
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game SUCKS. It's bad enough that it's a terrible game on its own, but the fact that it killed XCOM 3 is the nail in the coffin. Don't waste your time on slop like this.
Cool premise, but weak characters and story. The breach element is cool the first couple times but wears thin. Just get Xcom 1 and 2 unless this is on a huge sale. I want to stress that the dialogue is extremely cringe-worthy. It doesn't feel like you're leading a team of badass aliens and humans, it feels more like a bunch of theater kids are doing their best marvel impressions.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I see no reason to play this over XCOM2, honestly. It's like a draft version of a XCOM game. The "breach" is ok i guess, you either wipe half of the enemies in one turn or do absolutely nothing impactful. Not a mechanic that really stood out Operatives dont have "classes" like they did before, instead having their own skill tree (most of them are reskins of XCOM2 skills). Kinda boring too, they very much play like every other operative ever. Reinforcements are ridiculous in this game, sometimes you just finished a mission, and suddenly 4 enemies spawn out of nowhere, act on the following turn right before you on the initiative counter, down 1-2 of your operatives and hunker down ON THE SAME TURN. Why the ♥♥♥♥ would random smugglers in the middle of nowhere even have reinforcements, to begin with??
It's a casual short-session version of XCOM, obviously not meant to be a full entry in the series, so don't treat it as such. Some elements of the gameplay are a bit weak; they tried some new stuff, some of it was good, some of it not. Probably the most interesting thing is just being able to use what used to be powers that only alien units would get. If you want lots of freedom in how you approach an engagement, base-building, or planning out squads and equipment, you'll prefer XCOM 2 or the earlier titles. Chimera Squad is better if you want to drop in occasionally and play a quick battle or two before setting it down for a while; you get lighter versions of the other gameplay aspects. Most of the characters and plot are meh but there are some interesting ways they continued the lore if you care about either of those factors.
I freaking love the XCOM series but 2k just decided to continue their run of being f*cking ruining-game ♥♥♥♥♥♥♥♥. Don't buy it
I was a little freaked out, at first, by all of the changes to the typical X-COM formula made in this game (e.g. individual unit turn order, no permadeath, no randomized troops, etc.), and put the game aside for a few years before coming back to it. I think if you've just finished playing a game like X-COM 2 or Enemy Unknown/Within, etc., you may also have that experience and be initially repulsed from Chimera Squad. That said, the time away allowed me to come back to it with fresh eyes. And I think many of the changes are, overall, not bad. The game does play a little differently from the previous games, but I do think that the changes do sometimes create interesting gameplay scenarios and problems that can be solved in similarly interesting ways. However, I also have quite a few critiques. To start, the mission difficulty ratings are very poorly handled and virtually meaningless after a certain (early point) in the game. I started getting supposedly "Very Difficult" missions within the first couple of hours, and then after a couple more hours they were all listed that way, regardless of actual difficulty. That actually adds some challenge in that you don't know what missions will actually be difficult versus which ones are just listed that way for ♥♥♥♥♥ and giggles. Truthfully, the majority of the game is very easy; I never even had a team downed nor required the use of androids once in my playthrough. However, there are these faction missions at the end of each investigation you do that are genuinely tricky in places, and for which objectives need to be prioritized very carefully. There's usually a trick that once figured out fixes everything (e.g. be aggressive vs defensive), but sometimes it took a bit to figure out. There were maybe one or two knock-down drag out fights in this game, both of which I genuinely enjoyed, and would have liked to see more of. Story is really weak. I don't like that this is basically like a cop dispatcher; feels gross. I liked previous X-COM stories because it felt like you were this small, scrappy international team that simply refused to die, fighting against a nigh unstoppable force. That upped the stakes and made every success and every failure mean more. Narrative in general felt like it left a lot on the table, which was unfortunate. Luckily, in a strategy game, it doesn't matter THAT much because the focus is on the encounter-by-encounter action. In previous games, I also really loved watching these little randomized recruits turn into absolute murder machines; slowly watching them emerge from obscurity and become MVPs. I would develop my own little backstories for them as we went along, and I always, ALWAYS kept on their native languages, so I'd learn a fun bit of Portuguese or Japanese or whatever just by having them on the squad. I just don't feel like we gained enough story or personality from these new named characters to justify losing that. Character writing felt kind of 'Dragon Age: Veilguard', if you've played that game. Bland, safe, jokey, and ultimately pretty boring. Of the post-Marvel era, for sure. I do also think the voiced characters might have stood out more if maybe they had their own unique optional/priority missions or something that tied into their backstory or something (maybe that could have been how you get their badass top-tier weapon). The loss of the armor shredding grenade launcher class was felt most deeply. Chimera Squad has shotgunners and thrown grenades that could do the same thing, but didn't feel as satisfying. I also missed the sniper class a lot at the beginning, but the maps aren't really large enough to justify it, and Blueblood is badass enough by the end of his leveling that giving him a sniper rifle would basically make him a god. So, I get that it wasn't included for balance reasons. But overall, I had a fun time playing it. I enjoyed strategizing around and mastering the new mechanics. Focused on some of the changes things I didn't like here because if you've played the previous games it might be good to know those ahead of time so you can be ready for them. Not bad, but also not the best of the recent releases by a long shot.
Probably not everyone's cup of tea, particularly if you're a hardcore XCOM fan. But it's still good and enjoyable for what it is. Combat was reasonable, the story was fair. Just don't expect the traditional XCOM experience.
间谍软件
This game is an insult to XCOM
喜欢改条款恶心玩家是吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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