
Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.2Kreviews | 91% | — | $4.9M |
| $39.99 | 10.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра от нашей любимый студии, спасибо продавцу джрпг47 что познакомил меня с сие игрушкой
Ainda não joguei os Ys que vem após este, mas dentre os anteriores, o VIII é com certeza o com a melhor narrativa (mesmo que isso até então nunca tivesse sido algo de muito foco na série). São 6 capítulos mas na prática mesmo o jogo tem basicamente só duas partes, tudo do capítulo 1 ao 4 e então a segunda parte sendo o 5 e 6, ou em outras palavras, a introdução oficial da Dana na história. E quão boa é toda essa história assim que ela começa a se envolver mais... A gameplay, mesmo não sendo do meu estilo favorito (gosto mais das do Napishtim e afins), é muito fluída e viciante, o ritmo de tudo é muito rápido e dos seis possíveis party members meio que só um é "lento" de atacar e se reposicionar... Falando neles, todos membros da party são bons, não posso dizer o mesmo dos NPCs náufragos, mas ainda assim a quantidade de NPCs sem graça se limita a 2 ou 3 dependendo de gostos pessoais. Daria pra falar muito mais coisas, sobre como a exploração é legal e natural, como as quests são simples e interessantes, como as dungeons e os chefes oferecem um desafio interessante, o quão boa são as músicas do jogo (como esperado de qualquer coisa da Falcom) mas isso tudo vai ficar subentendido no meu comentário. A única "crítica" que daria pra fazer é em como o jogo pode ficar fácil se você quiser... Não existe um limite de itens de cura que você pode usar de uma vez, e pra usar eles é só abrir o menu (que pausa o jogo) e então se curar completamente. Mas é claro, você controla os botões que você aperta, então é só evitar abusar de cura, caso assim desejar. Dana Iclucia
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
| $39.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Falcom manages to combine a satisfying gameplay loop, breathtaking soundtrack, and beautiful story into a true masterpiece. I enjoyed every second slogging through nightmare difficulty on this wonderful adventure, one of the best RPG's I have played. 10/10
[h1]다나좀 행복하게 해주세요[/h1] 이렇게 게임 속 세계에 몰입해서 플레이한 게임이 얼마만인지. 최고의 OST, 짜릿한 액션과 탐험의 재미, 그리고 시리즈 최고라 평가받는 서사. 이스 8은 JRPG가 선사할 수 있는 모든 미덕을 갖춘 명작이라고 할 수 있다. 특히 다소 느긋하게 느껴지는 게임의 템포는 이 작품의 단점이 아닌, 오히려 등장인물 하나하나와 관계를 쌓아나가며 감동을 증폭시키는 최고의 장치로 작용한다. 여운 진짜 제대로네.
Пока что одна из лучших игр, в которые я играл. Спасибо продавцу47, что позволил прикоснуться к этой замечательной серии UPD: Единственный минус игры-время пролетает незаметно, когда садишься играть
この作品で初めてイースシリーズをプレイしました。ストーリー、音楽、戦闘、どれも非常に良かったです。純粋に楽しめました。 戦闘は非常に軽快で、動きも俊敏だし反応も良好。また、ジャストガードとジャスト回避による無敵時間創出と確定クリティカルが癖になります。スキルや必殺技もあります。しかしキャラごとに属性があり、敵の得手不得手がはっきりしていますので、キャラの使い分けは必須です。最終的には各属性3種類が二人ずつになります。 ストーリーは次の冒険の目的地への移動中に正体不明の怪異に船を破壊されて無人島に流れ着いてしまい、ほかの遭難者と脱出のための方法を探っていくが、島の生態系と土着の古代文明、文明の滅びに隠された謎が世界をゴニョゴニョ…というような、王道だけど壮大でロマンあふれる感じでした。 一方話の細かい部分は意図的にぼかされていて、作中の経過時間や主人公以外の移動距離・移動時間についてはかなりご都合主義的に扱われており、「その時間と手持ちの道具でそれはできんやろ…」というようなことばかりでした。しかしこれは次回作をプレイして、次回作もそんな感じだったので、イースって大体そんな感じなのだろうと思うことにしました。基本的には主人公の相棒ドギがすごすぎるのが罪なのですが、その他のモブキャラも大概どこかおかしいです。なんと罪深い。 音楽についてちょっと面白かったのが、最初のフィールドの音楽が南国の日差しと白い砂浜青い海、そして冒険!みたいな明るくアップテンポでわくわくしてるような音楽だったので、「え?未知の無人島で遭難してる悲惨な状況なのにこんなに明るいの?もう少し静かでもよくない?」と最初は面喰らってしまいました。しかし主人公の冒険ジャンキーな性格を知るにつけ、「あ、なるほど、この音楽は、不安とか悲壮感よりドキワクが勝ってる主人公の気持ちが入ってるのか」と納得してしまいました。もちろんほかのフィールドでは洞窟はしっとり、湿地帯や森はじっとり、夜のキャンプはひっそりいい雰囲気…といったような雰囲気を反映はしているのですが、どこかに主人公のドキワクが入っているように感じて、興味深かったです。 エンディングはシリーズファンからするとどうなんだろうなこれというようなところがあるような気がしますし、キャラグラフィックはあまりいいとは言えませんが、プレイフィールは良好だし、ストーリー・音楽は高水準でまとまっているので、気軽にできるARPGかと思います。自分と同じようなシリーズ初見にもお勧めできます。
Спасибо, дед, за русификатор в первую очередь, а во-вторых, за прекрасное ламповое приключение с приятными персонажами и хорошим сюжетом. Советую всем для долгого приключения на острове.
Спасибо «Деду» за победу!
I see Ys 8 as I see yakuza 5 as in this is the best game in the series overall. It's amazing in every aspect. Gameplay, story, soundtrack, everything!
Story is decent. Love the concept. Unbelievable, all that happened in that one island. However, characters introduced late near the end (Chapter 5-6) feels ignored. I got true ending. 100.1 hour include afk (left my pc on at night) Actually surprise the combat is not boring for me. Variety of skills, different for each characters too. Interesting bosses encounter throughout the stories. Or maybe just because I don't need to grind that much playing on normal difficulty & damage bug or feature? Fishing pretty fun. But spinning L joystick while spamming A is pretty hard for tough fish. I cheated using keyboard and mouse clicker for the last big fish. The only part I like about post game is the new dungeon's environment design because of the story. Not really really motivated to fight more mobs/bosses or get the items. I never like "play with higher difficulty" steam achievement in rpg games. Old jrpg like this have soo much flashbang scene. Sheesh. Overall game is good
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