
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2008년에 XBOX360으로 발매된 작품의 10여 년 만의 리마스터작. 공식 한국어로 펼쳐지는 메인스토리는 세계를 구하는 전형적인 왕도물이지만, 각자의 정의를 관철하고자 하는 인간군상을 그리며 몰입도를 높여 줍니다. 유명 성우들의 열연 역시 캐릭터들의 개성을 더욱 매력적으로 돋보이게 만드는 요소. 전투 시스템은 공부가 필요하고 초반이 좀 지루하긴 하나 역시나 테일즈 시리즈답게 액션성이 뛰어납니다. 반면 던전의 구조가 복잡한 편이고 특정 시점에만 가능한 서브퀘스트, 스킵 등이 산재해 있으며 숨겨진 도전과제도 매우 많아 공략은 거의 필수적입니다. JRPG, 테일즈 시리즈 팬이라면 가산점이 붙을 테지만 그래픽이나 편의성 면에서 어느 정도 세월의 흐름을 감안하는 마음의 준비가 필요하다는 생각입니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
I got this game on sales and finished it around winter. dare i say its a pretty good game in my personal opinion. the cast of character are pretty memorable and funny at times and to this day it still stuck with me especially judith,rita and yuri. for the combat now i like how more option you get for combos and how you can control it compared to symphonia which i think its pretty cool. i would recommend it to someone as their first tales of game if they wanna get into it but don't know where to start in my personal opinion.
[h3] 长发男审美积累、最佳男主奖 [/h3] 尤利男神级别的,令我血压平稳,赛璐璐三渲二很养眼,音乐优秀(尤其丹谷雷斯特很带感),小剧场萌点奇多随地触发(DLC皮肤居然也有!),支线很隐蔽打下来根本没怎么触发(制作者怎么想的?)。主线剧情前期有点慢热,中后期串联起也还蛮流畅的,角色成长塑造还不错![spoiler] 除了本应很重要的弗连,明明和尤利是光暗对照的两人,以为是作为暗线来发展,亚历克瑟的剧情里我以为你会耍大家,但你真的只是被耍,你这不是耍我吗?[/spoiler] 依然是王道故事框架,但尤利的独特灰色人设让冲突不再是非黑即白的脸谱内容,我很喜欢这一点。 最后吐槽一下战斗方面,第一次打to系列,本作真的是牢饭量大管饱了…刷子很难等级压制(打到25级左右就放弃了,已当DLC等级直升包享受者),而且跑原野和迷宫没有地图,被暗雷狂追二里地,解密兜圈时戒指打不中不小心出门再进来看着全复活的怪很难绷住。
不知为什么这么多人赞誉,玩下来槽点颇多,放jrpg里评价,大概可以给个7.0吧。 优点——主角人设有点“反英雄”,爱憎分明、富有正义感的同时,还真诚不做作、谦虚低调,少有的不落窠臼的创新人设。但这一点并非完美无缺,首先是直觉上说,这种人设多数情况应该是“独行侠”,而游戏里偏偏让他担任队伍领导者的角色,并没有和人设相得益彰,反而显得这种叛逆之人受到集体拖累。其次是剧情安排上,并没有给主角安排一个专属的重量级剧情,以凸显其人设,主要是语言描写,比较零星地反映人物形象。 缺点——1.主观感觉世界观非常没有吸引力,神魔大战竟然只是10年前......一点历史纵深感都没有,以及世界里的工会、骑士团啥的,前中期占了大量比重,却十分缺少代入感,有种这些团体争斗关我鸟事的感觉。 2.剧情寡淡,主线不够鲜明,主角团的使命要到中后期才突出,前中期玩得困死了。 3.人物塑造不够生动,很多对话非常无趣,类似于A发表一句意见,B表示赞同或反对,缺少一种接地气的生活情调,小剧场稍显有趣,却也有不少是可有可无的。另外,中文有点机翻痕迹。 4.人设也不够成熟,尤其是女性角色,大多没啥人格魅力,比如莉塔虽然是一个酷爱知识的法爷,但她的性格却是性急暴躁的,全程就是不断摆臭脸(偶尔傲娇有点可爱),这让我觉得极度违和,而且剧情中她的技术能力也好像有些鸡肋,给人感觉并不是领域佼佼者。其他角色也是设定粗糙,大多没有有趣的过去,也没有必不可少的特质,都是为了给主角团凑人数的。 5.迷宫和战斗,没得洗。存档点在迷宫道中,好几次我有事要出门,不得不硬着头皮打到存档点(没找到即时存档);迷宫怪的判定很迷,主动偷袭经常射不中,还会被空中怪物偷袭,以及怪物会以百米冲刺的速度撞你,躲都躲不掉;评测里说熟悉战斗系统就好了,其实不然,一些硬伤是无法避免的,敌人有倒地保护,角色受击硬直极大,机动性差、移动不灵活等问题层出不穷。 好久没玩到一款我能言之有物地举出这么多缺点的游戏,有一些是带有主观性的,但不管怎么说,一言以蔽之,这一部传说,我既不觉得好玩,也不觉得剧情人设引人入胜,甚至对比之下,后面的热诚、绯夜传说,起码在商业化的打造下,是剧情通俗的、玩法流畅的大众化作品。
This was the first Tales of game I had played. Played it originally on the Xbox 360, then later on when it released on the Switch. Love the story and the combat and working on 100% it through my "first" playthrough currently.
