
Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #69, worst JP #92 · 7 markets collected
About
An incremental archery game filled with tons of content. Unlock new mechanics while clearing waves of target-like monsters.
Massive Skill Tree: No wasted points, just real upgrades that feel good to unlock.
Jobs System: Unlock 5 Archer jobs and become the most powerful archer in Zad.
Loot: Each target enemy drops unique rare loot that significantly improves your character.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Crafting: A deep crafting system that allows you to create powerful bows and armor.
Mining: Master mining to vastly empower your archer skills and completely transform them.
And TONS of content: Shaping, Masteries, Guardian Perks and MORE.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks nice, the visual feedback is satisfying and you very noticably get stronger, in that sense it's a successful incremental game. That said, it's a huge disappoinment because it's so incredibly far behind it's potential. Just by clicking every button that eventually lights up you'll beat the game, no thoughts or decisions required. And that's kind of sad about it too, because it has the systemical foundations for interesting builds and crafting, but doesn't utilize them at all. If you don't like it after 40 minutes, you won't like it after 400.
没有操作,数值不够只能一直死硬拖时间攒钱解锁天赋。 挖矿更是一坨:挖出来在地上要鼠标去捡,地上的攒的多了矿山直接不产出东西 背包太小解锁卷轴之后怪掉的牛马卷轴一会就被格子填满了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 410 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is nice, but a little short in my opinion. Completed the whole game in about 4h with a little bit of afk time here and there... it's still fun, but maybe the price tag should be below 5€. Also its very valid critique that there isn't much variety in progression. You just buy every next upgrade that is available. Crafting was fun.
I wanted to see what all the fuss is about since there are over 650 reviews here. This game feels like the developer just randomly decided at some point that he's done with it and published the game. Why does this game have no ending? Give me the reward for finishing it. Achievements stop way too early. This doesn't scratch the incremental itch I was looking for, sorry.
I should not have listened to the review saying that this game gets better after 40 minutes. It didn't. I truthfully didn't "play this." The optimal way of playing is just sitting and letting it run and do its thing. Very slow. Very boring. No strategy. Just buy next thing in order from left to right. VERY tedious. I forced myself to 100% this and I wish I had done something else with my time...
Pretty standard idle game, enjoyable progression, a little too short for the price of the game. Could use more post-game or more achievements.
I played and finished the demo. I enjoyed it very much. Took me approx 45 minutes to finish it. I was very excited for the full release. The full release, which includes many new features and upgrades, unfortunately fails to fulfill what the demo promised. It slows down incredibly, and although a lot of new mechanics are introduced, they are all basically the same thing. kill more, collect more of the same, push them into the upgrades, all of which take more and more time of harvesting the same resources. And the fighting, everything stays exactly the same. It gets incredibly boring. Turns out, its only worth playing the first 45 minutes, hence, only the demo. Not a worth buy.
The idea is cute, but there is very little to do in the game, it took me 6 hours to basically do everything. They have very recently added in their Mega Update new endless capabilities, but there is little to no reason to use any of them.
避坑避坑,游戏深度就四五个小时,毫无延展性,能救一个是一个,体量太小根本不值这个价
-A bit pricey for a game where you finish the achievements in 5 hours. -There are still plenty of upgrades to unlock even after that, though. -6/10 -Good gameplay and visuals.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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