
The library is on fire, cats have overrun the city and a wolf is munching on grandmothers in the forest. On top of that, princesses are knocking on your door, hungry for marriage! Survive royal life as a gay prince in this ultimate fairytale parody game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game bc I thought it would be a funny dating sim along the lines of Monster Prom or dream daddy, but it's really not all that fun for a few different reasons. It kinda reeks of rainbow capitalism, like all the dialogues surrounding being gay is basically everyone reacting poorly, me having to choose to come out, and/or being microagressive. It just feels like it was written by a bunch of straight people, like it simultaneously feels gay and homophobic, y'know? Ex: you out and deadname your spymaster bc you're so obsessed with their gender and you don't have an option, it's just an event that happens, and for what? All so the devs could put in a story line where they say, "hey you shouldn't have looked into that info, it wasn't kind." Like I didn't! It wasn't something I got the option to opt out of! Every conversation you have with your spymaster about their gender is not optional and very transphobic. It feels like the entire dialogue was written by a cis person who genuinely thought they were doing something good and progressive with that story line. Aside from that, it's just not a very good game from a story or game play standpoint: - Resource Gathering Either it needs to be longer, or gathering resources needs to be less time consuming or more rewarding or all three. Spending 2 whole days just to get 10 gold or 15 support is not enough. You have to choose between making gay marriage legal and dating or any other social cause like free healthcare, because they're all so expensive that no matter how well you manage your time and resources you absolutely cannot do more than one thing. Which is kind of a bummer bc then it's like, great I made gay marriage legal but I don't get to experience the dating side of the game bc I had to spend all of my time making it legal, so I don't even get to experience the rewards of my hard work. -Spying and Dating Sim Using your spymaster to spy on princesses is essentially useless bc there are so many of them and it takes 2 days to research any info on them. Spying on princes is also similarly useless for the same problem with the added difficulty that they're not all gay so you spend 2 days looking for info on them, 4 if you want more info, and then you find out maybe they're not even gay so you wasted a ton of time and the spymaster is better used gaining favor so you can make it legal to even be gay, otherwise what's the point? I think a) there's too many ppl to spy on for it be effective, b) the duties of spying and gaining support from royals should have been two separate people bc it's impossible to do both with only one spymaster. c) the rewards of spying on princesses is essentially not worth the effort because they come to you randomly, and even if you have spied on one that proposed to you later, it doesn't help you unless you've somehow memorized their likes and dislikes and there's far too many to do that. - Managing Relationships With Countries No matter how hard I try, the elven country ends up mad at me and saying I was "being mean to them" even though all of my choices when I had them were not negative. I just kept losing favor with them for no reason that I could see or understand. The only way to fix that would be to have my spymaster try to gain favor with them but I was too busy using him to gain support with nobles just so I could pass laws. -Potion System Meanwhile my wizard just sits there unused and useless bc none of the potions are particularly helpful even though they take between 2 and 7 days to make and he can only help me gain favor with the vampire empire, who I never need help with anyways bc I have a plethora of opportunities to gain favor with them outside of the adviser management system. -The Gay Meter Which brings me to my next point: the gaydar, or suss-o-meter, or whatever you want to call it, goes up way too quickly and almost never goes down on it's own, so I have to use potions that just barely make it go down, then if it gets to the top I have to stand trial for being gay even if I have already made it legal, so like what was the point of making it legal then? There is never any other story or anything that happens when the meter goes up, it's the same trial with the same weird options to "prove you're not gay." Besides just being kind of offensive, it's just boring and a bad plot device. - Skill Building On the weekends in the game you get to choose between different activities that build skills, these skills have absolutely no bearing on the game in any way shape or form. I thought building charisma would allow me to make better excuses when turning away princesses, or at least give me more of a shot at doing so successfully, but it did absolutely nothing. It might have given me a new outfit? Extremely unclear as to how outfits or the skill tree work. - Lazy Story Telling Lastly, there's so few events in this game you just get a repeat of the same exact ones, so replay value is essentially not worth it. In six hours I played through twice bc the first one I was trying to give my country education, higher pay, and marriage equality and realized I could only do one of those things successfully. So I played through again and tried to focus on marriage equality and dating, but during my second play through I was so bored I skipped almost all the dialogue and missed nothing. It was all the same exact situations they just occurred in a slightly different order. I wish you had more choices when it came to letters too, but you only have choices sometimes, and again you get the exact same letters every time. I would have told my pal Omar to stop cheating on his f*cking fiance had I ever been given the option. It was so utterly boring, and given that the game description advertises that "every play through will be different,"it was a huge let down. Tl;dr: utterly disappointing from both a story and game play stand point. Felt homophobic and microagressive despite trying very hard to be progressive, would not recommend.
