
An incremental game where weapons bounce around killing enemies for you. Collect loot, master a massive skill tree, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental arena where your weapons do the fighting. Bounce off walls, hit enemies, collect loot, get stronger.
Multiple Weapons: Archers, Daggers, Swords, Bazookas, and more. Each one plays different.
Massive Skill Tree: Unlock new weapons, boost your stats, enable entire systems. Every node changes how you play.
Strikers: Autonomous allies that chase down enemies and extend your reach across the arena.
Treasure Goblins: Rare enemies that drop massive gold. Kill them fast or miss out.
Boss Rooms: Clear the floor, face the bosses on a timer. Push deeper, enemies get tougher, rewards get bigger.
Blacksmith: Forge your damage higher, tier by tier. Feel the numbers go up.
Loot & Pickups: Grab orbs, collect hammers, chase down temp strikers that hunt enemies for you.
Rage System: Kill fast enough and the arena fights back. More enemies, more chaos, more loot.
And more to come.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh my god, no. This is a buggy mess. I'll list the bugs I've found in my play and from checking the community forums: There's a plinko machine (The thing where you drop the balls down the top, they bounce off the pegs and hit the scores at the bottom) the bar for that gets bigger as you pick up little purple orbs. It eventually stretches across your screen. It's not supposed to. The values at the bottom. 3X 4X 5X 4X 3X are supposed to increase with various talents. They only increase a couple times, then just stop bothering. The game does not save for everyone... this is a major one, you have to get all the achievements in one go if that's what you're doing. Every time you close and open the game, you will have to start over. The game did save for me. But for a lot of people on the forums, it doesn't save. Sometimes common enemies join the bosses. They're not supposed to. They also join the vault enemies. Again, not supposed to. The notification to upgrade your weapons doesn't go away once they're all fully upgraded. You can still buy skill points even when you have all the skills. For some people on the forums, achievements don't work, I didn't have this issue myself, but be warned, that's also a possible thing. The usual fix for broken achievements on a steam game is to close and re-open the game, but as mentioned before... that's a really bad idea. These are all bugs... This is before I get into just how boring the game itself is. The game involves a weapon bouncing off the sides of the screen, something you'll want to turn off the effects for in the options fairly quickly, because as you get more of these, it's visually vexing. You move your cursor over the various enemies and they get hit by the weapons. You do get blue circles that automate this for you... but don't go thinking this game then becomes an idle game, no, you're not so lucky. You have to wake up the blue circles by mousing over them and they only last a short time. There are skill trees and weapon upgrades and upgrades for your circles. The game does have plenty of upgrades. The main issue is that a lot of upgrades are useless. For instance, you can increase how many iron bars drop.... but iron bars are only useful for the first two weapons, and once they're maxed they're never useful ever again. This is the same for every other bar. Once you finally get to the end of the game and beat the last boss, the game shows you some basic statistics. Some of which are irrelevant because of course you have 4 relics, that's the maximum you can equip... And only offers you one choice.... Quit. No keep playing (Why would you want to I guess? Even the developer knows you want to stop playing.) No endless mode, nope... Just quit. Quit and uninstall I suppose. I did manage to get all the achievements... Which is a good thing, but unfortunately for some people, some achievements don't work. So this game is not worth your time if you want it for the game, or for the achievements. This game is never worth anyones time or money. Also... seriously? £5?! That's a lot of money for this utter wank. But even if it were on a 99% off sale, it still wouldn't be worth it. It's broken, it's terrible, it's a waste of time. And not in a good way. It's a shame, it's a fun idea and if done well it could've been a good game.... it just isn't. Thanks for reading, or skipping to the end. Have a lovely day. <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Simplified Chinese*, Turkish* +1 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BAH. Frustrating, and weak compared to just about anything else in the genre. The design is the core problem: there are no real build decisions, because you have to max out every tree to reach the end anyway. So it's not a build game, it's a chore list. The ring mechanic is outright broken. Upgrading a ring can break it, and each repair attempt costs progressively more... I finished the game with a broken ring because fixing it became too tedious and expensive to bother with. Go play The Gnorp Apologue instead 🙂
The game feels extremely unpolished, upgrade names don't match effect, tutorial lies to you, UI has overlaps, buttons not always work, not all sound effects are bound to the options sliders, I had to mute the game on system level to get rid of annoying sound effect for the last weapon. Gameplay wise, it's kind of ok. Bouncy weapons are fun to watch for a bit and then the game ends. There is not much choice in the gameplay, mechanics are simple and don't offer more than you immediatelly see. They are scattered through progression so at least there is some sense of progression offered. There are tons of better games with similar pricetag in the genre, this is passable if you already played the better ones.
The game is a disgrace, the scaling is broken, you can keep buying talents on weapons that have nothing left to level up.
Did ChatGPT code this game?
The first 20 minutes can be fun if you like the genre. Then it starts to fall off. Like if the oceans were emptied and we were falling into the Mariana's Trench. After enduring it in it's current iteration? This game sucks. Hard. Loudly. Hauntingly. Your audio choices to NOT hear this game don't mater as you WILL have to hear crackling/bouncing of weapons/lightning regardless of your turning the audio to zero.... Were that the only issue? Game could be -ok-. Gold per monster killed... The scaling is garbage. The change from active to passive (idle) play is "meh" at best. Most additional skills and weapon upgrades feel completely meaningless because the true star is upgrading damage AND EVEN THEN you have to grind for piss poor upgrades until the final node granting 1.3x your current damage. You can (and should) finish the game without messing with a handful of nodes from the skill tree because the skill tree design is awful. I got this game as part of a pack. In my opinion, there's no reason to buy this game. It's bad. Even on sale. You should pass. Then after you pass it the first time, pass it again.
Игра вроде как должна была быть idle (по крайней мере выглядела так), но не особо то есть какой то прогресс если запустить ее фоном. Прогрессия не особо как то ощущается - просто с течением времени становится чуть душнее, потом следующий апгрейд возвращает все как было. В демке игра мне нравилась больше. При этом интерфейс достаточно сильно забагован - к релизу было бы неплохо такие вещи поправлять. Большая часть скриншотов кстати никак не относятся к релизной версии (после демки разработчик видимо решил все переделать)
man this took forever, the gold gain was so slow, and really was just rng that I beat it in 6.7 hours
Incredibly linear
0深度的游戏,每个武器技能几乎一样,后期只有眼花缭乱和拖时间而已,也不能挂机刷,如果是冲着全成就来的话是没问题3小时就拿完了。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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