
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.5Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但是医疗兵似乎是必不可少的,这让有趣的组合少了很多,另外新角色不知道要多少局才能解锁,要求太高了
It's a fun "Survivors-like" that strikes a good balance of having a medium level of scope and a medium-high level of polish. In terms of scope, there are a few drawbacks compared to larger games. There are 9 characters - many games in the genre have 50+. But you do get a lot of quality on them: they each have well thought-out specialization trees and a whole roster of character-unique skills (versus, say, just a starting skill or nondescript bonus as you might find in other games). There are only five maps, or rather, the game calls them "arenas" for good reason. They're pretty much different flavors of square areas to play in. Each has a different environmental hazard and mob set, and that's about it. No map-specific items, no secret mechanics, really nothing that changes the way you play the game. However, you DO get a really well thought-out and mostly well-balanced mix of game modes which you can apply to each map. A 20-minute run mode, a 10-minute run mode, two infinite modes, a boss rush mode, a wave mode, and an iron man mode. Definitely a highlight of the overall game design, and each mode can be a lot of fun in its own way. You get the typical progression mix, where within each gameplay run you have a large amount of progression which provides skill upgrades, large general bonuses, and so on. Each run contributes a small amount to meta-progression, which slowly unlocks smaller bonuses which persist for all future runs. "Military training" is a bit of a weird design choice: it offers you a random, second kind of level-up on your runs. In a typical 10 or 20 minute run, you might get 4 of these level ups alongside 60 regular ones. Each one provides a bonus somewhat larger than the non-skill level ups, typically to one survivor out of three on your team. As an example: a military training levelup can provide +10% cooldown reduction to one survivor. A normal, non-skill levelup can provide a -2.5% cooldown reduction to all 3 survivors on your team. The overall effect is that military training ends up pretty much negligible, a "nothingburger" on non-infinite runs. On infinite runs, the regular experience-based levelling process slows down enough that the military training gains more relative importance... but it still seems like a weird design choice, or like a system added for the sake of having another system. The story mode is a mixed bag: it seems like they (largely) randomly generated mission goals by drawing from a hat. Complete X map in Y game mode using Z character. In some cases, this provides you an interesting challenge you'd never have thought to attempt yourself. In other cases, it's asking you to redo something you've already done in game, but this time with flavor text. Most games in the genre have something truly awful to complain about, and this game doesn't. Everything about it is either okay or good or great. Story mode is okay, graphics are great (by genre standards), performance is good, stability is great, balance is okay, gameplay variety is good, and so on and so on. I think for this reason alone its a standout in the genre, and most people interested in the genre should give it a shot.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #65, worst FR #96 · 8 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 954ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好,各种有趣组合,我喜欢爆炸,毕竟迪达拉说这是艺术。
정말 재미있습니다. 추천합니다.
Un bon jeu a la "Vampire Survivor" avec plein de combinaisons de compétences et un bon système de progression.
BUG反馈之后制作组回复很快,而且也解决问题了
Leider geil ¯\_(ツ)_/¯
Да это жестко
3d 打僵尸版的土豆兄弟 但是可玩性更高 希望出工坊
It's a fun game and I'm looking forward to seeing the 1.0 update. It's very addictive so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $20K | 247 | 69% | $4.99 | |
| $9.8M | 26.8K | 91% | $14.99 |
Related
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| $5.2M | 9.6K | 63% | $34.99 | |
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