
In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.
Modeled estimate, not a reported figure. How we estimate →
About
Battlestar Galactica: Scattered Hopes is a survival fleet-management roguelite with procedural narrative design and real-time space battles. Shoulder the heavy burden of leadership as you make critical decisions for your fleet’s survival under constant pressure.
You command a fleet of survivors relentlessly chased by the Cylon Fleet. Each new run represents another desperate attempt to rejoin Humanity’s last hope: the Battlestar Galactica.
Prepare, fight, and survive at all costs.
So say we all.

Fleet Management phases offer limited turns to prepare until the next inevitable Cylon assault. As the enemy draws closer, designate priorities to ensure your fleet’s survival:
Dispatch expeditions to nearby points of interest for resources
Allocate supplies and personnel to resolve urgent situations
Upgrade ships for survivability and firepower
Train crew to improve efficiency in and out of combat

Your decisions continuously affect the Fleet’s overall status: faction politics, healthcare, and maintenance levels. Each indicator dynamically triggers narrative events tailored to your fleet’s condition. Your fleet’s fate can evolve in drastic ways if you’re not careful: epidemics, critical system malfunctions, or even a full-blown civil war.
In times of crisis, the Fleet looks to you to make hard decisions. Given your limited resources and time, determine if your fleet can afford to solve a crisis immediately or suffer its negative effects over time.
Perhaps the most challenging crisis you’ll face will be discovering a Cylon has infiltrated your ranks: investigating suspects will cost resources, but taking too long will cost lives.

The Cylon Fleet overwhelmingly outnumbers you. Each encounter is about survival, not victory. Fight high-risk tactical battles while your fleet prepares an FTL jump to safety.
Coordinate frontline squadrons with powerful Gunstar strikes in real time
Use Tactical Pause at any time to preview your attacks and enemy movements
Create synergies to deploy enemy-specific strategies by leveraging your unit strengths and unique abilities.

Rejoining the Battlestar Galactica is a perilous mission with no margin for error. Most fleets will fail, but each attempt will provide new ways to overcome the unforgiving odds stacked against your survival.
Unlock up to four starting fleets, each with its own unique playstyle
Clear trials to access additional squadron units, gunstar weapons, and modifiers that will appear in your next run
Invest in valuable meta upgrades that will benefit all future fleets you command
Challenge higher difficulty levels to test your limits as a commander
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Ukrainian
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Is the game ok? Yes, if you just want to waste some time and you do not mind having your time wasted. There are a few design decisions that would make it an excellent gacha. Which makes it not ok, and I would wait for a redesign before purchasing if you are really itching for a roguelite. 1. Crisis flood. Some runs just get destroyed by randomness. You get piled and have NO CHANCE at all to actually play the game or feel like you have any semblance of control. Due to the crisis volume it could be an auto clicker from forced discussion to forced discussion. (Which then drain your resources and you die) 2. Dodgers are a terrible design. You just cannot have AOE in each run because you are not provided the option. So you die. Its not skill or ability of choice. The game just decided this is as far as you go. Because of the above two points its not a good "let off some steam" game. But it also makes sitting down for longer times feel unrewarding when you get destroyed without being able to mount any resistance. Even if you succeed it is just luck then, cause you could do nothing about the loss either so it was not on you when you win. Is the game ok? Sure. Not terrible. Is it genuinely wholeheartedly recommended? Nah.
Ich gebe diesem Spiel im aktuellen Zustand eine negative Bewertung, weil es schlicht und ergreifend unfair ist. Ich habe überhaupt nichts gegen schwere Spiele und es darf auch sehr gerne herausfordernd sein - aber nicht unfair. Und das ist dieses Spiel. Selbst auf dem leichten Schwierigkeitsgrad mit Boni verreckt man in einer Tour. Das kann gerne auf Mittel oder schwer so sein, wenn man die Herausforderung sucht, aber das Wort "leicht" sollte genau das bedeuten und das tut es nicht im Entferntesten. Sobald man mit einer Fraktion nur den "angespannt" Status hat, eskaliert es an allen Ecken und Enden. Das hat dann auch nichts mehr mit Realismus oder Immersion zu tun. Das Fraktionssystem muss DRINGEND überarbeitet werden.
