
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 81% | — | $4.9M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is flawed — but dismissing it as shallow is missing the point. Yes, the combat is repetitive and often routine Yes, the world-building can feel inconsistent The main story, too, is more functional than remarkable But [b] what carries this game — and what many recent negative reviews completely miss — is its characters, their dynamics, and the writing behind them.[/b] On the surface, the cast may look like familiar anime archetypes. Dig even a little deeper, and you’ll find surprisingly nuanced personalities, subtle character growth, and dialogue that often says much more than it appears to at first glance [h3]Unfortunately, a big reason many players never see that depth is the English localization.[/h3] It frequently simplifies dialogue, adds unnecessary jokes, and sometimes outright changes the tone of scenes — turning character-driven moments into cheap gags or fanservice A particularly telling example is the sequence where the party plans how to distract a guard — including the preparation leading up to it and the different character choices available to the player. In the original Japanese script, this entire sequence is carefully written and deeply in-character, subtly revealing character dynamics through those possible variations rather than spelling them out [list] [*]This can be Judith — she rationally selects herself for the role, with no hint of vanity or self-indulgence, and treats seduction as a deliberate, professional tool. The way Yuri and Judith reach this decision is almost wordless: there’s an immediate,mutual understanding of what tactic is optimal and why. Karol’s perspective adds an important counterpoint: he genuinely tries to understand where Judith’s confidence comes from and how an adult can inhabit a role so fully without hesitation Crucially, Judith refuses to carry out the plan in her usual clothes — not because they aren’t revealing enough, but because they’re [i]hers[/i]. She insists on a separate outfit partly to preserve a boundary between self and role, refusing to let the mask bleed into her everyday identity. And Yuri respects this distinction, even if he doesn’t fully verbalize it. But it’s also a tactical decision: she isn’t aiming for subtle attraction, but for sensory overload. Judith commits to the role with almost unsettling completeness. This isn’t playful teasing or coy performance — it’s [i]controlled, intentional, and overwhelming by design[/i] This immediately gives Yuri pause: not out of embarrassment, but tactical concern over how conspicuous the approach is.The guard’s wary reaction proves him right: the outfit [i]is[/i] excessive, overt, and suspicious.And yet, that very [i]sensory overload is what makes the tactic succeed[/i].As Karol later observes with disbelief, it’s strange how adults can clearly recognize a trap — and still walk straight into it [*]If Estelle takes the role,the scene shifts away from seduction entirely and becomes about trust and encouragement. Yuri senses that Estelle genuinely wants to be helpful — and is also curious, testing the edge of something new — so he offers the option carefully,in a way that leaves her full freedom to refuse or accept. Judith steps in not as a rival or spectacle, but as a second mentor, helping frame the situation as a controlled, safe experience rather than a reckless leap. What follows isn’t about appeal, but about guided self-discovery under watchful, respectful supervision — a moment of eustress rather than embarrassment or exploitation [*]If Karol is chosen, the scene becomes quietly profound in an entirely different way. The idea to use seduction as a distraction is his—and neither Yuri nor Judith dismiss it, mock him, or reframe it as something inappropriate for him to suggest. Instead, they take him seriously, treating the plan as valid and giving Karol the rare chance to be both its author and its central executor. Estelle supports him not out of naïveté, but through genuine emotional normalization—responding as if the situation itself isn’t shameful, thereby helping Karol work through his embarrassment rather than reinforcing it. Judith, in turn, reframes the task through metaphor: it’s not about being something you’re not, but about playing a role with clear boundaries—an external function, not a statement about identity or desire. The scene doesn’t laugh at Karol; it empowers him, letting him succeed without stripping him of dignity or innocence. [/list] [b]In the English localization, the same scene is flattened into awkward embarrassment and straightforward fanservice, stripping away the subtlety and reducing the characters to clichés they simply aren’t in the original, reframing nearly every beat of this sequence in a way that actively undermines its intent.