Please STOP SEPARATING HUMAN based on their race and sexuality.
While its mechanics are unbalanced this is the first game I can really consider gay. Not only is being gay central to the plot but the mechanics revolve around it, the game play is actually really enjoyable on top of it all. I enjoy the writing and characters. I am actually excited to see where paths go. Besides the art style this game plays like its made cheap but its only in retrospect writing this review that I notice it. Its really got a great deal of charm to it and I am excited to see what these people do it the future. In its genre its frankly best in show because it understands itself better than most. Prefect for a gay person who loves fantasy, political intrigue, a story based around being in the closet but working to change it. Simply wonderful. Also I simply love the aesthetic of arabia nights.
[h1] King Alios, the kind and Just [/h1] no sex in the game....a few well placed very funny innuendos... but its honestly kinda innocent which is very refreshing. I just played all of it start to finish 4 times. Its just a young boy ruling a kingdom, avoiding ridicule as someone who doesn't wanna marry princesses. you have possibility to have an innocent date dinner if you let you spy check out the neighboring princes to see if any have similar inclinations, then invite them to a ball and ask to court. I honestly found it funny and endearing that you try not to be too weird or blatant. i went Awwww when he wanted to hold hands but had to settle for a smile from across the table throughout the limited secret courting, its more hiding your liking guys, and stealing a moment to yourselves in the garden, to just talk honestly, till you slowly change the hearts and minds of the people...or not BUT YOU DON'T NEED TO ROMANCE ANYONE you can even not choose anyone by the end to go forth and stay single. Personalty I found the story was cute the main character is a young native prince who has not even had his first kiss yet. Whose parents are off on a 3 month vacation and he just wants to please his people, parents, and maybe make a difference. The story is comedic with weird twists that remind me of being a kid again telling crazy wild adventure stories that are pure silliness where nonsense is king. props for the Lizard Wizard. I found balancing the duties of being the rule maker, walking the delicate balance between old family and common people while trying not to sever ties other nations engaging. The story is colorful, playful, and quite a few times it caught me off balance. even though the game has a semi-relaxed pace, i had to take extra caution not to lose my crown on more then one occasion. It is a well built story driven game and worth playing if you have an open mind and a day to kill. I do wish there were an option where you could choose to be princess who likes princesses because i am female, but overall i loved it. short 2-3 hr runs ~~~~Has~~~~ Replay ability Good story Engaging diverse characters Funny dialog Resource management Social management Choice consequence A sweet romantic innocent story... if you choose to devote resources to that end.
Homophobia cannot be a game mechanism ! There are multiple ways to educate through games about homophobia, but the treatment here is the worst I've seen in a long time. Your Prince has to act a certain "masculine" way (misoginy), avoid contact with princesses (the ye olde cliché of gay men hating on women, of course), and receive letters from "concerned citizens" when you try to make your country a bit more equitable. Those letters can include rampant homophobia clichés, very trigerring words and threats (putting "the gays" in asylums, really ??). This isn't educational, it isn't funny, and it certainly doesn't have it's place in a "queer" game.
Un giochino leggero che oscilla tra semplici meccaniche gestionali e una ironica visual novel. Siamo il principe di un regno che si ritrova a dover gestire per un breve periodo il suo reame da solo, cercando di sfuggire alle proposte di matrimonio delle principesse. La meccanica per non destare sospetti -l'omosessualità non è ben vista, anche se nel tempo sarà possibile promulgare leggi in merito- funziona unendo frasi random che bisogna scegliere per formare una scusa per lo meno credibile da dire alla principessa mal capitata (quasi mai riuscita a risultare credibile, sempre divertita a dare le risposte più assurde possibili). La parte gestionale viene decisa da azioni che possiamo delegare ai nostri aiutanti, una spia, un mago e una generale; a loro sono dedicate la cura del rapporto con i regni circostanti e i valori che servono per avere un regno florido e stabile -o miserabile e instabile, come preferite-. Simpatiche la possibilità di mandare la spia a indagare su principi e principesse dei regni circostanti e il rapporto che mano mano si va a sviluppare con gli aiutanti stessi e il nostro popolo. Io ho finito il gioco solo una volta, i pochi appuntamenti che ho avuto con i principi sono finiti male, mi sono trovata una principessa di comodo -entrambi d'accordo di mantenere un finto fidanzamento per non destare sospetti- ma alla fine ho deciso di fare coming out con la mia famiglia e il mio regno. Ho avuto delle perplessità su certe dinamiche, del tipo: perché un regno continua ad essere ostile nonostante tutte le azioni a favore di quel regno, oppure: a cosa serve aumentare le stat del nostro protagonista se comunque nessun principe ne rimane impressionato, ma, tutto sommato, sono rimasta soddisfatta e non escludo di rigiocarlo più avanti per prendere altri possibili percorsi.
