
Survive, hunt and prey in the deadly jungles and swamps in distinctly new and thrilling first person gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 17 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing premise, horribly unpolished and janky. Definitely a product of it's time. Deserves a remake.
I recently replayed this game, and it still looks great. The graphics are a little dated, but the atmosphere is perfectly captured. An oldie, but a goodie. I especially enjoyed playing it after watching the movie. I don't know about you, but I really enjoyed it. And especially the sounds they're truly like the movie. I'm a fan of this game and the Predator movies !!!! ♡♡♡
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Spanish - Spain
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] Тень в джунглях: Охота не для каждого [/h2] [h2] Атмосфера и ностальгия [/h2] Эта игра - словно оживший фантастический боевик прямиком из эпохи VHS-кассет, который ты случайно включаешь глубокой ночью. Разработчики из Rebellion замахнулись на святое для каждого гика противостояние: культовых Чужих, высокотехнологичных Хищников и обычных десантников, зажатых между двух огней. Визуальный стиль, оригинальные звуки, щелканье тепловизора и зловещий писк датчика движения моментально бьют по нужным струнам ностальгии. В первые часы проект действительно способен увлечь своей густой мрачной атмосферой фантастического триллера. [h2] Три стороны одной медали [/h2] Главное достоинство игры - попытка дать три абсолютно разных геймплея в рамках одного движка: Морпех превращает игру в классический survival horror, где ты чувствуешь себя слабой добычей, судорожно зажимая гашетку импульсной винтовки при каждом шорохе. Хищник предлагает симулятор высокомерного охотника, который прыгает по веткам деревьев, использует маскировку и методично вырезает глупых наемников ради трофеев. Была одна девочка из Испании, которая лишилась моего доверия. В то время как я был с ней честен и поступал по-человечески - даже признал свою ошибку и извинился - она просто пользовалась моим доверием. Она шепталась за моей спиной с остальными ПТУ-шниками и неудачниками, а также сливала им картинки, которые я ей отправлял. При этом я втайне наблюдал за ее действиями. Это не я лишился твоего доверия, это ты лишилась моего доверия. Ты постоянно переводишь стрелки, врешь и зациклена на каких-то выдуманных интернет-словах, из-за чего твое развитие просто остановилось. Я тебя прощаю, потому что свой долг перед собственной совестью я закрыл. Ты лишь зацикливаешься на мысли, что тебя пытаются обмануть, и тебе очень не нравится, когда ты слышишь в свой адрес даже положительную критику про тех которые якобы лишились твоего доверия. Я в себе разобрался, теперь желаю тебе и твоим крысам разобраться =). Удачи тебе. Я оставляю тебя в полной тишине, тотальном игноре и вечном черном списке. Моего внимания ты больше не заслуживаешь, как и моего доверия, которое теперь на нуле. Забавно как первый вышвернул из друзей в декабре и я сразу лишаюсь доверия, когда изначательно раскусил предательство и вранье. Мне такие друзья не нужны, твоя жизнь и твой выбор. Ты сделала свой выбор, вечность в черном списку. Чужой заставляет полностью перестроить пространственное мышление, ведь вам приходится бегать по стенам и потолкам, атакуя из вентиляционных шахт и используя темноту как главное оружие. [h2] Технические шрамы и реальность [/h2] Однако на деле этот амбициозный коктейль работает со скрипом. Одиночные кампании за каждую из рас получились слишком короткими и обрывочными, из-за чего они воспринимаются скорее как затянувшееся обучение перед выходом в мультиплеер. Управление Ксеноморфом на вертикальных поверхностях часто ломает камеру, вызывая дезориентацию и легкое головокружение. Искусственный интеллект врагов колеблется от беспросветной глупости до читерского всезнания, когда боты видят вас сквозь стены. Графика и дизайн уровней уже на релизе выглядели серовато, а сегодня и вовсе кажутся устаревшими. Сетевой же режим, который задумывался как сердце проекта, сейчас пустует и держится лишь на горстке самых преданных фанатов. [h2] Итог: 4.5 / 10 - не для всех, но пойдет. Слишком скучноватый проект без обид фанатов которые выросли в этой легендарном проекте. [/h2]
Campanha do humano: Você está num jogo de terror Campanha do Alien: Você é o diabo Campanha do Predador: Mate tudo que se move!
Only played the three campaigns for this. First off the humans, Yeah it was alright. I was just running and gunning throughout that one. Second the aliens, Honestly that one was the worst out of the three. Just trying to play as a xenomorph was a nightmare for me. Didn't even finish that campaign for it because I just hated it that much. But finally the last campaign the predator! The most fun I had overall. Just getting to hunt down and brutally kill anything that moves was an enjoyment for me. The spear was by far the best weapon for the predator. Overall a decent experience. For any fans of either franchise, this is definitely a must have. I personally would wait until it goes on sale. But it gets a positive from me.