[/b] In Japanese, Karol shows earnest curiosity and wonder toward Judith. In English, this is twisted into a shallow, almost resentful remark, as Karol is accusing Judith of being "full of herself". A moment of admiration and learning becomes petty commentary, stripping Karol of his sincerity and flattening his growth into a joke The guard,likewise, is transformed. In the original script, his reaction is wary and confused — he knows something is off, but is overwhelmed by the situation Judith carefully engineers. The tension comes from his internal conflict. In English, he’s reduced to a generic “horny idiot,” removing any sense of risk or control and turning the encounter into pure slapstick Judith herself suffers the most from this shift. In Japanese, she seeks for a truly suitable outfit for the job precisely because her usual clothing — already revealing — is too close to her real self. She refuses to blur identity and role. In the English version, this is inverted: she comes across as someone who's looking for a chance to show off, as if motivated by vanity rather than principle. Her pride, self-discipline, and conscious separation of self from performance are replaced with a stock “seductress” trope This pattern continues in the dialogue. Where the original Judith offers Karol a carefully chosen metaphor — reframing seduction as a role with boundaries,not a statement of desire or identity — the English script replaces it with a bizarre line about “strutting with pizzazz,” implying that showing off one’s body is about flair and ego. A grounded, mentoring moment becomes something that sounds suspiciously like mockery Another damaging change appears in the Karol route. In Japanese, the scene treats him with complete sincerity, allowing him to carry out his own idea without humiliation. In English,the entire variation collapses into a cross-dressing gag,undercutting the empowerment and trust that defined the original version Estelle’s route changes as well, but less in text than in tone: what feels like careful encouragement in Japanese comes across as simple resolve-proving. While the lines remain similar, the sharper tone makes it look like Estelle's being dared instead Even Yuri’s reactions are altered. His skepticism toward Judith’s outfit — rooted in tactical concern and awareness of how conspicuous the plan this way is — is reframed as simple embarrassment around a half-naked woman. This not only mischaracterizes Yuri, but also erases one of the most interesting dynamics in the scene: his ability to read people clearly without moralizing them Taken together, these changes don’t just “localize” the scene — they fundamentally rewrite it. A layered, character-driven sequence about roles, control, trust, and mentorship is flattened into awkward fanservice and one-liner jokes. And when moments like this lose their weight, it’s no wonder some players walk away thinking the game itself is shallow I don't expect everyone to play the game in Japanese But I do think it’s important to say this clearly: if you found the characters shallow, there’s a good chance you were reacting to the localization — not the actual writing [h3]continued in comments[/h3]
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]プレイ開始後、最初にこれやらないと損するぞ![/h1] Tales of Vesperia: Definitive Edition、プレイ開始直後に【絶対やるべきこと】あります。 [h2][b]インベントリ画面でRT・LT押して「DLC」受け取れ![/b][/h2] そこから受け取れるDLCの中に「冒険快適セット」(正確な名前忘れたけどそんな感じ)があるんですが、 [b][u]これが神。[/u][/b] フィールド移動速度が爆上がりして、通常のもっさり歩きにイライラしてたのが一気に快適に! [i]……ちなみに私は10時間プレイしてから気づいた。泣[/i] [hr][/hr] [b]注意点:[/b] 他にもレベルアップとかガッツリバランス崩すDLCも混じってるので、 ゲーム本来の手応え楽しみたい人は、快適系だけピンポイントで受け取るのが吉。 [hr][/hr] [b][u]ていうかこれDLCにすんな。最初から適用しといてくれよ……怒[/u][/b]
This is my favorite Tales game and it excels in the most areas of any of them. Story, voice acting, world building, music, pacing, content, its all fantastic stuff. The combat system, while still good, can be a bit of an acquired taste though. However if i were to criticize it for one thing it would be this: you NEED to play this game with a guide. Full stop. Not because its confusing or anything like that, but because of missable content. Out of all the JRPGs ive played in my entire life, Vesperia takes the cake for the sheer STAGGERING amount of missable stuff and how easy it is to miss it. We're talking skits, voiced cutscenes, alternate outfits, side quests, skills, artes, weapons, trinkets, you name it. Literally even the BONUS DUNGEON is permanently missable if you don't go to a certain place at a certain time in the game. Anyone who has tried to 100% this game can attest to how ridiculous it can be. But like i said, IF you're able to stomach consulting a guide every 10 seconds like Spongebob asking the Magic Conch what he should do next, then its really is one of the best JRPGs out there.
