
An incremental game where you kill hordes of slimes and use their loot to become stronger and farm them. Collect powerful loot, master skills, and uncover tons of content.
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About
An incremental adventure packed with tons of content and progression. Every battle, you will unlock a new way to defeat hordes of monsters.
Massive Skill Tree: Every node matters, unlock meaningful stats, not just a boring +1 damage.
Loot & Items: Defeat enemies to earn rare items that dramatically boost your power.
Shiny Monsters: Encounter rare Shiny variants that grant special effects.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Archer: Unlock the loyal Archer, who leaps into battle to automatically slay monsters at your side.
Mining: Gather ores and refine gems to customize and enhance your playstyle.
And many more
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Czech, Polish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm kinda mixed on the game, on the one hand I don't like it, on the other hand I did finish it. My strongest critic is it being too linear and grindy, while all those elements that get added don't feel like having much of an impact. What the game is missing is choice/player agency. The tower system just adds a random tower every run, no agency, no info how much damage they do or slimes they beat. The glyph and runes also add a few more numbers, nothing that changes anything about how you play the game or interact with it. The archer is a good addition. There you have a degree of choice about the order you skill him in. He also has a bigger visual presence on the board compared to the towers. The shiny slimes, while in theory could add something, they only give a passive buff for each slime you defeat. So again, just numbers slowly accumulating. The well finally gives the player some agency with choices changing some mechanics in a small way but it only unlocks at the end of the game where it does not matter much anymore. Also the progress through all those stages is also a passive one, with barely any visual bling and in the end I didn't even care which stage I was on as it didn't matter. Again something that just happened. You just killed eneough slimes and got to the next stage with stronger slimes giving more coins. No agency and no visuel differences or anything.
Decent incremental game, gets a bit grindy in the mid-late game as the rewards don't feel as punchy as they do in the beginning. Systems are about as you'd expect for this sort of game but done decently well. 7/10
I'm a fan of incremental games, but this means I see a lot of them. This one is hard to recommend when there's so many other games in the same genre. Especially when you can get a game that does everything better and is visually more appealing for less. I can't name one in specific, but this is a steep price for what you're getting out of it. TL;DR Boring to look at, a slog to play, unbalanced upgrades (Just upgrade attack ad nauseum, and pretty much nothing else until it's all easily affordable), heavy reliance on RNG with little to no payout even on good rolls. No sense of progression or feeling of gaining power as you progress. I would like to chalk it up to a devs first game kind of game, but all the games from this dev are seemingly almost exactly the same, so I would just recommend other incremental games. Only pick this up on sale, in a bundle, but more than likely you won't want to progress fully through it. The simplicity and lack of engaging mechanics makes it a slog to go through, as the slimes literally never change whatsoever, you get shinies with no variation and then a sparkle effect for slimes effected by some status or something. That's the amount of eye catching depth you get here. What else is lacking is the Upgrades all seem pointless with few exceptions. The main way you progress is killing so many slimes in a time limit that can barely get above 30 seconds per round, and, again, the only variation you see is shinies. So besides the shiny variations, which consists of 10 slimes that you won't see much, the only way you tell you progressed is things are harder to kill. The main upgrade tree, which you upgrade with money, mostly feels like a bunch of little minor improvements to get to the big upgrades at the end, the Major Nodes as they're called here. Besides that I found the most successful improvement to be through just upgrading attack and saving to upgrade attack. I'm pretty sure for the majority of the middle portion of the game and levels, I spent almost exclusively on attack upgrades, and then finished off all the main tree upgrades after making significant progress. There just doesn't seem to be a point really to do anything other than that. Even outside of the main tree upgrade progression, most upgrade trees are pretty menial. Runes to give a sliver of increased some stat. Gems to give 6 slivers of increased some stat, that you can reroll if you don't like, that you have to pay for to get some stat. And Shinies, which give a sliver of increased some stat per one you kill of a type, but also they're really rare, and you won't see a lot of them until severely late game after slogging through the majority. Besides that your upgrades are going to consist of skills, which just mean more dps, but you don't control it activating at all, and also I found it wasn't really worth it to go for the first skill basically at all, so I skipped it. And finally you have hunter, or whatever they were called, and you level them up by beating another type of monster that is pretty rare and them dropping some currency to improve the hunter, so you won't get most of the benefits until super late too. I also found most of their upgrades pretty meaningless. That being said, it doesn't really matter how much you level any of them, because all of them are impacted by the damage upgrade, which just means it's more important to go for that than anything else. All that in mind, you have a boring tedious mouse mover with little to no variety and little to no in depth stats. There's significantly better incremental games on Roblox for free. That look and feel nicer to play. This feels like a devs first game kind of game, and that's what I would chalk it up to, if all of the games from this dev didn't look exactly the same mechanic wise. I think you would have a better just looking at 'games like this' or something or getting this in a bundle to waste a few hours in.
