
Trigon: Space Story sees you take command of your very own spaceship. Carry out tactical battles, defend your vessel against space pirates, and escape from enemy territory. On your voyages, you’ll face a slew of tricky decisions in your quest to uncover the mystery of the galaxy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Basically FTL with "better graphics" but worse gameplay. The combat is, at the same time, way too fast and way too slow. It's not the worst game I've played, but it could be so much better. The game is frustrating and confusing as ♥♥♥♥. There are almost no explanation nor tooltips to a lot of things, and the combat feels way too messy. I think they've made a lot of things more complicated than it should be, instead of focusing on things that could have been way more interesting. The game has been on my wishlist for a long time, and even with the bad reviews i bought it so i could test it. Unfortunately i regret buying it.
Like so many have already said, not having a built in save & reload feature sucks, since there are people who enjoy doing things for testing, learning, or just want to get to the end of the story no matter how weak it is.. SAVE GAME TECHNIQUE: FINALLY - GOT IT working.. but you must copy this ENTIRE FOLDER to a new folder somewhere.. and I know there are a Automated external programs that can copy and rename files to a new save folder on a timer.. but thats a different story, and also, one of you might discover a sigle file that works instead of the whole folder, but I didnt put that much time into it. so for now... to get to the correct location, go to .. C:\Users\YOUR-NAME\AppData\LocalLow\Sernur_Tech Just use your own system-account name where the placeholder above says "YOUR-NAME" WITHOUT THE QUOTES.
It improves on the FTL formula: open world, better story, more equipment, better crew skills and leveling. Events are good overall, but some can be frustrating. The only thing I don't like is the awful grind needed to unlock all ships and equipment. I can only play the 4 ships unlocked in the campaign chapters because of the repetitive grind required. Developer should allow testing and/or playing the full game content at least in the creative sandbox - after all, I played for the full game and it's bad design when players can't enjoy it. 4+ out of 5 it also has a free demo, which is rare today. Kudos!
Well, Its like FTL, but much much worse. Maybe I have something with my eyes, but the 3d graphics and effects are... overcomplicated and distracting. You really don't need that with this core gameplay. You should be reading everything quickly. It would be much better with a simpler design.
The difficulty curve on this game is horrifically designed. You'll go from absolutely throttling every ship you encounter to suddenly getting hosed by a single opponent who has 50%+ evade, full weapons, and overpowered crew member abilities. Though this is nothing that couldn't be fixed with a little tuning. There's a reason that in FTL bonuses are very subdued. This game doesn't get that. Imagine if in FTL your opponent would suddenly go from four shields, to eight shields. And you might say 'well just take a launcher'. Problem here is the opponent also has 50% evade. But if you manage to get through all that, well the enemy crew has overpowered abilities reducing the damage they take, boosting their repair and performance to ridiculous amounts, etc. And you only have limited rockets. To give you just a real BROAD stroke to hopefully make this real clear, FTL missiles are pretty valuable. Getting 2 or 3 can make or break a run. Other times you'll be sitting on like 40 unable to use them or just not caring to. Well in this game the delta is significantly different. You might visit a shop and find 3-4 missiles OR you will find like 20-30 normal rockets, then like 12ish emp rockets, 12 fiery rockets, and maybe some other kind I don't know. And those normal rockets are super cheap (You can usually afford all of the normal rockets at a station without putting a dent in your funds) while the others are expensive encouraging you to hoard them. So you're thinking 'that's awesome' right? Well no because you'll be firing roughly four times as many rockets since damage in this game can be insufficient to knock off a single bar of the enemy subsystem. So is it clear now? There's just way, way too large of a balance gap. Instead of balancing between 0-4 shields for the player to chew through, they're balancing between 0 and 8+! So now the three laser guns I have that shoot 3 rounds each per volley are [i]insufficient[/i] to take down a ship with 8 shields even. Got it? How the hell did this game get released like this? Better question: How did it not get updated and rebalanced? It's not even that it's too hard, it's just really poorly balanced! This is all on normal mode mind you. I'm not touching hard mode. I guess I'll try it on easy to see how I feel and maybe I'll change my review but yeah. I'm not going to keep playing this game to claw at it to try and see if I can find some magical balance of weaponry and shields. Christ, you know what my last battle was like? My ship was being bombarded by emp missiles OVER AND OVER AND OVER again. EMP all over the ship. And you know what? I actually had a crew member who made his room immune to EMP so I sat him in the weapons room and even WITH THAT I still couldn't win the fight. ♥♥♥♥♥♥ hell man. The best part is that you can just press esc and hit 'main menu' and retry any encounter so long as you didn't finish it all the way. Even doing that about 20 times I gave up! How do you get to be so bad at game design and so disrespectful toward games that you don't even try to fix your damn game? Not worth the 3$ I paid for it and DEFINITELY not worth the 20$ base price.
