
An incremental game where weapons bounce around killing enemies for you. Collect loot, master a massive skill tree, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
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About
An incremental arena where your weapons do the fighting. Bounce off walls, hit enemies, collect loot, get stronger.
Multiple Weapons: Archers, Daggers, Swords, Bazookas, and more. Each one plays different.
Massive Skill Tree: Unlock new weapons, boost your stats, enable entire systems. Every node changes how you play.
Strikers: Autonomous allies that chase down enemies and extend your reach across the arena.
Treasure Goblins: Rare enemies that drop massive gold. Kill them fast or miss out.
Boss Rooms: Clear the floor, face the bosses on a timer. Push deeper, enemies get tougher, rewards get bigger.
Blacksmith: Forge your damage higher, tier by tier. Feel the numbers go up.
Loot & Pickups: Grab orbs, collect hammers, chase down temp strikers that hunt enemies for you.
Rage System: Kill fast enough and the arena fights back. More enemies, more chaos, more loot.
And more to come.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Simplified Chinese*, Turkish* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
The game feels extremely unpolished, upgrade names don't match effect, tutorial lies to you, UI has overlaps, buttons not always work, not all sound effects are bound to the options sliders, I had to mute the game on system level to get rid of annoying sound effect for the last weapon. Gameplay wise, it's kind of ok. Bouncy weapons are fun to watch for a bit and then the game ends. There is not much choice in the gameplay, mechanics are simple and don't offer more than you immediatelly see. They are scattered through progression so at least there is some sense of progression offered. There are tons of better games with similar pricetag in the genre, this is passable if you already played the better ones.
Did ChatGPT code this game?
Игра вроде как должна была быть idle (по крайней мере выглядела так), но не особо то есть какой то прогресс если запустить ее фоном. Прогрессия не особо как то ощущается - просто с течением времени становится чуть душнее, потом следующий апгрейд возвращает все как было. В демке игра мне нравилась больше. При этом интерфейс достаточно сильно забагован - к релизу было бы неплохо такие вещи поправлять. Большая часть скриншотов кстати никак не относятся к релизной версии (после демки разработчик видимо решил все переделать)
man this took forever, the gold gain was so slow, and really was just rng that I beat it in 6.7 hours
The good: Very cool and intense incremental game. You will spend hours with this one! Upgrading all the skills and damage, is consistent and done regularly. You always have something to do. You also have agency over whats happening in the arena, your mouse is used to debuff the targets heavily, that step inside a rings system, that keeps you focused into damaging the biggest groups you can. This is NOT an idle game like some potatoes are crying about, this is an INCREMENTAL game, with actually stuff to do while the game runs. The smart: You can visually disable weapon graphics and/or their visual effects! This is a great option, screen more clear, better fps, less heat build up on console. I wish all Devs had this at least in their TODO code comments. The meh: It's incomplete in terms of UI, but worse, on UX (user experience). One single example: there is no welcome screen, well, nothing more than the game starting immediately, and off you go. Users may feel that this is an incomplete game, probably the reason why so many salty rants around here, but, this is a game done and ready to play until the end.
Oh my god, no. This is a buggy mess. I'll list the bugs I've found in my play and from checking the community forums: There's a plinko machine (The thing where you drop the balls down the top, they bounce off the pegs and hit the scores at the bottom) the bar for that gets bigger as you pick up little purple orbs. It eventually stretches across your screen. It's not supposed to. The values at the bottom. 3X 4X 5X 4X 3X are supposed to increase with various talents. They only increase a couple times, then just stop bothering. The game does not save for everyone... this is a major one, you have to get all the achievements in one go if that's what you're doing. Every time you close and open the game, you will have to start over. The game did save for me. But for a lot of people on the forums, it doesn't save. Sometimes common enemies join the bosses. They're not supposed to. They also join the vault enemies. Again, not supposed to. The notification to upgrade your weapons doesn't go away once they're all fully upgraded. You can still buy skill points even when you have all the skills. For some people on the forums, achievements don't work, I didn't have this issue myself, but be warned, that's also a possible thing. The usual fix for broken achievements on a steam game is to close and re-open the game, but as mentioned before... that's a really bad idea. These are all bugs... This is before I get into just how boring the game itself is. The game involves a weapon bouncing off the sides of the screen, something you'll want to turn off the effects for in the options fairly quickly, because as you get more of these, it's visually vexing. You move your cursor over the various enemies and they get hit by the weapons. You do get blue circles that automate this for you... but don't go thinking this game then becomes an idle game, no, you're not so lucky. You have to wake up the blue circles by mousing over them and they only last a short time. There are skill trees and weapon upgrades and upgrades for your circles. The game does have plenty of upgrades. The main issue is that a lot of upgrades are useless. For instance, you can increase how many iron bars drop.... but iron bars are only useful for the first two weapons, and once they're maxed they're never useful ever again. This is the same for every other bar. Once you finally get to the end of the game and beat the last boss, the game shows you some basic statistics. Some of which are irrelevant because of course you have 4 relics, that's the maximum you can equip... And only offers you one choice.... Quit. No keep playing (Why would you want to I guess? Even the developer knows you want to stop playing.) No endless mode, nope... Just quit. Quit and uninstall I suppose. I did manage to get all the achievements... Which is a good thing, but unfortunately for some people, some achievements don't work. So this game is not worth your time if you want it for the game, or for the achievements. This game is never worth anyones time or money. Also... seriously? £5?! That's a lot of money for this utter wank. But even if it were on a 99% off sale, it still wouldn't be worth it. It's broken, it's terrible, it's a waste of time. And not in a good way. It's a shame, it's a fun idea and if done well it could've been a good game.... it just isn't. Thanks for reading, or skipping to the end. Have a lovely day. <3
Poor progression, broken RNG, not worth your time. A 25% success rate sounds manageable until you've failed it fifteen times in a row, each failure adding 5 more tokens to an already punishing cost. I'm currently sitting at 80 tokens required just to attempt a repair, with no guarantee of anything but more grinding. What makes it worse is the obvious imbalance: crafting upgrade success rates decrease with each tier, yet the repair chance stays at a flat 25%. That's not a difficulty curve, that's just tedium dressed up as a mechanic.
先放个差评给中文。口口口口 看了评论想着一个月了总有动静了,结果一点更新都没
한국어 번역에 하자가 있음 폰트 깨짐에 오류 까지 있음 아이들러 게임이라고 명시만 되있고 정작 아이들러 형식은 아님 전략도 필요가 없는게임
finished the game twice. not very satisfied with my purchase. expected more endgame. there is no reason in the vault system since u loose ur progress anyway if u reset, could be implemented into a endless mode. i believe room 30 mobs and plinko system doesnt work. 3 hours game
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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