
Build a fleet and lead humanity to safety. Grow your fleet using force, diplomacy or guile... and try to stay ahead of the relentless Harvesters. Each ship you add to your fleet gives you powers but also reduces your limited resources in this challenging RTS-with-pause game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has a promising future but there are a few key issues at times. The updates do add more to the game and there is progress but it kinda feels as if you are stuck babysitting the most incompetent people in the entire galaxy. The factions you have to deal with apart from the harvesters make you question if whether or not you should actively cheer on the destruction of the entire galaxy or prevent it. I would hold off on buying the game right now until they release more patches on the factions to make them follow more logical reasoning instead of the "Oh no you didn't bend over backwards to help me at the cost of your own well being? That's it our entire petty and vindictive faction will now be hostile towards you from now on.". Another big issue I have with the game is the lack of an in game encyclopedia on the start menu. There is no learning from whatever item you just grabbed and having any general idea how x and y work without having to go through it manually. Would be useful to know what stats also do on weapons and being able to read up on how each item works out of game instead of going through the tutorial again. Tldr: Wait for more updates before buying the game.
Yikes, it's like I played a different game than the other folks. This may someday be a good game. As it is it is definitely a game. When it says you can start a new game or continue the tutorial, start a new game, the tutorial hands you a nearly immediate loss. There is no meaningful preparation for the end. The gimmick of the game continuously tells you to do one thing, but you should do the opposite is an inscrutable gimmick that only works once. The choices may seem agonizing, but they don't matter. You rarely have the luxury to make choices. I get a certain level of not done, and I am not sure that weapon stats actually do anything, but maybe name them, even if it is simple and generic like V1, V2, it's better than all lasers are called laser. When comparing to FTL: Imagine FTL, if the enemy started on the map from your first jump, at every point you had exactly 2 choices, and the enemy moved between jumps, so you can get overrun mid encounter. Now take away weapon, system and crew customization. And that game would still probably be better. I'd like to imagine a world where I come back to this game in the future, and it is great. They talk about adding a ship that lets you dismantle weapons. But there is already a useless dismantler ship, the game certainly doesn't need two. Though being able to move weapons, presumably not walled behind exotic luck and time luxury, is a bare minimum to make this game actually worth playing. Panning the mid zoom map (e) would be super nice. The spherical map is cute in theory, but worsens the game in practice. Then again complaints about UI function seem pointless when the core play loop is so far off.
Don't get me wrong, I like challenging games, but this... It will grind you into space dust, on easy mode. One of those games that are balanced around its dev and their discord buddies having fun; and nobody else. Brutal timers, all-bad choices, too sparse resources, missions that overwrite and silently cancel each other out with a topping of bugs and ships that simply disappear (when they're not betraying you on a whim). Succeeding? In this economy?!
Listen. I know it's early access, but hear me out. I was super excited to play this game when I saw a youtube video on it years and years ago. I put it on my wishlist soon after and waited for the right time to buy it. I really thought that three or so years later, the game would be in a much more fleshed out state. But no. It still feels unfinished, or worse, un-tested. I cannot think of a single aspect of this game that is finished, much less polished. The controls are loose, the visual design is muddy, the UX is poorly thought out, the writing is grating, the gameplay boring, the overall vision not visualized. It's a bad sign when every single aspect of the game feels like it was put on the backburner to make more time for putting other parts of the game on the backburner. I'm pretty sad that I'm so disappointed by this. I really thought I would like this game!
Went through everything to reach the final sector just fine. Then derped in a single attack order on the final battle and welp. Merry go around we go. By the time I noticed something was amiss after doing some transfers, my combat ships are halfway to the other side. PS: Killed the 3 objectives. Battleship died at the same time resulted in game over. You have been warned in advance that there's quite a few bugs, including but not limited to, freezing permanately, reaper base teleporting out (and locking the jump gate), and a lot of weird behaviors.
The humor in this game is amazing. Good game overall, too. I didn't think I would like it (upon seeing the trailer) but I actually really enjoy the playstyle and everything (after trying the demo). This game isn't for everyone, but I suggest trying the demo to see if you like it. 👍 Also the achievements are funny too. XD
This game is a gem! If you like FTL, chances are you'll love XO. The balance isn't as perfect as in FTL, but it's not that far and it can still improve as this is Early Access. The game is far more complex than FTL, because of 2 main factors: - you have to manage a whole fleet - the game is in real-time (you can pause fortunately) It makes things a lot more interesting by generating situations where you have really hard choices to make. The game is working quite nicely, I haven't noticed any bug so far and the tutorial is short and clear so you can start playing quite fast.
Excellent game!
Destroying lifeboats never felt this good
Nice game, feeling like battlestar galactica.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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