
Build a fleet and lead humanity to safety. Grow your fleet using force, diplomacy or guile... and try to stay ahead of the relentless Harvesters. Each ship you add to your fleet gives you powers but also reduces your limited resources in this challenging RTS-with-pause game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to recommend this game, but after 16 hours I've kind of given up on it. The RNG reliance and thus difficulty is too high, and NOT the kind of difficult where you feel a sense of accomplishment when you overcome it. Being able to 'beat' a run, even on the lowest difficulty, is entirely about what random encounters you end up with. Events will be repetitive and you will quickly know the correct dialogue answer to get what you want, but what you NEED to succeed is from a limited scope of encounters. The game encourages you to hail every ship you see, and this is important for gaining reputation as needed, but often you'll want to avoid certain encounters as they will result in reduced rep for a faction, or more cargo ships than you can hope to supply the water for. There are many interesting ship types and mechanics but you won't actually have the time to use them due to the forced fast-pace of the game. Missile boats are the only realistic way to clear the final challenge, so you're forced to be friendly with the Empire and pray to RNG that you can amass missile ships (and laser ships to screen for them) through the random events. This usually doesn't happen and you go into the final battle feeling like it was all a big waste of time. These detractors aside, the style and gameplay elements that exist are very fun early on when you don't necessarily expect to win; it only became depressing after many runs.
Nice game, feeling like battlestar galactica.
Excellent game!
It's a fun little game. I picked it up on sale and after 25 hours of play time I definitely feel like I got my money's worth. On the other hand, after 25 hours of play time I'm ready to move on to something else. The game gets a little monotonous after a while especially since you have to start over from the beginning when ever your flagship is destroyed. There is no saving the game except when you quit and then you can pick it up where you left off but that's it. After starting the game over a few times you will find yourself encountering the same obstacles over and over and you learn what the right answers are to get past them. I finally made it all the way to the last jump point but had my ship destroyed before I could make it and I'm just too bored to start all over...AGAIN! But I do recommend the game, especially if you can pick it up on sale. It will entertain you for a while and I will likely go back and play it again sometime when I'm in the mood for something light and simple to kill a little time.
i like how you can have as many ships that you can support. I dont like the random enemies that appear in allied territory
Great game, you can tell how much of a passion project this is for the dev, highly recommend to anyone who likes fleet based games, it scratches those itches that few other titles manage.
Helped with a bit of game testing at earlier stages and the game benefits from a passion project that imho exceeds FTL. The charm shines through in the narrative episodes of quick encounters and harsh management of resources that give a truly delighting and fresh feel for this sci-fi rogue like. For $20, it’s a gem for your wallet. 10/10 Recommended
nice
me gustaria que este traducido al español porque no entiendo mucho ingles. pero es increible juego
A very fun game. Ever wanted to see how you'd fair in Admiral Adama's place? This is the game for you
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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