
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“一切无常皆有常,终是幻梦一场”。 相比首发优化了不少问题,包括但不限于“玛莉卡楔石”、部分“失心怪”移除、杂鱼韧性削减,抛开国产滤镜算是适合入坑的版本了,想接触魂类游戏可以拿这个试水,玩过魂类游戏也能从地图设计上、叙事逻辑上感受到些许“亲切感”。
这游戏挺好玩的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had heard of Wuchang for a while but always hesitated to try it as I heard it was just another souls like on the block and nothing more. Well I can clearly tell you that it indeed is but a very solid one at that. Wuchang has some really good souls like combat, coming from playing the souls games, Lies Of P and Khazan it felt right at home. I thought the way they incorporated magic in the game was fantastic and honestly I would love to see a system like this used in other games. Adding to this they allow you re-spec at any time in the game for absolutely FREE now that is something I just straight up love... (although I used the same weapon type for 90% of the game - don't blame me it was super fun!) As for the story, I wasn't too interested you know there could be super cool lore that requires some outwards perspective but I just wanted to scratch that souls like itch whilst I waited for Mortal Shell 2 and scratch it I did. Although some of the characters were interesting enough and I did enjoy interacting with them. Now normally I wouldn't mention this but level design. Wuchang does a pretty fantastic job of not placing too many enemies before you or trying to catch you out for the sake of it. But if you told me someone was high whilst making these labyrinthine like levels I would believe you and then some. Chapter 2 and 5 were particularly bad for this although I do have to hand it to them I guess it worked as intended since I could make it all the way through without a guide but would I be damned if I didn't mention it! All in all, Wuchang is another solid souls like on the market. Would I recommend this over something like Lies Of P? Of course not but would I recommend it to a souls enjoyer yes, yes I would! A solid 7.5/10
游戏没做完红岚那一关死了重开要看动画还不能跳纯搞心态
拉完了
千言万语汇成一句话:等待明末续作!加油老夏!
真是又爱又恨,这里的boss对手残党太不友好了,还有交互难崩,但是架不住又好玩。 不说了,通宵去了。
Awsome Game
前四五个小时给我玩的想骂娘,尤其是篝火怪太眉目了。 但是后来换长刀加神火长枪直接爽砍了,长刀两刀一格蓝太op了,配合踢腿高冲硬控大部分小怪,有些人形boss都能赖过去,蓝攒多了就武器切换技强制敌人背身接重击背刺,摇的我流口水了兄弟。 另外虽然怪物逆天,地图也有恶心的机关,但是角色性能同样提上去了,完美闪避的判定极为宽松,就算有青春版的塞恩古城,推图体验依旧丝滑,死不了几次。 地图的设计我觉得很不错,蜀王祠那一块很不赖,峰回路转,兜兜转转又绕回来了。雪山那一块辨识度有点低,但是一个矿道连接了云顶城的上下做的很好玩。另外地图的填图体验也爽的一批,什么犄角旮旯都会藏点小零食,真给我舔爽了,我舔舔舔舔舔舔舔舔舔! 另外这个成长系统我觉得做的真是不赖,把武器强化也整合成可重塑资源做进去了,想玩什么流派自己选,零成本改流派太带派了。 美术我也觉得不赖,虽然一坨坨不知道是什么的血肉怪物很恶心,但是景色、建筑我都觉得很好看,我书读的少,不知道那么多文化底蕴,但是明末的美术给我的感觉是制作团队是真用了心去设计的。尤其是到真武观从一片树林里走出来,夕阳灿烂,远处的城楼和大山交相辉映,给我的震撼有些魂三从墓地走出来看到伊鲁席尔的感觉了。 就是篝火太够吧少了,虽然回血资源给的是真的多。 夏思源真是对的。可惜名字叫明末,被带了这么多节奏,我发自真心为这个游戏感到可惜,这么好玩的游戏却因场外节奏在去年这个时候被喷的一文不值。 期末周没办法一直打,不然我是真想使劲打打打打打打!
游戏总体来说还是不错的,武器加点不会很繁琐,地图设计也还可以,感觉就是被节奏影响了,搞不明白那些玩了零点几小时评价游戏剧情不好的是什么用意
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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