actually beat this game cause my tiny little pea brain couldnt beat it 6 years ago
趁着感想还新鲜,先写一个评价。 整体来说是非常优秀的,虽然我会在这里把缺点先列出来: - 极其慢热的战斗体验,前中期就是持续吃鳖的过程。 - 毫无提示的支线任务和一些神秘成就,古老生硬的游戏手感,有点拖时间的设计。 但这是一款2009年的JRPG,所以这些缺点在现在来看主要还是时代性的问题。 游戏本身的优点就太多了: - 极其优秀的人物塑造。不仅仅是主角的由利,所有队友的塑造都是非常成功并且讨喜的。单说主角的话,由利的设定一反常态并非正常王道主角(众所周知这块是全数给了弗连),而同样的,他的成长也并非王道主角的从弱小到强大,从迷茫到坚定的成长,而是一开始就坚定地“贯彻正义”,并且自始至终都没有动摇过。他的成长是另一方面的,是从不愿牵连他人的孤狼到可以信任依靠他人的队长。并且会经常说出一些令人舒适的刻薄正论,是个有担当的真正的勇者。 - 主题曲非常好听。日文版和英文版我反复听了很多遍,喜欢。 - 小剧场很多,而且角色神态各异,声优的表现也足够生动,每次看到有新的小剧场都会第一时间点开看。特别喜欢莉塔,太可爱了。(剧情里三番五次表现出一点:莉塔很喜欢艾丝提尔,这个喜欢是什么含义不多说了。我心甚悦) - 大后期的战斗花样还是挺多的,可玩性一下就上来了,打起来也是各种动静,竞技场还有很多小巧思的对战。 - 剧情整体来看比较不错,虽有流程上薄弱的地方,但是总体看下来还是很合理的,没有割裂感。 游戏宣传时说主题是“正义”,在玩通关后回味也能确实感受到。借用一位b友的评论来说就是:不同立场的角色,不同的势力都有着不同的“正义”,但这个游戏并没有止步于此并模糊“正义”的含义,而是在此之上寻找让所有人都能团结贯彻的大义,明确何为真正的“正义”。由利和弗连并没有选择各自的正义,而是选择了放弃及忍耐各自的痛苦,去通过不同的道路追求实现共同的“正义”。 【TOV贯彻的“正义”,不是某种会因为立场和利害关系改变的东西,不是某种会造成矛盾和分化冲突的东西,而是能够让立场不同的人彼此认同携手,放下成见并真心向往其实现,宛如遥远明星的目标】 这个共同的“正义”,就是故事中这片世界的凛之宵星。
Fun game. Combat is brutal, so not really for the game journalist levels of players... even if that sounds like gatekeeping LOL. Anyways, the protagonist of this game is quite likeable. The story is good, some even tugs at the heartstrings when you solve the issue of each cities. It doesn't feel dragged-out at all, and the post-main quest stuff challenges are fun to find plus unlocking the collectibles/costumes was a treat. I bought the other more modern "Tales" game, but it didn't grip me as much as this one did. The characters, especially the protagonist carried it for me.
Me ha gustado mucho la historia, quizás no tanto como en Berseria, pero está bastante bien la progresión y el escalado. De empezar siguiendo a un ladrón que ha roto una fuente, a salvar el mundo de la destrucción. Y el mensaje de que lo que importa es estar rodeado de buena gente.
I wish the performance issues were fixed, especially when it's one of my childhood games. It's a good time if you can get it to work on modern PC's.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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