
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
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About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is alright, however the main two aspects that would never allow me to recommend this game is the extremely low player count in EU, and the horrid online community. people in-game have been fairly civil, aside from an occasional passive player who refuses to play the game, but when it takes around 7 minutes to find a match on average (usually anytime between 2 to 20 minutes in quick match queue which automatically queues you into all modes except for solos ranked), i decided to check discord servers seeing how its also recommended by the devs to match-make that way. advice ? dont. players are extremely condescending and dismissive towards newer players, and/or are very immature. not complete randoms either, 3 of my very first interactions were with people that claimed to either be tournament organizers, or server couches. there are very, very few new comers or casual players to grow with, and this is not the type of game that you can improve in by just repeatedly playing someone vastly better than you. from someone who personally found it enjoyable to do so in guilty gear strive, granblue fantasy versus, and tekken 8. i would say it'd take me around 120-150 hours to get the muscle memory to be average in this game as someone who never learned competitive smash before, and thats way too much of a dedicated time for sitting in empty queues and matching people who have at least 5 times the amount of that time requirement... i personally blame the "esports drive" for killing many otherwise fun looking games but that might be an entirely different topic. does it become fun after that time and effort investment? doesnt look like it. the only people that seem to be enjoying the game are fun players, players that would find ways to have fun regardless of the medium, most of which are rivals 1 veterans. and to be honest? my biggest gripe is that there is a fun game here somewhere, that mostly feels inaccessible with the dire player count and needless toxicity. if youre buying this game with a group of friends to mainly play locally or online with eachother, then most of the biggest issues might not heavily impact your experience.
As an ROA 1 player and someone who loved the title for how different it felt in many ways to the rest of the platform fighters out, I simply cannot enjoy this game in the same way that the first captivated me. The sheer power of floorhugging/CC centralizes neutral interactions around those two mechanics in a way that heavily benefits certain characters over others and creates simply unfun gameplay cycles unless you tailor your play around them. It's not fun to fish for grabs and fight against mechanics that feel like they do nothing but hinder player expression, especially coming off of the first game which was so reliant on good fundamentals and callouts in a way that was super rewarding. I don't feel rewarded for holding down and winning an interaction where I got hit first, and it feels worse on the receiving end. It feels paradoxical to implement mechanics like ledges, shields, and grabs to appeal to the wider platform fighter audience and then provide absolutely nothing of note for casual players to enjoy beyond just spam queuing casual/ranked games. This game is so complex and intricately crafted that it is notably unfun unless you are fully aware of its intricacies; i.e. it is very unwelcome to casual players. Anyone looking to get into this game has to pass the 150+ hour check of getting bodied repeatedly, and while this was a fun loop in the first game because its simplicity made it more accessible, it just isn't the same here. I keep coming back to this game because I know it is well made and I know it's objectively good, but all it does is tilt me with unfun mechanics that feel like they're fighting against the fun this game can be.
Rivals of Aether II is the worst game ever made. That being said, Rivals of Aether II is also the best game ever made. I would never recommend you buy this game because that would be like trying to sell crack to a 5 year old. However if you already have you'll probably never put it back down. I tried to quit 5 times by now and failed each time, i just accept this as my life now.
Game has great bones, ruined by the devs' insistence on keeping floorhugging and overpowered shields for whatever reason.
This game feels like the Dr. Robotnik's Ring Racers to Rivals of Aether's SRB2Kart. I know this game holds promise to a certain other player base, which is why I'm leaving a good rating, but a RoA1 head like me has a bit too much trouble getting along with the game. Maaaybe I'll just stick to the original Rivals of Aether. ^v^"
Game is unplayable. Lag and desync out the ass. 1/10 do not recommend. ♥♥♥♥ LUDWIG
Server stutter is horrendous. Has only gotten worse and worse as the game has gone on
If you loath the concept of casual play and love sweating your balls off, like to watch hours worth of YouTube University on how to "git gud", like the brilliant design of [NEGATIVE ON HIT], or are just looking for a way to get arthritis, look no further than Rivals of Aether II. This game is a circus, and the developers are clowns.
the game is fun and is probably the best platform fighter besides smash, however it still has some issues. specificly the online and how the game feels. online feels slightly delayed and while it is much better than smash online it still can feel clunky. i think the game would strongly benefit if they made the charecters not have zero control after being hit or stunned. ill get hit in the air and be unable to do anything but wait for my turn to play. this is especialy a problem because i cant react properly with the lag. at least let me be able to have an influence on where my charecter is going when im at high damage. the game itself is really well made but its these little things that ruin the experience and make me feel like im not in control. if players could visualize their hitboxes online and in practice too that could be great for players to improve and get better at the game. if you dont like this game though id suggest A Few Quick Matches. its highly underated and feels amazing. Great game, just needs some touch ups.
game needs landing lag and if you want to you could add L-cancels there's something fundamentally wrong with this game feels like a worse version of p+. As a person who loved roa1 and hit champ in this game I want to like the game it's just not fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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