⭐⭐⭐⭐☆ 8.5/10 Started by beating up innocent slimes. Stayed because my brain now runs entirely on loot drops and bigger numbers. Simple, addictive, and packed with upgrades that keep triggering the "just one more run" syndrome. It does get pretty grindy later, but if you enjoy watching your character become an overpowered slime exterminator, you'll have a great time. 8.5/10 – Came for the slimes, stayed for the dopamine.
Short version: "bad" animations (and not too great upgrades) lead to unsatisfying gameloop. It is rlly hard to say if I would recommend this game. It is not bad. But it also is not very good. I think my main issue might actually be that the gameplay does not feel super satisfying. It is hard to see when exactly the weapon one commands actually fires. You can reduce the amount of visual effects but this makes it more boring and it is still hard to see when you deal damage (but maybe Im just blind lol). The numbers displaying amounts of dmg actually do a better job at it than the actual indicator (even tho they are also produced by the other skills). At least in larger clusters you also can not immediatly see if the monsters died or not after your weapon fires due to the ("long"/unclear) death animation. In addition to that, it feels like your weapon does not rlly deal a lot of dmg. If you have a "crit" that might be different, but sometimes things explode due to the automated skills, sometimes you actively attack things for multiple seconds and they still not die. All of this makes the gameplay expirience feel somewhat frustrating and unsatisfying. The impact of upgrades is also, as others have mentioned, not rlly noticeable most of the times and, in comparison to other incrementals, the question after a run usually is not what upgrade to get but if you can afford one at all. Maybe its better if you treat this like an idle game and use and autr clicker to have a few automated runs run through before buying upgrades... I personally also would, in a few cases, prefer the descriptions of e.g. upgrades to be more thorough. You also can not pause the game. If you enter the (options) menu during a run, it continues on in the background. More stats at the end of a round (like how much dmg each skill did, how much gold was gained by each source and so on) would prob help make this feel more satisfying and would enable the player to actually make informed decisions regarding rune/upgrade selection. Tbf, a few of these things get better after the first two hours of gameplay and could easily be fixed with some more UI custimization options. It is also possible to beat it in less than 6h. What I like about this game is that is has a variety of different ways to get stronger (not only a skill tree) that you unlock over the course of the game. I also find the artstyle nice. I wouldnt rlly recommend this game, but e.g. in a bundle or if you rlly like this genre its ok.
the game isnt really bad but it feels almost more like a flash game. the main problem being that it feels like an idle game and you get more powerful but it does not really feel like it. its kind of underwhelming when you play for hours and it still feels like progress is moving at more or less the same pace as when you started. tldr: not a bad game but probably should be a 1-2$ game not 5$.
toooo much automation leaves you with pretty much nothing to do besides have the game rolling
Одна из самых нудных и однообразных инкременталок.
Pretty good one evening game. Buy if you like short incremental games like Minutescape, don't buy if you expect deep or slow burner gameplay. Takes ~2h of playing to beat.
今回のバージョンアップ(エンドレスなど)により、とても良い作品になった エンドレスを除くと、11時間で実績やスキルをすべて満たせてしまい、コストパフォーマンスを考えると微妙でした。 バージョンアップにより、エンドレスに楽しめ、放置ゲームとしてはとても良い思います。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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