I risked losing the original AvP during a gopnik encounter. A gang of 4 approached me and my friend on our way home with a fresh haul. They asked about my game and I, an impeded fool, provided one enthusiastic preview. Got kinda insulted when they only took our change and my friend's FIFA. Not our first rodeo! Previously, a junkie robbed us as we went to a gaming store, threatening to cut us into pieces with a chainsaw. He swore he had one right around the corner. We didn't buy it, but he was a tall adult and we were kids with kind faces. That's the wisdom my friend shared, about the faces. Since then we did our best to look evil and be bad to comply. Speaking of bad guys, I was so lucky to keep my AvP, no contemporaries did those justice. The Marine experience was scary good, the Predator - as impressive as disappointing. I'll address it later. Beaten an innovative Alien campaign 10 times, then took my Xeno skills online to MPlayer, using a modem for the first time. Lagged hard, though somehow did well and was invited to join a clan. Thought they hacked me after they made me download a new fad called ICQ. My desktop started talking, which scared me off the internet for years. Here goes the shortest, dumbest e-sports career in history. [h3]2010 ¯\_(ツ)_/¯[/h3] Despite good sales, calling AvP 3 mid was a consensus among the journos. I was gullible, decided to skip the game despite loving the first one. Made by the same people from Rebellion, by the way. Most say Monolith's sequel was peak. As much as it sucks to badmouth the dead legend, I think AvP 2 had no personality. Its Marine campaign was easy and bland, Alien's exploits were annoying due to the over-reliance on turrets, and the Predator's fell off early. I'm still pissed by how high its hardware requirements were given the washed-out look. In contrast, AvP 3 takes you to flavour town. I loved the authentic creep-covered bases followed by epic Aztec temples, the gore, and the industrial gigantism. Dropping you amid such outlandish beauty, the game does its damndest to terrorise you by painting scenes with colourful lightning, shadowplay, and iconic Alien subliminals like cables that resemble a tail hanging from the ceiling, doors hissing menacingly, steel beams moaning under pressure. While the motion sensor anxiously beeps. It was designed to keep you safe, not make you feel that way. Before I blew more bubbles on that thang, let's admit there were reasons behind its smeared reception. AvP 3 tried too hard to present itself as "cinematic". It was (is) all the rage among AAA publishers, everyone else was already fatigued. This one overdid it to the point of parody. Asthmatic sprint, anally scripted levels, console parroting in the form of gigantic UI and the stupid necessity to hold buttons instead of pressing. Not to mention the constant chatter written to seem badass like the movies, yet ending up tacky. The plot itself is fine, I'm talking periphery. The game drags you around like a fish on a hook, its rude insistence on following the objective markers is infuriating. Running and falling, Walmart Vasquez, just let me soak in the atmosphere and pick up that trendy audio log first, jeez! Fortunately, it mostly concerns the Marine, and I wasn't as annoyed as I let on. Today I look at these quirks dispassionately, having many indie alternatives to soften the blow. Besides, it's a small price to pay for such a fast-paced rollercoaster with little to no filler. [h3]No Time to Bleed[/h3] The Marine is sluggish, the Xenos are nasty and swarming. You throw a flare hoping to get a glimpse of one - bam, more than you bargained for cover the walls and ceilings like roaches! As you stay bemused by how fluent their movement is, they outmanoeuvre your ass and eat your face. You gotta play smart, minding positioning and expecting ambushes. Enemy lethality combined with a checkpoint system creates suspense. Saves aren't rare, but minutes last longer when the action is so dense. The guns are hella fine, faithful and packing a punch. The double-barrel is a song, blowing off limbs with a crunch. Dismemberment is a staple of the series. Shooting one's head off clean is a special feeling, the way a Xeno's legs pop off, how it crawls towards you afterwards is a pleasing sight. Not sure if you can shoot off individual phalanges here, though. Other things to admire: facehuggers don't instakill you, and you know how androids were a pain in every AvP? Here, they're used sparingly. Sadly, the Alien doesn't get to start as a baby and chew its way out of a person. A mature hunk, you're a super-sonic glass cannon right off the bat. Things turn tough quickly. Enemies aren't made of paper like they used to be, teaching you to isolate victims instead of rushing in recklessly. The element of surprise is your greatest weapon, you gotta rely on finishers instead of throwing hands. Varied and brutal, they leave you vulnerable, so make sure no one can hear them scream. Yeah, here the monster isn't overpowered. I believe that balancing attempts were the main reason behind the cheesy turret spam in AvP 2. It's over with, albeit, Xeno's gameplay is still high-risk, as rapid as it is tactical, causing the kind of catharsis only wearing a skin of the most dangerous predator outside of Roblox can provide. Fluently running across walls and ceilings without vomiting is an fun skill to master. When you do, you feel unstoppable, skewering normiemorphs left and right. At that point the campaign cuts your rampage short. Don't