🎮 Gameplay & Genre A fairytale parody with light resource management, randomized daily events, and multiple branching choices. You play as Prince Amir, a gay prince trying to avoid marriage proposals from eager princesses while keeping the kingdom afloat. Around 3 hours to complete a full playthrough. No achievements, which might irk completionists. 🔥 M/M Content This is a PG-rated gay game. No sex, no nudity—just charming, earnest queerness wrapped in fairytale camp. Prince Amir is very much a gay lead, which makes this safe for young players or those who want queer content without erotica. That said, our younger gaybies might be playing other things anyway (we know how it is). 🎨 Visuals & Style Cute, bright art with a storybook flair. Stylized character designs and light animations keep it whimsical. The excuse system is a standout—combinations of excuses get more ridiculous as you go. 🗣️ Tone & Writing Cheeky, irreverent, and sweet. The game is definitely silly, but underneath it is a sincere story about living authentically while managing expectations (and a whole kingdom). The writing holds up for what it is—even if some parts get repetitive after a few cycles. 👍 Best Thing A wholesome M/M game where being gay is celebrated, not sidelined. The tone is refreshingly innocent but still proudly queer. 👎 Worst Thing No achievements or gallery/CGs to unlock, which limits replay appeal if you're a completionist. ⭐ Final Verdict Short, sweet, and proudly gay. Not a must-have for all players, but it’s a lovely, lighthearted diversion with replayable charm. Support it—especially for younger or casual queer gamers looking for representation without explicit content. I also curate a Steam page reviewing M/M games if you’re looking for more titles in this space: https://store.steampowered.com/curator/45790038/
TLDR; 4.5/10 I am not gay so obviously I am missing some valuable personal experiences that disallow this game to resonate with me on a deeper level. Story is pretty good, the game requires an abundance of loyalty with the nobles but it is the hardest "currency" to get and conflicts too much with other very important things, should have had more ways to access it. The game goes on too long, i feel 30 days would have felt much better as shortly after the 30 day mark i ran out of steam and it felt like my decisions weren't making enough of a difference for me to care anymore. Perfectly average game that went on a little too long. I had some laughs with it, seraph calling me "G" made me want to lock them in the dungeon tho. I would suggest the game if you consider yourself any two of the following, you like light micromanaging, you like a light-hearted story, and if youre gay. I would say if you only resonate with one of those the game will not scratch an itch. I received this game as a gift while streaming, Let me preface by saying I am not gay lol. I don't think that should bar someone from playing the game, but intrinsically I am going to lack understanding on the troubles the main character Prince Amir navigates. With that out of the way I feel i can talk about the game as it is. I would give it a 4.5/10 it was a perfectly average experience that went on a little too long and I found myself skipping through the last 20 or so days with little care of the repercussions. If you like light micromanaging, reading, and are gay, its not a bad game. I think the game suffered in some areas, such as not having something to manage every single day, the fact that noble loyalty was essentially the most important currency and there was only two ways to get it, you either sent seraph to get it, and they couldnt do anything else for two days, or had to be a jerk to the common people lol. There were also no legislation that could be passed to add loyalty to make a passive income for it. Being that Seraph was also in control of getting you very valuable information on princesses and princes, and increasing your "karma" with aeroth (i think) it was not often that you were getting loyalty to pass new laws IF you were trying to be a benevolent leader and not just ignore the peoples happiness. I also could not tell if all the princes were available for romance or if i had to discover which ones were gay. Unfortunately, i hardly got far enough as I got too bored with the game to continue reading all the stories and ended up clicking through everything till the end. I think the game has something going for it as it was not a bad experience, it just wasnt totally for me and it could use some buffing out, which i doubt will happen as this game is over 6 years old now.
A cute little sim that takes a fairly light-hearted approach at royal intrigue and espionage. Resource management was a little unbalanced but overall I still had a good time.
Legalzinho Esperava mais no começo, mais foco em romance, humor não tão esteriotipado, mas da metade pra frente peguei o jeito da administração e ficou bacana ver que eu estava mantendo tudo okay no reino. Tem sérios problemas de equilíbrio nas tarefas dos ajudantes, gostaria de ter feito mais. Mas gostei do meu final, sinceramente não me interesso em ver como fica outros finais ou como é outros Príncipes já que não tem Conquistas o jogo. Se tivesse, me faria jogar mais para obter tudo. Mas enfim, joguinho fofo pra passar o tempo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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