这个好评,是给宵星传奇的男主尤利打的 玩了那么多JRPG,王道热血的多了去了,剧情好的也有,但是还是第一次见到性格让我这么喜欢的男主,杀伐果断,情商智商拉满,不冷血会安慰队友,该出手就会出手,更重要的是不圣母知道什么该做,现在太多JRPG圣母男主了,动不动就原谅原谅的看的ex,对比起来真是太喜欢尤利了
Tales of Vesperia is one of the peak Tales of flagship titles, but it can't be denied that its age shows. I consider it one of the stronger entries storywise, with its semi-environmentalist message and well-developed main and side characters. That said, anyone who has played the newer Tales of games before trying this one will have to get used to a significantly less fluid combat system and a much clunkier game overall. I'd recommend this game to everyone who is already a fan of the series. As for everyone else, consider how much clunk you are willing to put up with for the sake of a good story, because you will need to bear with it for about 70 hours at least.
Борьба за справедливость против очевидного зла в большом мире полном монстров. [h1]Abstract[/h1] The fight for justice against obvious evil in a big world full of monsters. Windows port works perfect on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] out of the box (Proton 9.0-4) with external FHD (1920x1080) monitor, keyboard and mouse. [h1]Геймплей[/h1] Казалось бы ничего особо сложного, но геймплей тащит, так как он не стоит на месте, а развивается в процессе игры. В начале просто удары и простейшие комбо, затем выясняется, что приёмы можно комбинировать в один и модифицировать с помощью специальных способностей, потом поясняют что такое Фатальные удары и как уделать противника, даже если его шкурку не пробиваешь. В конце идёт Сверхпредел и завязанные на него Взрывные приёмы и Мистические техники. Способности приходят с оружием и их можно выучить по прошествию определённого количества боёв. Иными словами: идёт охота на оружие → новые способности → выбор подходящего набора способностей под новые тактики. Система работает везде включая постгейм. Скучно не будет. [h1]Сюжет[/h1] Сделать мир справедливым — это совершенно понятная человеческая мотивация доставшаяся нам в результате эволюции. К сожалению далеко не каждый способен это сделать, но ГГ как раз из тех, кто не просто способен, но активно притворяет. Поэтому не удивительно, что именно он отправился искать украденный источник питания для единственного в Нижнем квартале устройства получения чистой воды. А потом всё завертелось. Что-то подобное я уже [url=https://steamcommunity.com/profiles/76561198084019881/recommended/38400]видел[/url]. Пока противниками героев являются люди, то сюжет считывается на ура, но как только на первое место вылезает какая-то безликая НЁХ традиционно пытающаяся сожрать планету, то открытый сюжетный мир становится в каком-то смысле коридорным с очевидно навязываемыми поворотами. Люди, даже самые гадкие, у авторов получаются гораздо лучше. [h1]Карта мира[/h1] Большая и по ней прикольно шастать. [h1]Графика[/h1] IMHO адекватная, правда от мыла в некоторых сценах глазам больно. На сюжетных локациях просто великолепные задники. Хочется ходить и любоваться. Жаль что локации физически не сильно большие. Подземелья так себе, в особенности так себе подземелья из постгейма. [h1]Команда[/h1] В порядке моих предпочтений (часто те или иные члены команды будут недоступны, так что состав группы придётся менять): ✔ Юрий Лоуэлл — 21 год, хочет навести справедливость, а если несправедливость прикрывается законом, то тем хуже для закона. Быстрые и многочисленные удары на первой линии. ✔ Эстель — 18 лет, буквально «принцесса в беде», крайне положительная. Хочет посмотреть мир. Хиллер боевого отряда с хорошей защитой. Обязательна для хоть сколько-нибудь длительного противостояния. ✔ Рита Мордио — 15 лет, несмотря на это ведущий исследователь по всей этой мумбе-юмбе с бластиями, имеет доступ к виртуальной клавиатуре и принтеру (было в аниме). Хочет социализироваться, но не показывает этого или просто бьёт в лоб. Основной маг группы. ✔ Репид — пёс 4 лет отроду, считает себя человеком, поэтому бьётся с помощью ножа. Самый преданный Юрию участник команды. Быстрый боец ближнего боя. ✔ Джудит — 19 лет, владелица бикини, победительница гравитации и обладательница беспроводного средства дальней связи. Хочет уничтожить все бластии мира. Специализируется на битве в воздухе, а если враг не в воздухе, то он подкидывается и далее битва в воздухе. Для бойца первой линии несколько дохловата. ✔ Флинн Шифо — 21 год, друг Юрия и карьерист в хорошем смысле этого слова. Хочет чтобы всё было правильно. Паладин, то есть бьётся мечом и немного хилит. ✔ Патти Флёр — 14 лет, тележка с приколами. Хочет Юрия и найти легендарного пирата Айфреда (не того, что был в Tales of Berseria, а совсем другого). Прикольно наблюдать как она во время боя улетает на ракете, но управлять ей не очень удобно ибо основа её боёвки рандом. ✔ Кэрол Капер — 12 лет, владелец безразмерной «дамской сумочки» из которой когда надо, достаётся двуручная железная шпала по примеру меча из Берсеркера. Хочет признаться Нэн. Слишком медленный для бойца первой линии. ✔ Ворон — 35 лет, троль, лжец и девстенник, хотя последнее активно скрывает. Не понятно что хочет. Эдакий Yoshimo из BG2, но в конце исправляется. Маг № 2, правда всё норовит подойти к противнику и пырнуть ножом. [h1]Tales of Vesperia: The First Strike[/h1] Рекламка к игре длительностью примерно в 1 час 50 минут. Особой самостоятельной ценности не имеет, в частности потому что главное чудовище опять какая-то бессмысленная НЁХ. Можно посмотреть, если хочется узнать как выглядел Репид в детстве и откуда у Юрия взялась личная бластия. Юрий и Флинн в этом аниме просто какие-то супермены. Рита там тоже зажгла, но IMHO слишком её было мало. [h1]Романтика[/h1] Если не считать агрессивные попытки завоевать Юрия со стороны Патти от которых её объект интереса в ужасе бежит (с «лолями» нельзя), то ничего такого нет. Самый очевидный «пейринг» Эстель-Юрий никаких намёков на развитие не даёт. Разве что Кэрол признался Нэн несколько специфическим образом, за что она вызвала его на бой. Вот такие вот высокие отношения. [h1]Локализация[/h1] Есть русские субтитры, интерфейс и все тексты. К сожалению на мой вкус перевод «грязноват» и полон ленивых слэнговых сокращений. Так же я наткнулся на баг связанный с локализацией: игра падает в Нордаполике при попытке выйти на арену для групповой битвы. Переключение на английские субтитры (делается в steam-ланчере перед запуском игры) проблему решает. С другой стороны больше проблем замечено не было. Озвучку предлагается выбирать при старте из Японской и Английской. Я использовал последнюю, чтобы подстраховаться от не очень точного перевода на русский. С английской озвучкой есть один момент, который связан с тем, что расширенная версия (с Патти и Флинном) выходила только в Японии и для озвучки дополнительных реплик были привлечены другие актёры, так как не все прежние были доступны. Я слышал разницу в озвучке одних и тех же персонажей, но меня это никак не напрягало, хотя есть свидетели обратного. В целом английская озвучка сделана прекрасно. [h1]Постгейм[/h1] Есть в виде Лабиринта Памяти и здоровенной башни в которой можно надавать по щам тому, кто всё это устроил тысячу лет назад. Так же в постгейме можно собрать самый сильный набор масштабируемого оружия. [h1]Список пройденных мной серий[/h1] ✔ [url=https://steamcommunity.com/profiles/76561198084019881/recommended/740130/]Tales of Arise[/url] — картинка и возможность прыгнуть с любой высоты. ✔ [url=https://steamcommunity.com/profiles/76561198084019881/recommended/429660]Tales of Berseria[/url] — логичный сюжет, нетривиальная история и ГГ, потому что она — демон! ✔ [url=https://steamcommunity.com/profiles/76561198084019881/recommended/351970/]Tales of Zestiria[/url] — то, как Эдна топчет противников. ✔ [url=https://steamcommunity.com/profiles/76561198084019881/recommended/2530980/]Tales of Graces f[/url] — быстрый геймплей, интересная механика миксера и как Паскаль моют в ванне. ✔ Tales of Vesperia — большой мир, логичное начало/середина игры и закрутивший меня на 200+ часов геймплей. ✔ [url=https://steamcommunity.com/profiles/76561198084019881/recommended/372360/]Tales of Symphonia[/url] — два мира и симпатичные, хоть далеко не всегда логичные, герои. [h1]🐧 GNU/Linux[/h1] Нашёл самое-самое оружие, прибил какого-то дракона с шестью активными частями тела и прихлопнул главгада (три раза) в среде [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] + выносной FHD монитор и клавиатура с мышкой. Игра через Proton 9.0-4 отработала без нареканий. [b]P.S.[/b] Этот и [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3606020893]другие мои обзоры[/url] можно глянуть у куратора [url=https://store.steampowered.com/curator/35831383/]Записки линуксоида[/url].