be sad, it's Predator time! Our boy has the terrifying presence he deserves. At least in his own campaign, being a wimpy mini-boss elsewhere. All bosses are meh, but it's common. What's uncommon is that I enjoyed a Predator campaign! The only good part in both prequels was the beginning when you hunted humans. There, I hated the toy pistol shooting a goofy globe in an impotent arc, a weak wristblade, a snotty plasmacaster that ran out of energy in 2 shots, expensive cloaking... had to constantly blast the goofy disco ball! The only apt piece, a speargun, ran out before you could shoot half the phalanx on one hand. But what I hated the most was the near-infinite Alien respawn, which forced you to slowly grind them down or speedrun like a wuss. That fussy gameplay sucked. AvP 3 has none of that nonsense. Staying hardcore, it finally gives you a proper power fantasy. Against humans it's an aesthetic hunt, against Aliens - a messy, visceral beat 'em up incorporating signature weapons, now well-implemented, with ultra-violent glory kills tearing the sexy beasts limb from limb. Ever wondered how a Xeno would react if you catch its inner mouth like a cat's tongue? Here you go, for honour or whatnot. [h3]Quite a Specimen[/h3] All campaigns reuse prominent locations, but recontextualise those for different gameplay styles. The Marine gets suffocated by dilapidated corridors (and nagging), the Alien enjoys his winding vents and upside-down rooms with hanging chains, while the Predator's missions are full of verticality and a gory pathos of the warrior ethos. Campaign structure is liberal, you can swap characters between missions. Nice, but still played in order since it's a more coherent way to digest the story. I guess the option is there for the impatient. That said, you won't need patience. Each campaign starts a bit slowly to tutorialise you, then escalates at breakneck speed. The encounter design remains exciting throughout, holdout and escape sequences are among the best in the business. Stealth is FUN, so Predator and Alien campaigns convey their characters like never before. I think the Marine had the best run in AvP 1 thanks to the oppressive atmosphere, however, that still leaves us with an entry that improved on the formula in defiance of its 2010 baggage. I wouldn't call it pure, but it's quite a specimen. My curator [url=https://store.steampowered.com/curator/35305390/]Big Bad Mutuh[/url]
Yeah, this is one of those rare movie tie-in games that’s actually really fun and still holds up surprisingly well today. The three separate campaigns feel unique and offer completely different playstyles, which keeps the game fresh the whole way through. The Marine missions have great tense FPS moments, the Alien gameplay is fast and sneaky, and the Predator campaign makes you feel incredibly powerful. The graphics and atmosphere still look great, especially with the classic sound effects and music straight from the movies. Even years later it runs smoothly on modern hardware and is easy to jump into. If you’re a fan of the franchise or just want a cool sci-fi shooter or want to revisit it (like me), this game is timeless and definitely still worth playing today! https://steamcommunity.com/sharedfiles/filedetails/?id=3678146435 https://steamcommunity.com/sharedfiles/filedetails/?id=3678158676 Unlocked all achievements!
Good old game with 3 different storylines/playstyles each with a unique campaign. Despite its short length the game delivers great atmosphere, intense combat and a sci-fi experience. Sadly, it never got a sequel. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good(for 2010's) ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy (if you don't play hardcore or anything like that) ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind (only achievement items) ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Marine Campaign Pros: - Tense and Scary: Limited ammo and dark environments create a horror vibe. The motion tracker keeps you on edge. - Fun Gunplay: You get to use a variety of weapons to fight off Aliens and Predators. Cons: - Dumb AI: Friendly NPCs can be unhelpful, and enemies act oddly sometimes. - Slow Pace: The game can feel slow at times. Alien Campaign Pros: - Fast and Fun: You can climb walls and sneak around, making it feel exciting and different from the other species. - Stealthy Hunting: You get to stalk Marines and Predators, picking them off quietly. Cons: - Tricky Controls: Moving and climbing can be awkward, especially at first. - Simple Story: It’s mostly just hunting, with little story. Predator Campaign Pros: - Awesome Gadgets: You get to use cool tools like cloaking and the shoulder cannon to hunt down enemies. - Strong Combat: The Predator is powerful, and combat feels satisfying. Cons: - Repetitive: It can feel like you’re doing the same thing over and over. - Too Easy: The Predator is strong, so the game doesn’t challenge you much. Overall: Marine: Good for horror fans, but a bit slow. Alien: Fast and fun, but the controls can be tricky. Predator: Powerful and fun, but gets repetitive. Each campaign has its own thing going on, but none of them are perfect. Still, it's a fun game if you like the Alien and Predator universes.
the best game ive ever played in my life i promise. How could i have missed this masterpice all my life, this is definitve better then resident evil 4 and 6
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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