the children’s audio, which all sounded super cute. A thing that slightly confused me was that it is only partial voiced, so even when there was no sound, the lips of characters were moving at times. It should also be mentioned that although the grammar in the text was on point, the voice-over sometimes didn’t really match with the text. All in all, I am really grateful for a more serious and dark visual novel. Without a doubt, Exogenesis ~Perils of Rebirth~ will make every Zero Escape and Ace Attorney fan feel nostalgic. Something really impressive is that this game works with so many beautiful animations which will easily catch one’s eye, while the story will keep the reader on edge. I had a lot of fun solving the puzzles throughout this game, and although it is easy to get stuck when you’re not careful, it felt very rewarding once I managed to finally get past a complicated puzzle. That being said, Exogenesis ~Perils of Rebirth~ is probably a truly interesting game to look forward to if you appreciate a dark story with sci-fi elements, as I do. [code]Feel free to follow my [url=https://store.steampowered.com/curator/34470115/]Curator Page[/url] or visit https://noisypixel.net/ for more Reviews!
I finished the prologue and I enjoyed the game so far, it's a Visual Novel with point & click elements as well as puzzles, The audio is English only. The game is mostly Visual Novel but there are places were we can interact with environment, try to solve puzzles to move forward etc. Puzzles in prologue was not very hard or challenging but still it's not very easy either. I liked how we can talk to other characters and get info from them and later use it when we need them like in Ace attorney etc. There was a conversation with soldiers in prologue, I got some basic info from it, but later in game a situation arose were I had to use the info from that conversation plus some thinking from my own part. This is an Interesting VN & will update as I play further. Hope this helps those interested to try this game.
I tend to dislike writing reviews, but I feel it's warranted here because I was really looking forward to this VN ever since it was announced a few years ago and I think the game really needs the feedback. This game SERIOUSLY needs more playtesting. A lot more. Not because of bugs; I ran into a few interface bugs here and there, but nothing that was crippling. What really cripples this game is that this game's expectation of the player's logic is nonsense. Puzzles are often without hints and, if they do have hints, they're extremely vague or confusing. The incinerator section in Chapter 2 is a great example; out of the 6-7 puzzles in that section, only ONE of them has anywhere close to a reasonable hint (the Hit-Miss number section). Out of the remaining puzzles, 2 of them have no hints whatsoever, 1 of them is semi-random whether the hint you got will work or not, 1 of them requires knowledge of Hebrew (?!), and some of them are just plain incorrect (like 666 and 616 being numbers of significance or the word alignment puzzle). And this goes for the user interface too. There's a reason why most adventure games nowadays have the ability to highlight objects of note or choose where to move out of a list and not just click on the background randomly. Where you choose to go when changing locations is extremely unclear and often very finicky; the incinerator section is again, a great choice because at the hallway, you have to move your mouse left to go right to the bust room, or else you go forward into the incinerator room itself. Let alone non-puzzle sections where it's totally unclear where you are and aren't allowed to go to move the story forward. And sections where you have to find objects to add to your inventory? It's so easy to click things in a random order and not know what to do. It's a shame because the story is interesting and there's a lot more work into the animation and voice delivery than you see a lot of other VNs do, but this game really needs a lot more work before you can do a blind playthrough of it whatsoever. I'll still complete it, but it'll be with the help of a video guide, which kind of defeats the point of adding puzzles to a VN.
I do not know about the story (and I will likely not know) but the UI design of this thing is an absolute atrocity They have no menu cancel on right click. No detailed view exit on same right click. Items need multiple clicks to be picked up. The first one triggering a lengthy description that in no way indicates that an item is activatable. Moreover, they are not highlighted in any way shape or form that they can be activated once the initial description is done. For ♥♥♥♥♥ sake, I couldn't pick a shovel until I've interacted with a dirt pile. Instead of "Hey, it's useful maybe I should hold onto this" you need to first interact with dirt and only then the game will graciously allow you to pick a shovel you've already heard a description of. And they are on the same screen too. JUST.NO. This is completly unacceptable in a puzzle based VN. I do not want to tear at my hair in frustration if the other puzzles mirror the bad design of a very first one.
Really enjoyed it, challenging puzzles.
