
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
玩过最好玩的魂游之一
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unbalanced confused rip off of everything what we had in dark souls with addition something insanely stupid. Bosses either mostly just running away or dancing abusing AI frame while spaming magic like Bo Magus or they are constantly on you without even giving chance to get up like Hoghlan. Levels are way too big and too confusing with lack of clarity where to go. Weapons and builds are either insanely broken or insanely underpowered, life steal trivialize everything while magic is garbage for most of time. Game is braindead easy when it comes to fighting with enemies and in same time ridicolous impossible when it comes to navigating. I don't even wanna mention existance of ng+ makes absolutly no sense since nothing scaling, it feels more like cheat mode than actual ng+.
除了地图设计,其他都不太行。
这是我玩的第一个类魂游戏,1.0版本刚买的时候玩不明白,但是这游戏的战斗模式还有各种构筑模式非常多样化而且也好上手,对新人其实是友好的,好在是在更新之前通关了。这游戏是好玩的,我现在已经四周目通关了,白金成就。
国内最好的游戏
因为上班时间有限,所以我也一般选评价好的游戏玩。虽然家庭组里一直有这个游戏,但去年节奏太大,评价特别低,所以就没玩。 就上个月忽然想玩动作游戏,问了下玩过的朋友,说还不错,于是隔了一年才玩。 整体下来,觉得真的好玩,希望能尽快玩到续作。先说优点 1、战斗很丰富,两把武器的切换特备像血源的变形斩,虽然普通攻击的打击感没那么强,但是格挡、双刀对抗(抗衡)、见切(长刀闪避)做的很爽,关键是判定很宽松,BOSS战真不难但是又很爽(可能是削弱郭)。 2、箱庭地图做的很不错,第一章佛源镇打完,我特备吃惊,这么好的地图设计评价怎么会这么低。但第三章真武观把我绕晕了,我觉得室内、城堡箱庭设计还需要再打磨打磨。但是国内游戏箱庭做成这样真的不容易。探索的还是挺舒服的。 3、前几章的氛围做的不错,我看虽然说是中式魂类克苏鲁游戏,但是我觉得有些情节和场景更像《聊斋志异》,尤其竖井那章地图,配合瘆人的BGM和阴间怪物,最后出现的缝合新粮,我玩的时候鸡皮疙瘩都起来了。 4、剧情也比较完整,我尤其喜欢最后罐子人这个轮回设计,明细借鉴了恐怖游轮,这种中式恐怖轮回的剧情真不错。 然后说下缺点: 1、这个可能看人,不算缺点,就是这游戏轮椅特别多,非常容易就拿到轮椅然后无脑过,可能BOSS,尤其人形BOSS技能就不清楚就莽掉了,所以新人玩想彻体验战斗如果不打二周目要根据自己需求适当选择武器。 2、最后一张地图做的太乱,一改前面箱庭风格变的很空旷,玩的特别不适应,不知道为什么地图设计理念变了。最后一章堆怪堆的特别随意,感觉是没有怎么打磨过的。 3、最后BOSS真的很LOW,造型设计、战斗设计,真的有点降低游戏整体素质,又菜又没有二阶段。不知道是因为赶工还是经费不够其他原因。 4、最后是个人主观上的不喜欢,我喜欢前面剧情的中式恐怖、乱世的氛围,最后一章直接又上升到“神”这种感觉,也许其他游戏比如血源适合这种世界观,明末我感觉斜街的不是那么自然,我觉得中式鬼怪,聊斋志异,佛教轮回,道教这些东西完全就能承载剧情了,不用硬接克苏鲁。
【功能优化建议】 物品栏的排序方式选择,装备去重(衣服多拿占格子还影响选择) 【场景】 打了mod通透很多,总体是有设计感和美感的,但克苏鲁元素还是有点滥用(对于口味重的可能觉得还好),想营造黑暗残酷的氛围,还是要张弛有度些。 【角色】 角色本身就不多,但脸部的建模太粗糙了,身材也比较平。 服装正常的那些还算考究,但没什么美感。暴露的那几套就很挫了(三角裤是什么鬼)。感觉是想兼顾,但其实这种题材的受众不一定多好卖肉这口,把常规服装做的有设计感其实更好。目前能兼顾美感和考据的可能还算鸟人,祝巫那几套。 【战斗】 真的是魂系超强既视感了,没啥大问题但也没多出彩。魂系或者说很多ARPG的问题,就是角色动作衔接卡手,打boss更偏向背板而非见招拆招。唯一跳出这个限制的只有只狼(打了复兴mod后AI和手感进一步提升,那对招的爽感没有游戏可比) 【探索】 小怪的强度还可以,但能别搞那些阴间内容么,这种魂系糟粕早该扔了。地雷,拌线雷能看出来还好,神龛怪不算太难打也算了。躲角落和房顶的是不是太多了,还有经典的横梁弓箭手(最粪设计),掉落死亡,搞得探图走两步看一眼,非要说这是受苦的乐趣,那我也无话可说,大部分时候被这种恶意搞死,怎么样都和爽不沾边 【音乐】 豪华版音乐集我重新听了一遍,只能说中规中矩,有记忆点的可能就打新娘和最终boss的场景配乐了,而且集中在boss战。跑图比较乏味。这点和剑星,空轨,P5等等不同场景都有强烈适配的旋律还是有差距。 【剧情】 网上那民族剧情问题有点没事找事,游玩下来觉得还好,但碎片化叙事这个魂系通病也是蛋疼。不自己补资料,纯靠游戏演出那真是会漏巨量的细节信息。 【最后】 游戏总体8分是有的,非常标准的魂系内容,没什么非常亮眼的部分也没什么明显短板。作为首个作品挺可以了,如果2代能把各部分再完善打磨下,这个游戏可玩性还是很高的。
总的来说还行吧,个人7.5分/10分左右,没玩之前觉得是嗜血印PLUS,结果比我想的要好一些,美术风格我倒是挺喜欢的,值得一玩,就是主角屁股太大了,看着有点儿别扭还容易分心。
我的评价是不建议入手。 游戏中的流派学习是一个亮点。 弹反机制有点不尽人意,优化不是很好尤其是雪山那章。 首击反馈很差,值得注意的是悬崖,窄道,窄桥,容易摔倒的地方是没有空气墙的,存档点位较远。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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