
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game suuuuucks it lacks all the charm of xcom. the named dei group of characters are soooo boring, you arent the commander you are nothing, theres no base building the whole game is the breach mechanic. marvel midnight suns a mid game with a card mechanic is a better xcom
Fun, inventive tactical tweaks that will click with XCOM 2 fans, but it feels smaller and rougher around the edges compared with Firaxis’s bigger entry. What works (the fun stuff): Fresh mechanics: The breach system, alternating turns between the squad members and enemies , and distinct agent personalities add a fun new approach to the game. Different enemy factions add more diversity to enemies than XCOM 2. What falls short; Less polish than XCOM 2: UI rough edges and the game graphics are less polished overall. Smaller scope: There’s less base management, fewer long-term systems, and a shorter overall campaign, so it lacks the epic scale and depth that made XCOM 2 so engrossing. Technical hiccups: Minor bugs and clunky animations pop up more often than in Firaxis’s flagship title. Buy it if: You loved XCOM 2’s tactical combat and want a faster, more character-forward spin on the formula. Chimera Squad scratches that tactical itch with clever new toys.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While this is not XCOM 3 it is fun, scaled down to policing a city after XCOM 2 your agents have unique abilities that make for some fun combinations the encounters keep the combat very fast paced and make the game have some re-playability. it is impossible to get all trophies on one play through as you will get random characters and some missions are different depending on the order you conduct them. I can see why some people were slighty disappointed but this was a fun story with some interesting mechanics i just wish there was more.
TLDR: I got this game for nearly free and I still feel like I got ripped off. -Is this a great struggle about 'your men' that you get invested in and strive to keep alive? No. You're babysitting the cringe, unserious, endlessly quippy, insufferable, 'quirky' OCs of the inept developers and they cannot die. -Is this the highly anticipated, baited sequel that we've been waiting for since XCOM 2? No. Let's play cop in a single city instead. -Tell an engaging story with cinematics multiple years after such technology was proven possible? No. Cheap out with infantile, comic-style still images.
game has a bug that bricks your save on the final boss fight for the major enemies. has been happening since launch and the only fix is: dont play ironman. wow, easily makes this the worst xcom game which is sad because there's a good game buried here past the jank and bugs.
In less than 5 hours of gameplay I've seen a character glitch out and teleport across the map then suddenly the camera jerks away and when you scroll back they're back in the place they're supposed to be at least 50 times, without the slightest exaggeration. AT LEAST 50. It happens like every 3rd time you move a character. No way the devs haven't encountered this bug but based off the fact that it's still in the game after years I have to assume they just don't care. And who was the genius that decided that EVERY SINGLE MISSION would end with an evac now? What ever happened to clearing all the enemies and winning? Now every mission ends with endless reinforcements every single round until you walk your squad to the evac point and leave. And they didn't even think about the reinforcement spawn locations for a single second. One time I got a map where there was a wall with a window, a 10 foot gap then a door, then another 10 foot gap to a second window. Both windows were reinforcement spawns, and the door was the evac. Just completely nonsensical, both mechanically and realistically. Seriously, what's going on outside that wall? Just two lines of 50 enemies queued up on either side giving a polite nod to my squad as they walk out? I also hate that squad death was just straight up removed from the game. Losing all your HP just means you need a little pat on the back, and if you don't get it then it's literally game over. Mechanically and tonally dumb as hell.
Predatory EULA changes to gather all sorts of information and store, sell and do whatever they want with them. No choice but to accept or lose the game that you bought. I didn't accept that when I spent my money, I will not accept now. Important Info in ToS: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration so long as it is permitted in your region • You can be banned for the using a VPN while connecting to online servers • Cannot access game content on a Virtual PC • Best last they reserve the right to modify this Agreement, in whole or in part, at any time Collected Data Types: • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality. besides that, i find it awful to play...
Why Do Turn-Based Strategy Games Still Struggle With Replayability? I’ve been playing turn-based strategy games for most of my life. It all started with Laser Squad on the ZX Spectrum, then X-COM on early PCs, and later XCOM: Enemy Unknown, which still stands as my personal gold standard. But despite all the years and technical improvements, I keep running into the same issue: Most turn-based games just don’t have enough replayability or mission variety. Some games (Warhammer 40K: Mechanicus comes to mind) have a great setting, but character development feels flat. Others offer deep progression systems—but every mission ends up feeling the same. And some tell a great story, but only allow one way to play it. No real freedom. One recent letdown for me was XCOM: Chimera Squad. Amazing concept: post-invasion Earth, aliens and humans living together, political tensions, secret ops... It could’ve been brilliant. But it forced a set cast of characters on me. I couldn’t build my own team, define my own squad dynamics, or create my own strategies. That sense of ownership just wasn’t there. But Maybe That’s the Nature of the Genre? It’s a tough balance. Do we want a handcrafted story? Or freedom to shape our own? Games like Company of Heroes (real-time, not turn-based, but still relevant) show how powerful narrative campaigns can be. Each mission feels like a movie. But once you finish the campaign, there’s not much reason to go back. Strategy games often force a choice between story and freedom. You rarely get both. Here’s What I Think Could Be Better I don’t think it has to be either/or. What I’d love to see is a game that gives us a few predefined characters—with strong personalities and backstories—but lets us choose their skills, evolve their traits, and shape their relationships. Let us build part of the team ourselves too. Give us that mix of crafted and emergent storytelling. And here’s where it gets interesting: What if the game tracked our key decisions and generated a summary at the end? Not just a stats screen, but a short movie, a written story, or even an AI-narrated recap of what happened. Who lived. Who died. What decisions were made. That would make each playthrough truly feel like an adventure. With modern AI and deep language models, this kind of personalized storytelling isn’t science fiction anymore—it’s actually possible. It just needs the right team to build it.
Questo capitolo della saga XCOM non ha l'ambizione di arrivare al livello tecnico e di raggiungere lo spessore dei suoi predecessori ma, come accade di sovente nel mondo delle serie TV, Firaxis, volutamente, ha tirato fuori dal suo cilindro uno spin off. Si nota subito che è un prodotto low-budget: graficamente non eccelso ma comunque ben ottimizzato questo episodio vuole sondare se le novità proposte sul campo di battaglia sono gradite al pubblico. Personalmente ho gradito le novità proposte: la modalità "irruzione", più scenografica che tecnica, che aggiunge quel tocco di pepe che non guasta mai e la modalità "botta e risposta", ovvero non si deve necessariamente terminare il turno per assaggiare la risposta del nemico alla nostra mossa, che rende i combattimenti meno statici e lineari trasformandoli, senza dubbio, in battaglie più avvincenti e complesse da gestire. Questa trovata aggiunge il componente mancante affinchè si possa ottenere il seguente risultato: un gioco strategico a turni in modalità real time battle. La storia di XCOM Chimera Squad trova la sua collocazione temporale 5 anni dopo i fatti avvenuti in XCOM2, qui la caratteristica innovativa viene riscontrata nel fatto che i nostri team possono essere integrati con PG di ogni specie: Umani, Advent, Sectoidi e chi più ne ha più ne metta. Ho gradito anche questo mix che per molti è sembrato un pochino azzardato. Promuovo questo piccolo e gustoso antipasto prima di deliziare il mio palato con il terzo capitolo ufficiale dello strategico a turni per eccellenza.
This game SUCKS. It's bad enough that it's a terrible game on its own, but the fact that it killed XCOM 3 is the nail in the coffin. Don't waste your time on slop like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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