This is a nightmare! Why can't I see the enemy ship's weapon name and stats? Why can't I see the enemy crew's abilities? Why can't I see the stats of enemy systems during combat? Why do I have to go to the encyclopedia and memorize weapon silhouettes to learn all this information so I can understand their stats during combat? The graphics are beautiful, no doubt about it. But it's really hard to see the weapon textures with all their glitter and shimmer. And the bosses guarding the gates are incredibly unfair to the player. The first boss, who has four weapons that deal 40 damage to the shield and hull, 10-second camouflage every 10 seconds, abilities that prevent dodging, and an anti-missile drone, is just like the final boss from FTL, but on the first system in your game. Conclusion: There's not enough interactive information on the enemy ship. And the gate guards are unfair. I'll try a different mode instead of a campaign. Maybe it will be more pleasant there. Update I've played for 32 hours and want to change my mind about the game. The soundtrack and graphics are beyond praise. The difficulty is fine. You just need to get used to the difficulty escalation mechanics. The power peaks very quickly, when the crew and ship upgrades allow you to farm scrap and credits without the risk of losing a lot of durability, fuel, food, and supplies. On the downside, the campaign is short. The fact that you can only get new, cool guns by earning achievements. That means the enemy has the coolest guns, and you need to unlock these guns to be able to buy them in the game. The boarding tactics are too strong and unbalanced. You can have absolutely no weapons and still defeat any enemy in 10 seconds (this won't work on drones). There's no sense of rushing past the end of the story. You can slowly grind for six months or a year until you've maxed out your entire ship and crew. And with a fully upgraded ship and crew, even three enemy ships in a row are a piece of cake. I don't think asking the developer to spend more time developing and polishing this game is worth it. In any case, thank you guys for your time and for an interesting game. The time and money spent are well worth it.
GROTTENSCHLECHT ! HORRIBLE playability ! ABER: Schade! Hätte wirklich gut sein können. Erst sieht es aus wie ein deutlich verbesserter FLT Klon. Nach ein paar Runden merkt man leider wie schlecht hier im Detail gearbeitet wurde. Manche Raumschlachten gehen EWIG. Man kann dann fast einen Kaffee trinken gehen und denkt sich: hat das eigentlich mal wer probegespielt? Balancing leider auch unterirdisch: Ohne EMP = lose. Gegnerschiffe, vor allem Bosse mit unendlich viel Schild und Schilderholung. Grafik gut, Design gut, FLT Feeling gut, und dann son Schrott im Gameplay fabriziert. Entweder man findet schnell EMP Waffen (wozu haben die überhaupt Raketen eingeführt wenn die völlig unbrauchbar sind, also : alle Raketen sind Müll im Vergleich zu EMP Waffen...!) , man hat ohne EMP keine Chance, und wehe man findet nicht schnell welche, dann zügig game over ! Viel zu linear auch was man machen muss und was nicht. Viel zu wenig Alternativmöglichkeiten. Fast schon wie Schlauchlevel ! Spiele so , oder gar nicht weil gleich GameOver. Da geht jegliche "ich probiers mal einfach so und so" -Motivation völlig abhanden. Es gibt nur die wenigen Möglichkeiten das Spiel zu schaffen, ..leider. FLT war anspruchsvoll und mit Glückfaktor. Hier ist das Desing kurzgefasst so: fast nur Glück... Kleines Beispiel auch noch: im zweiten Level waren auf einmal ALLE Sonnensysteme mit Sonneneruption (zerstören das Schifff durch Brände.. also sehr schnell durch Brände.. auch viel zu schnell.. also NULL Balancing..). Wenn die zufälligen Karten wenigstens halbwegs mit Nachdenken gemacht worden wären und solche "!"Eskalationen" mit nem kleinen Programmcode rausgenommen worden wären.. also wenigstens "mittelmäßig" gut, dann hätte das schon gereicht, dann wäre das Spiel schon gut geworden. So: nicht kaufen & echt SCHADE !
Broken food rng, fights are unrewarding and its dead in the water for a very long time. they will never update this or finish their roadmap
Basically a rehash of FTL, better graphics, some cool improvements but falls far short in some very big ways. Combat is unbalanced, once you figure it out it's way too easy. It's like the devs said "lets make a crappy clone of FTL with better graphics". The story also seems like it was written by a third grader. Overall very disappointing. The sad part is that the shortcomings could be fixed if the dev's cared but the whole thing just seems like it was a money grab thrown together to ride the coattails of FTL.
Игра в которой нет баланса. Есть приятная механика корабля и не раздражающая графика. Но игровой опыт отрицательный просто рандомишь первые 2 системы. Дальше если все нашел успех нет перманентная смерть. PS как же меня запарили счетчики в играх... Можно организовывать гемплей без привязки ко времени\ходам это надоело уже.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Russian, Simplified Chinese, Korean, Japanese, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Spanish - Latin America, Italian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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