
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.4Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First 20 min run, I thought, "Seriously? That's all there is?" Then I started unlocking the Training skill trees and meta-progression and am now HOOKED... There's a handful of QOL features that I'd love to see in regards to the UI and UX, but I know this is still early access and the dev team looks to be incredibly passionate. So I'll reserve any judgement there for now... Would I recommend this game as of today? YES. Do I wish there was 3-player co-op so this game could break Steam records? Also yes.
一般 玩几个小时就无聊了 每次玩着玩着就快睡着了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CA #59, worst FR #96 · 14 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 949ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
decent zombie themed survivors game with some unique features that make it a standout, such as character teaming and vast amounts of passive upgrades. recommended on sale.
Офигенный рогалик, много персонажей, у каждого свои улучшения, у каждого свой уровень, жалко что карт мало всего 4 шт. Ачивки выполняются легко. Ну для раннего доступа всё четко, ждём релиза, посмотрим что добавят нового!
Yet Another Zombie Survivors has an identity problem - and it shows up in almost every part of the game. I’m not entirely sure whether the game is going for camp, familiar genre conventions, or some combination of both. At times, it feels very paint-by-numbers. You’ve seen most of these abilities before. You’ve seen similar character archetypes. Where the game could have really distinguished itself is in the survivor synergies, but those often feel underwhelming. Take Engineer + Ranger, for example: enemies simply have a higher chance to become Electrified. That’s functional, but it doesn’t exactly spark the imagination. Most of the survivors suffer from the same problem. Ghost, Pyro, and Engineer at least lean harder into their respective fantasies, but others feel like fairly standard genre archetypes. Ranger is particularly disappointing as a launch character. Her animals essentially boil down to falcon and attack dog, with the rest of her progression focused on quality-of-life improvements. There’s not much that makes the character feel mechanically distinct or even exciting. The survivor skill trees also leave a lot to be desired. An ability can unlock at Tier 1 and seemingly have a path all the way to Tier 3, but the game doesn’t clearly communicate that. Upgrade to Tier 2 instead, and you can suddenly lock yourself out of Tier 3. There’s little explanation of the intended upgrade paths for survivor weapons, which makes experimentation feel unnecessarily punishing. Even when you do reach an evolution choice, some options are so clearly better than others that there isn't much of a meaningful trade-off. A choice only really matters when both sides offer a compelling reason to pick them. The general upgrade system is more successful. Permanent upgrades can feel substantial and rewarding, giving you a genuine sense of progression. The other upgrades, however, frequently fall back on the standard “5% more damage” variety and don't offer much strategic depth. Just gating. That brings me to the actual gameplay loop. For most of a run, you’re essentially moving back and forth around a square, or standing in one place, while waves of enemies approach. The occasional event breaks things up, but they’re relatively infrequent and generally amount to another opportunity to gain power rather than fundamentally changing how you play. Oddly enough, the items do more to create interesting builds than the survivors themselves. Certain items can completely enable or transform a build, which says something about how much more interesting the item synergies can be compared to the combinations between survivors. With 1.0 release, a "story" mode has appeared, but some of the core gameplay issues come up here when almost maxed out accounts still suffer to complete missions due to unresolved difficulty spikes in modes. Mission modifiers will say, "Defeat Elites" but not tell you which monster type qualifies as the correct elite, which just leads to more questions. You cannot select a mission. You need to fail the only available mission in order to receive a different one, thus leaving the story and implementation much to be desired. The game does attempt to branch out in other modes. There are different zombie types, end-of-run bosses, and some strange additions like werewolves. But rather than making the overall experience feel more distinctive, these elements contribute to the feeling that the game is experimenting without ever quite deciding what it wants to be. Ultimately, Yet Another Zombie Survivors is competent, but it lacks a strong identity. There are plenty of individual ideas here that work, and the progression systems can be satisfying, but too much of the game feels familiar without putting an interesting spin on those familiar pieces. The survivor combinations should be the heart of the experience, yet they rarely feel as impactful or imaginative as they could be. It feels like the game has all the ingredients for something more interesting... it just hasn't figured out how to combine them into something that feels distinctly its own. As it stands, I would easily recommend others in the genre before this one.
二十分钟太长了,10分钟模式还要解锁两局20分钟的局 每个地图还要挨个解锁模式,一张图打两三遍早就腻了 本身电子阳痿,屏幕看着看着就睡着了
大概40个小时的量,在这个品类里算不经玩的,优势是3d画质
почти так же хороша как vampire survivors
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
コツコツとキャラレベルを上げていくのが楽しい。 そういうのが好きな人におすすめ。 キャラレベルが低い内は理不尽な難易度に思えるが、 レベルが上がると無双ゲーに変わっていく。 キャラの格差はあるものの、これもレベルを上げれば相当縮まります。 値段も安いし暇つぶしゲームとしてはかなり良いです。 難点はスキルポイントを振る価値の無い 弱スキルが結構ある事。 これテストプレイしてる?って言いたくなる程に 存在価値のないスキルがある。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $25.2K | 120 | 79% | $7.49 | |
| $20K | 247 | 69% | $4.99 | |
| $9.8M | 26.8K | 91% | $10.49 |
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| $5.2M | 9.6K | 75% | $29.99 | |
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| $5.2M | 14.3K | 74% | $19.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
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