
A Mortician's Tale is a short, story-driven game about a mortician tasked with running a funeral home.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found this game after a friend of mine heard about it from a video about "cozy games and misogyny". I'm currently working in the death industry and am finishing up my degree. I thought this game was a pretty good look into the "backroom" parts of funeral service. The soundtrack made it very peaceful, and I really loved the email articles! Even though we can't really opt out of certain cases in real life, I thought the choice to opt out of the suicide case was a nice touch, especially for someone playing the game who may not be in the industry. I would love to see a game like this go into more detail with arrangements and "front of house" stuff, but overall I give this game a solid 10/10.
I really liked the premise of the game, but it was way way way to short. There are so much potential here and i hope it will be updated or something. Tip of the day, when i first started the game I only heard sounds and had a grey screen with a cursor. After some digging I found out that it helped to turn off anti aliasing in the options. But, Loved the game but regret buying it for that little game time.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I took about two hours to play this game. It is short and sweet. The premise is simple and in the name, you are a Mortician at your first funeral home. The game loop is easy, and you will get into the rhythm of it pretty quickly. It does become a pattern rather than a chore in my opinion because of how short the game is. The things that really made me enjoy my experience was the background story. You do not have to read the emails or click on the 2nd tab, but I highly encourage you to do so. They do not impact the game play but they are where the true heart of the game lies. Without the emails and talking to the funeral attendees, it becomes nothing, almost like how Hillside in the game operates. The characters have personalities, and your can feel them in the words they send to you. The story made me cry by the end. It tugged on my heart. And it really did it in a slow burn. While the character never really speaks, if you decide to embody her, it can become something that creeps up on you in terms of your emotions. I will not spoil the story, but the last email about the partnership with the hospital... it actually broke me. This story lets your learn about death, how others may view it, and how you might want to reflect on it yourself. As a person grieving my grandmother's death, this little story helped me in a way I did not expect, just allowing me to go threw a healing process with others, even virtually, was helpful and soothing. It is a short game, 2 hours really at most, but it is rewarding. I encourage you to get it on sale if you feel the price is too steep, it is worth your time.
A Mortician’s Tale is a short, but incredibly meaningful experience that approaches death and grief with care. It’s living proof that indie games don’t need huge budgets or action-packed gameplay to convey powerful stories. (I just wish it were a little longer. It took me roughly around an hour to complete, and it left me craving for more.)
this game is way too short, yet it carries such a deep meaning.. loved how it explores death and its impact on the people left behind.
I am posting simply because: I got to the point with the young man who wished to be cramated but because his will was not ''legal'' his family wanted a ''regular'' funeral... the choise was given and I decided I was not comfortable with it.... without anything the game just put me onto the screen with the body as if I have to start preping him for the regular funeral. before that I was actually emotionally invested and even cried for a bit but this was just so out of the...what the ♥♥♥♥... I have a feeling the game might have some bugs which should have been addressed by now, indie developer or not. If a player tells you they are uncomfortable aspeacially at a such a sensitive topic as is suicide... there is no room for error. Please whoever is more emphatic and emotionally charged should just maybe be careful when playing this.
A Mortician’s Tale é um jogo que fala sobre morte de um jeito mais realista e tranquilo, sem ser pesado. Você trabalha como agente funerária, fazendo tarefas tipo preparar corpos e organizar funerais. A jogatina é basica, dura em torno de uma hora mais ou menos, com uma mecânica point and click. O ponto forte do jogo é que aborda temas como: a forma que as pessoas lidam com o luto, o lado "comercial" dos funerais e a simplicidade de mostrar também como algo pesado pode ser a rotina de trabalho de alguém.
Very short, so I recommend getting on sale. That said, it was an enjoyable and informative experience with interesting gameplay
The game is short but well done. Methodical and informative without being graphic. Respectful and also cozy, if that makes any sense. My husband died last year and this was a good tool to help work through some of the grief. I cried, in a good way, thinking of someone being there to treat him with such kindness and gentleness after he had passed. Maybe not everyone's cup of tea, but for me, it was good. And I think Jeff would have liked it too.
A Mortician’s Tale explores an unusual and sensitive subject with care: the body preparation and funeral process in Western culture. You play as a newly graduated mortician starting her first job at a small funeral home. The gameplay centers on preparing the deceased, and the game introduces you to various funeral options—open casket, closed casket, and cremation—while walking you through the steps required for each. Body preparation ranges from simple tasks, like gently washing the body, to more involved procedures, such as embalming or removing a pacemaker prior to cremation. These interactions are presented respectfully and without graphic detail. The sequence of actions feels educational, almost like a guided lesson that demystifies the work of a mortician. After preparation, you attend the funeral service. Here, the main character can overhear conversations among the family, friends, and acquaintances of the deceased. These moments offer glimpses into the person’s life and the grieving process of those left behind. Once you’ve spoken to everyone and paid your respects, the service ends and the cycle continues with the next case. Your in-game computer acts as the central hub for information. You’ll receive emails from your boss with instructions for upcoming preparations, messages from a co-worker and your best friend, and even a newsletter from a Funeral Information Group. These emails add warmth and personality to the experience. There’s also a tougher version of Minesweeper tucked into the computer—worth exploring if you’re an achievement hunter (and worth looking up a guide for, because it’s deceptively tricky!). Overall, A Mortician’s Tale is a short but meaningful and informative experience. It can be completed in a single sitting, and achieving 100% completion takes about an hour. Replayability is limited, but the thoughtful storytelling and the insight you gain into funeral practices make it absolutely worth playing at least once.
Audience
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