So I want to start out by saying that I don't think this is a bad game by any means. I'm simply posting this because the most recent review was back in like May of this year, 2020, and I thought it was important that any browsing people have a more up to date idea of where the game was at after more than a year of early access. I'm not a professional by any means, so I apologize for anything that's not clear. I have played a lot of visual novels though, so I have some good standards to compare to. However, I was aware that this game wasn't a fully polished one when I bought it, so I went into it not expecting perfection-I was prepared for a few glitches to pop up. I think there were definitely some great aspects to it that I saw. The visuals seemed pretty neat, the character models had a charm to them. I liked most of the voice acting, and it matched up with the speed of the actual scrawling lines consistently. These might seem small and obvious things, but again since this is isn't really a complete game I entered really wary. I enjoyed the Prologue a lot. For me the idea of a room to solve with the mini puzzles inside of them was a big reason I did buy this since I really miss Zero Escape, and in that section the puzzles seemed fun. However, Chapter 1 is where the cracks started to show. The voice actor overlays started to disappear, first the side characters and then the main ones, until the only sounds were the background music and the environment-interaction responses. This made me a bit sad, but I kept playing on anyway because I liked the game's potential. The solvable room in Chapter 1 was also fun. However, the one in chapter 2 was truly an awful experience. I'm keeping this an overview to avoid spoilers of course. In any sort of solvable room like these things are, there are puzzles and clues to how to approach them. However, almost of all the puzzles in the room had almost no clues on how to approach them. A broad example-there are a lot of jumbled up letters, and you need to write out the correct words from them. However, there were absolutely no clues in the room that could have led me to the solution. Things like that-most of the puzzles were like similar. One of them had a clue associated with it but it was such an obscure hint that I still couldn't make heads or tails of it. One of the puzzles gave you a clue but the clue didn't directly match up correctly with the solution so you still had to work on it confusedly afterwards. I only solved the room by looking up a guide, which I despise doing, and even the person that I watched explained how it was all not clear, and that he only solved it by trial and error. These are of course my personal opinions, entirely possible there was something that I missed or that it would make more sense to you. Anyway, that's a long-winded way of saying that I didn't feel like that puzzle room was fair, which is a big necessity for me with these types of games. Aside from that and the voice line disappearing issue, there was one other big frustration for me. Close to the end of chapter 2 it felt like-how do I put it. Like I'd hit a checkpoint and the game assumed that because I'd hit that checkpoint that I'd acquired all the information before it when I actually hadn't. Characters started to talk about topics that I hadn't ever discussed with them, and they did it in such a way that it was clear they were revisiting a previous conversation we supposedly had had. I was left scratching my head trying to figure out what I was supposed to know. And to be clear, it wasn't one of those moments where a game intentionally makes things confusing for the sake of the plot or mystery, it didn't feel like that at all. It genuinely felt as if the plot was moving forward assuming that I knew something that I didn't. And not a small detail or anything, but a very big plot point. This happened more than once, so not an isolated event. I couldn't really continue at that point. Again, I don't think this is a bad game, and it's entirely possible that the dev's will reach out and fix the things I've brought up here. Since I did stop at Chapter 2, it's also possible that the rest of the game is bug free and wonderful, and that by stopping at 6 hours I'm missing a lot. I can't really comment on the plot for similar reasons, just didn't experience enough. I just wanted to share that as of this review, the game doesn't feel like a complete enough one for me to recommend it to anyone or say they should buy it for full price. Hope my experience helps any prospective people out there. Make sure to decide for yourself whether you'll take a chance or not. EDIT: It has been brought to my attention that the voices disappearing might not have been a bug, but merely a result of extremely limited current voiced lines in the game. Whether or not that changes your perspective is up to you. Also, I'm an extremely fast reader so even though it took me 6 hours to get through a large chunk of Chapter 2, it'll likely take most people a few extra hours FYI.
Exogenesis is an adventure game and a visual novel. The basic premise of the story revolves around the quest of Yudai Sayashi (the main character) to bring his deceased sister Miho Sayashi back to life. Yu embarks on this mission after intercepting, with the help of his friend Toshio, some information about a fabled technology allegedly capable of reviving the dead. Yu is determined to bring back Miho at almost any cost. He begins by trying to enlist the aid of his former comrades who were part of the Durchhalten treasure-hunting group. In addition to the sizeable cast, the game’s post-apocalyptic Earth has various factions such as the Sanctus, the GPA, Nomad groups, and other entities. Exogenesis handles all these factors well, weaving together intriguing story and dialogue. Many sections of the game are humorous while others are very gritty and dark. There are puzzles in every chapter, usually toward the chapter’s later end. If you need help with the puzzles, the best place to look is the Steam message board. Graphics and Art Direction: Very good. The characters and environments are well done. Audio: The OST is top-notch and perhaps the single area where this game excels the most. In its present early access form, Exogenesis is lengthier than most adventure and visual novel games. Chapters 1-5 are implemented and playable. However, the concluding segment, Chapter 6, is not yet in the game. There are also some scenes expanding upon certain characters’ plots which will be introduced later. Should you get this game? If you like the Zero Escape series, Exit/Corners, Steins; Gate, or other visual novels with interesting, complex stories, the real question is not really whether you should buy it. It is more of a question of when. In other words, now vs waiting for the full release. At present, there are two main issues the game exhibits. One is the existence of various glitches and bugs (some of which have been fixed through patches since early access started). There is the fact that the final portion of the game is incomplete. The voice acting is also currently confined to the prologue and much of Chapter 1, although the development team intends to expand the range of voice acting. Despite these early access limitations, Exogenesis is a high-quality and worthy addition to the roster of adventure games and visual novels. It is a good option for those looking for such a kind of game.
I have played this game up to the end of Chapter 1 and am really enjoying it. It's largely a visual novel, but has elements similar to the 999 series. Whilst much of the game is dialogue, there are puzzle rooms that need to be solved, and decisions within the compelling story that need to chosen. The location of the story is Japan some years after a major catastrophe. The protagonist and his team of friends need to rescue one of their companions. There are many unexpected twists and turns. The writing is very well written (there is a small amount of spoken dialogue) and brings out the character traits of each individual. If you enjoy the 999 series or the Danganronpa series you are sure to enjoy this game.
A little rough around the edges, and the difficulty of the puzzles seems a bit unbalanced (Chapter 3 is way more difficult than 4 and 5), but I did not regret a single minute of playing this game. If the prologue is an indication of the polish the game will get, this will be a great game when completed.
I'm loving this game so much, the plot is really interesting, visuals/art is beautiful, also the OSTs are amazing, and the voice acting is top notch. Has nonary vibe to it since clearly they're inspired by it. I really wish we could purchase OSTs of this game, I would gladly buy it. This game needs more love.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Obsessed : Night Shift | $8K | 157 | 90% | $2.99 |
| Dear me, I was... | $8K | 70 | 100% | $5.59 |
| STELLATUM | $8K | 168 | 62% | $1.49 |
| Games&Girls | $8K | 266 | 73% | $1.99 |
| Gemini Lost™ | $8K | 58 | 98% | $6.99 |
| ANIME WAR — Modern Campaign | $8K | 481 | 83% | $1.99 |