Tales of Vesperia zerado O jogo começa muito bem, mas o final é muito cansado, se extende demais e o boss final é um Zé buceto 🤮 Trilha sonora muito braba, party extremamente carismática, Yuri, Karol e Patty são os GOATs #20 jogo zerado em 2025
まずストーリーとキャラクターデザインなどは名作だと思います。 ただSTEAM版については重篤なコントローラーバグが放置されており、頻発はしないが発生する度の煩わしさにストレスが溜まります。 STEAM版の利点であるローディングの短さなどで快適さが上がっているので尚更気になります。 セール価格とはいえお金を出しているのでクリアまでやろうとは思いますが、 実績コンプまでやろうとまでは思いません。
[h1]Tales of Missed Content (if you don't pay close attention)[/h1] [b]Note, that I'm heavily biased towards this series, as it always was one of my favourites[/b] If you want to know what I think about Vesperia, I'd tell you that I bought Xbox 360 together with this game when it released in EU, JUST for this title (turned out, that I've played few more afterwards, but that's a bonus). Then, of course I've played Definitive Edition on console back in 2019. Of course, heavy, but fragile figurine of Repede is sitting on my shelf. Of course, I always voted in Tales of... polls for Yuri, as the best main character (until Namco banned him, that is xD). And it was one of the first jRPGs where I switched to English VA (Troy Baker as Yuri is just too perfect to be missed). In short, you can clearly see my feelings towards Tales of Vesperia. Tales of...used to be my fav jRPG series back in the day, and Vesperia holds a very high place in my rankings (3rd spot, to be precise). Now, why? [h1]Unique protagonist for jRPG standards[/h1] Yuri Lowell...everything was already said about you. Beloved Tales of...character. Not a perfect, shine knight as usual in jRPGs. Quite opposite, actually. Without going into spoiler territory, it is enough to say that Yuri have his own, maybe simplifed, but still - a moral compass. And he always follows it, no matter what. We have a saying "The end justifies the means", and this fits our protagonist well. Our lone wolf softens a little bit in the group (mainly, thanks to Estelle and partially to Patty) but never to a degree where he would throw out his twisted compass. Some of the lines he says in the game, are the most chilling and dark I've seen in jRPGs. It is more evident when you replay the game, knowing certain facts from the future events, while he is saying certain words. He kinda reminds me of Geralt (Witcher), of all people in a way. Helping those in need, usually going into the trouble with law enforcement because of it (famous crime no.18 from the long list on his warrant - throwing out a knight to the river, who was collecting taxes from the poorest people). His character is also in contrast with his best friend, Flynn, who balances "the dark" with his attitude and his moral compass and codex written in law. That is also the reason, why they're clashing with each other so often. He is a bit of a lone wolf type, but what's interesting, it feels like he is the part of the Brave Vesperia, that cements the whole group (guild). But enough about Yuri. He is the best Tales of MC ever done, everyone knows that, and it irritates Namco Bandai to no end, and now Yuri is banned from all of their character popularity polls. I seriously doubt that we'll ever see such a character in any future title in the series... [b]Other characters in the group?[/b] Serviceable. Not the best group ever, but I like most of them, especially fiery Rita and ice-melter Patty. To my surprise, when I played the game for the first time back in the day, I also liked Raven (usually I do not like this specific archetype), but it's more because of his [spoiler]double life and conflicting nature[/spoiler]. Later in-game events led me to conclusion that he is just acting as a carefree playboy and he is actually not like that deep down. Although, scenes in Yumanju hot springs were a bit off to my taste [spoiler]dragging Karol, peeping through the hole AND commenting...