It's almost good, however there is a problem specifically with certain enemies after a few jumps that super swarm you and have a 90% evasion rate so you have absolutely no chance against them. You have like 2-3 squadrons and the enemy has about 4 times that, under normal circumstances not a problem as you have tactical options, but when your outnumbered forces miss 9 out of every 10 shots, there's really nothing you can do. Especially when they keep spawning more and more units in because you can't kill any of them fast enough. I even had gunstar weapons that shot out like 50 shots at once and it did basically nothing to the enemy forces aside from pop up a bunch of 'miss' notices over them all. It feels like the enemy is cheating, it's so bad. It really makes it seem futile to even try to play the game.
Game tries to do a lot of things but just doesn't really do them that well. There's a ton of different little mechanics, but all of them are boring. There's a Cylon spy finding minigame that is more-or-less random guessing. The combat is a series of RNG checks that determine if you lose before the battle even starts rather than requiring real strategy. There were no battles where I couldn't tell if I was screwed immediately upon looking at the enemy's innate specials. Events are tedious resource sinks. You're supposed to balance different fleet factions but this is also mostly RNG, since how much influence you gain/lose is obfuscated, and the events are random "Either screw faction A or screw faction B" situations. Runs are much too long and the content is repetitive and uninteresting.
excellent evolution of the Crying Suns formula with a Battlestar Galactica wrapping. It IS a roguelite so frustrating deaths due to running into unfair situations that your force is completely unable to handle is part and parcel of the whole genre really. If you get very aggrieved and frustrated by that sort of thing, you won't like this game. But if you're familiar with roguelites and like the battlestar world this is a fun, solid game.
Not fun. It could be, but it crushes you. Its not strategy. Its just getting stomped.
So say we all.
BSG scattered hopes is an amazing fleet resource management game that I would recommend with the caveat that there are aspects that in it's current form diminishes it's excellent gameplay/replay potential. First off let's awnser the main question I had (and you the reader probably has too) when I read the reviews about this game: "Is the game beatable without the meta progression?" the awnser is a maybe. After a total of 10 runs I was finally able to beat it where I got close to beating it at least 4 times, of which the first time was a part of. The reason I say maybe is because without meta progression your chances of making it through are in the 15% or less. The big reason for this is that meta progression gates many different equipments, talents, squadrons and other aspects from you until you've done certain achievements which is a nice play incentive but as it stands it gates too much. The second big reason your chances are so low is because with meta progression you can start with a ton of resources right of the bat, guaranteeing you that you don't end up in a death spiral immediately as you can of set the costs of potential loses early on. If you like what you've seen so far checkout the amazing demo, of which your progress carries over to the main game. From this point on I will focus on areas of the game I think are lacking after having binged it for multiple hours in a row: 1 this contains spoilers for the story -> [spoiler] after the 4th playthrough it became VERY clear who would always be the cylon, it's one of the two crewmembers that you see at the very beginning of the run. Once you know this all suspense for it dies and it becomes an annoying mechanic, It would be nice if the cylon could be extended to the other canidates or maybe even have a second hidden cylon besides the one on occasions. As it stands this became a very annoying mechanic after I figured that out. [/spoiler] 2 higher tiers in the game don't mean the best upgrades. For example there was a legendary upgrade for one of my squadrons that would allow it to boost its movement speed at the cost of the nuke, which was a very nice buff. So I then skipped it for the rare upgrade of increasing range by 15... This is just one example but I regularly felt that the rarity displays are a visual trap, where I found the less rare upgrades more usefull 90% of the time. 3 Anti missile equipment.. What is up with all the missile destroying equipment, I get it having some of it is nice, but i regularly encounterd multiple equipments who's only function is interfering with missiles, which then became immediately useless because I could already deal with it adequatly thanks to either very fast or long range squadrons or because I had a anti missile civilian ship. Giving some more utility to these equipments so that they do something else besides destroying missiles would be better since they can range from scrap on sight to situational. 