
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.9Kreviews | 82% | — | $1.8M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute Cinema по-японски с дополнительными развлечениями от переодевалок девочек в своём бизнесе до караоке и симулятора общения по телефону человека с особенностями мышления. Персонажей много, ситуаций между ними еще больше, и даже если вотэтоповороты угадались чуть заранее, все равно постановка катсцен развлекает. Музыкальные темы бодрые, с некоторыми боссами очень классные, помогает продолжать так же активно, как и в начале, лупить врагов диванами и уличными знаками после десятка часов. Из минусов: оформление текста в русской локализации. Предположу, что локализаторы столкнулись с какими-то проблемами и это было вынужденное решение. Иначе я не понимаю, как появились все эти бесконечные сокращения? Даже в заглавном меню. И с вечно возвращающимся Кудзэ в качестве босса драться устала, да. А остальное – отлично.
I’ll let you in on a little something. The yakuza game, it’s not like boxing. Came for the Japanese organized crime vibe; but stayed for real estate management, disco dancing, karaoke, dubious side characters, overkill fist fights, all and more wrapped up in one of the best video game stories ever. 10/10. There can only be one Dragon of Dojima.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牧村是如龙龙花!
多加了简体中文,必须好评,再通关一次和拉皮条
Лучшее аниме,что я видел
John Yakuza
franchement, le jeu commençait à devenir intéressant quand on contrôle Majima. Une vraie intrigue avec des enjeux intéressants et d'un coup, chapitre 5, retour du gameplay avec Kiriyu, on doit aller virer des squatters. Franchement, pour l'instant, je suis mitigé. Kiriyu est vrm inintéressant, la progression est lente, et de manière globale, y a bcp trop de dialogues INUTILES. Les déplacements sont rigides, les combats le sont aussi d'autant plus qu'ils sont particulièrement pauvres en combos. Bref, je vois pas ce qui fait de ce jeu un chef-d'oeuvre, en termes purement jeux-vidéos, c'est très moyen.
Replaying this game made me realized once again who ever came up with the Disco minigame and Outrun should not be a game developer.
顶级的双螺旋剧本结构,双线的悬念和爆点同步转动,如齿轮一般完美咬合的叙事节奏,堪称双线叙事的教科书。
"Thank you Yakuza 0" "Yakuza 0?" "Because um.." "you're a Yakuza and you beat the bad guys until they're zero" "Oh yeah."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.5M | 3.5K | 63% | $59.99 | |
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| $59.3K | 1.5K | 83% | $1.99 | |
| $0 | 0 | — | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $7.2M | 6.8K | 85% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.2K | 87% | $16.99 | |
| $1.8M | 12K | 94% | $7.99 | |
| $1.8M | 6.8K | 95% | $19.99 | |
| $1.8M | 1.2K | 82% | $59.99 | |
| $1.8M | 2.8K | 88% | $14.39 | |
| $1.8M | 968 | 59% | $49.99 |