
Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #69, worst JP #92 · 7 markets collected
About
An incremental archery game filled with tons of content. Unlock new mechanics while clearing waves of target-like monsters.
Massive Skill Tree: No wasted points, just real upgrades that feel good to unlock.
Jobs System: Unlock 5 Archer jobs and become the most powerful archer in Zad.
Loot: Each target enemy drops unique rare loot that significantly improves your character.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Crafting: A deep crafting system that allows you to create powerful bows and armor.
Mining: Master mining to vastly empower your archer skills and completely transform them.
And TONS of content: Shaping, Masteries, Guardian Perks and MORE.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way too short and linear. Less than 4 hours until you finish everything that's worth playing. I liked the previous games from that developer far more.
-A bit pricey for a game where you finish the achievements in 5 hours. -There are still plenty of upgrades to unlock even after that, though. -6/10 -Good gameplay and visuals.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 410 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
... I like it, i really do i like the way it's incremental i like the graphics i like the idea of crafting Method BUT I DON'T LIKE TO HAVE ALL ACHIEVEMENTS AND BEATEN THE GAME IN LESS THAN 5 HOURS! wtf is going on these days? 5 Hours is a fckn joke on a game...
已经结束嘞。3.5小时通关,一次性游戏不值这个价。
⭐⭐⭐⭐⭐ People are reviewing an idle game like it's an action RPG... I genuinely don't understand some of the negative reviews I've seen. People play for an hour, realize the game isn't constantly throwing new content at them every 30 seconds, and then complain. Guys... it's an IDLE GAME. 😂 And honestly, that's exactly why I'm enjoying it. It's chill, low-demand, and surprisingly addictive. You can actively play and mess around with your upgrades, skills, crafting, mining, and progression, or you can just let the game do its thing while you're doing something else. The progression feels really satisfying. You actually notice your upgrades. You unlock new skills, improve your abilities, watch your damage climb, and slowly build your character into something stronger. There's also more depth to the systems than I initially expected, especially once you start looking into the different skills and upgrades. What I really appreciate is that the game doesn't constantly pressure you to be progressing every second. You can play actively when you feel like it, leave it running when you don't, and come back later to see what you've earned. And honestly... THE PRICE IS GREAT. For what this game is trying to be, the pricing is completely reasonable. It's a simple, relaxing idle game that you can jump into whenever you want, without demanding your full attention. If you're looking for a fast-paced RPG where you're constantly moving, fighting, and unlocking something every five minutes, this probably isn't the game for you. But if you understand what an idle game is supposed to be and you're looking for something chill, satisfying, low-demand, and surprisingly fun to min-max, I'd definitely recommend giving ZAD Archery a chance. Just play it for more than one hour before writing it off. 😂 Easy positive review from me. ❤️
This game is just ok. Very idle. I would say get it on sale. There were a lot of upgrades and systems that got a bit too much after a while, and didn't seem particularly helpful. Numbers went up. Music was bad and I muted the game pretty quickly. Disappointed the end boss had the same music as the rest of the game. I kind of enjoyed the demo more, but I didn't *dislike* playing the full game. I don't regret buying, but I don't think I'll ever play this game again.
Not much to call gameplay, press next button that shows up. Would need a complete rework of the skill system so that there is some kind of choice what you put skills on and possiblity to do some kind of build.
Responsive Dev work, game was short but fun. Now it looks like it will be longer and fun. Good shizzle
简单爽快的游戏体验, 但以当前的价格和其微小的体量 让我难以向诸位推荐 ------------- 短、线性体验(4h不到通关能够体验所有内容,6h挂到90层期间只有数值堆叠); 即使大后期,装备中仍存在,在实际游玩中完全无用的“箭雨”相关词条,严重影响毕业; “取舍”,作为增量游戏却不能点亮所有的增益,实在让人不爽。 背包太小也让人心烦。 ------------- 真的太短!
I enjoyed the demo and was excited for this game but the full release seems to be different than the demo somehow. Idk, very linear gameplay where you basically are auto-pilot so hard to justify playing it as it just isnt particularly engaging. I really hate leaving negative reviews, so this was hard but do think the game needs some element of trade-off something, just basically hit play and doing nothing besides watch and click upgrades wasnt worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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