4 the reputation system ui it would be nice to get some more clarity in the UI here because as it stands its very frustrating when the game says you've increased reputation a little, what does little mean, sometimes it does nothing sometimes it gets you to the next reputation tier. It feels like I'm being gated in the Ui on where I stand for no reason. If you want to keep the current 5 favor symbol system just make it so that it shows half the shield if your close to progression it. 5 siding with one faction exclusively seems to be less benefical overall compared to just pleasing everyone. I did see there was some kind of buff based on your standing near the end of the run, but frankly at that point it's kind or irrelevant because if you got that far you've already got a decent shot at making it. 6 this is just a pet peeve but it would be nice if there was option in addition to the emergency and normal FTL jump that is something akin to an auto jump option. Basicly when you are ready to leave but need to have your fighters return first it would be nice to have a single button to press that tells all your fighters to return and then have it immediately auto jump when it is done instead of having to pixel time the precise moment where you can jump. It gets very annoying after multiple runs. 7 It would be nice if there was a fleet option to have some of the hero's/squadrons do a training excerise to gain XP, as sometimes you are left in a place with nothing else to do but emergy produce something, which becomes annoying once your overflowing with every resource. 8 Why can't we sell excess supplies/nukes to traders? Your telling me these traders that are cutt of from the rest of humanity wouldn't buy them but would buy scrap?? 9 choices that aren't choices. The game will sometimes offer you choices where a faction will give you a resource reward if you accept and if you don't accept it then you lose reputation with that faction. As far as I can tell there is 0 consequence for taking the resources which makes this a weird choice as either its redunent because there are no drawbacks or there are positives to declining but the game does not telegraph well what these positives actually do. Overall I highly enjoyed my time with the game, but little things like what I mentioned did get annoying on repeated playthroughs and discourage me from replaying the game after having beaten it once.
I'll tell you upfront: It's a frakkin' ballbuster. But it's fantastic. I can firmly recommend this game, and it rewards repeated runs too with its "Favor" system. You're probably not gonna' win a barenaked first run, do *not* expect to! But you might win your tenth. This is not a bad thing though, because that gives you a LOT of time to get familiar with the systems *and* earn the persistent rewards (which you don't actually HAVE to spend your Favor on, if you don't want to.) The game rewards play. You'll win eventually. Not just from Favor, but from mastering systems, learning what units to use, when and where, and how to manage your fleet and its citizens and their groups to keep everyone something akin to happy. For instance: You may not want to work with the criminal underworld, but you favored the workers against them last time. Unless you want the relationship to become tense, then you better side with the criminals this time, unless you want Underworld related crises to appear... and with the Cylons breathing down your neck? No, you do not want that. Keep everyone as happy as you can. You'll win eventually.
Le jeu est une merveille avec un moteur voxel parfaitement maitriser et un gameplay fidèle à la série mythique du même nom... Je le recommande à tout les fans comme moi et également à ceux qui ne la connaissent pas, si vous aimez la science-fiction et surtout les space-opéra je ne peux que vous recommander de la regarder également, après vous risquez fortement de trouver en comparaison des license comme "Star Wars" bien fade !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mall Simulator | $953K | 3.1K | 85% | $9.09 |
| Metal Slug Tactics | $954.1K | 1.5K | 77% | $14.99 |
| Heart of the Machine | $954.2K | 2.1K | 92% | $11.99 |
| Aim Hero | $952.7K | 6K | 85% | $4.99 |
| Hunt Down The Freeman | $954.3K | 4.5K | 55% | $9.99 |
| Nuclear Nightmare | $952.4K | 18.7K | 81% | $2.79 |