[/spoiler] I liked growing relations between Estelle and Rita, and I was always confused in the past about their nature. And of course...best romance without romance. Estelle and Yuri - these two couldn't be any further away from each other, but still...they are helping each other to grow and learn through the journey. There's no cheesy lines, no confessions, just actions. Can't say much without spoiling the story, so I encourage you to play the game to better understand their connection. And there's Judith and Repede - I call them "missed opportunities". Judith was a merely a fanservice there, while Repede being a good doggie, had almost no personality. Why, oh why writers didn't give him normal dialogues??? Why suddenly, when you're about to finish his sidequest (one of the longest and most annoying sidequest in the history of gaming), writers suddenly decided to give him normal lines and he speaks? It was a sudden shock and realisation to me - that it would be so much better if this was happening through entire game, not just within one quest. Don't get me wrong, I'm a huge fan of Repede, but I think that there's missed potential here. [b]Weak story?Oh well...it's yout typical Tales of...come on![/b] I always treated this series as a comforting dish. Something easy to digest, to have plenty of fun with it. I never expected convoluted stories or plots like in other series (Xeno, Trails). I want to have fun, smile on my face, I want to like the characters and combat. If there's a good story - it's a bonus. Story of Vesperia starts strong, but gets weaker from a certain, important story point. If I didn't play any other Tales of..., I'd say that there's missed potential here too, but because I've played ALL OF THEM, I know their strenghts, weaknesses and style of writing in the series in general. And it's not half bad. Yes, it's predictable, yes we have clear goals to achieve. Is it bad? I wouldn't say that. It's good enough to keep me engaged. And because I'm fond of characters and their interactions in the skits - I'd say - I'm totally okay with it. [h1]Other stuff, like battle system, graphics, music[/h1] Battle system is sadly WORSE than in next mothership title (Graces), but at the time of the release it was the best, that Tales could possibly offer. Plethora of arts, skills, easy to pull Mystic Artes (although not as impressive as in later titles). You learn skills through your equipment and once it is learned, it stays and you can change your weapon. Important note - NEVER, I say NEVER sell your weapons. Always keep some spares for synthesis. That's a friendly advice. Battles are fluid, but not every character is balanced well (playing as Judith is a bit of masochistic experience, and Repede's AI is still as stupid as it was back in 2008, he loves giving himself gels for some reason xd). Most of my time, I've played as Rita (easily the most OP character in the game, and THE MOST OP mage in the series) and Patty, because her playstyle was always a joy for me (funniest combos to pull). Graphics and music. This is a game that originally was released in 2008. Also it was a first Tales of...game made in high definition. Have some respect and stop whining. I always loved artstyle of this generation of Tales games (Graces, Vesperia and Xillias). They are unique and I can easily say that they stood the test of time. To this day, they are my favourite entries in the whole series. Even tho, Mutsumi Inomata wasn't working on this game (rest in peace, she put her heart and soul into the series), I liked Fujishima work here and I stand by my opinion, that Vesperia is his magnum opus. I only wish, that remastered version had better textures for 4K resolution, that's my only issue, graphics-wise. Music. Motoi Sakuraba, everyone can go home now. I'm still impressed how much work and effort this guy put into the series. He was working on Tales of Vesperia, Tales of Graces and Star Ocean 4 almost at the same time. And all of the soundtracks are great. "Fury sparks" is still one of my favourite tracks in the series. I will never get bored of that tune. [b]Overall conclusion: While not perfect, it is a very strong entry in the series. I'm willing to give it 8/10, but only if you can pay attention to missable content, which is almost half of the game itself. Game doesn't offer you pointers to quests or any QoL aspects in this regard. You have to actively travel, talk to NPCs and be careful with save files. Only then, you will unlock the full potential of Tales of Vesperia. [/b]
Switchコンで戦闘時にコントローラーの接続切れが発生する場合、設定から振動をオフったら解決 調べても埋もれてるのか見落としたのかで出てこなかったのでメモとして
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