
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体验感极差物品资源流失巨大无理由延长游戏时常boss战太过坐牢
依托
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相比初版做了很多玩家体验上的优化(难度下调 死亡掉魂下调 BOSS快捷再战等),搭配上本就不错的战斗设计(虽然关卡还是有些平庸),称得上一款好游戏。 可惜资本家不做人……
Искренне не понимаю откуда у игры положительные отзывы. Боссы скучные, прогрессии нет, локации линейные. Больше всего вопросов вызывает стремительность боссов, они летают на плюс-минус километр вокруг тебя, вызывая тошноту и укачивание.
次世代黑魂1,没有枪反的血源,boss设计差强人意,连段直接的衔接过于紧凑,弹反之后不能直接处决变相提高了游戏难度,熟练掌握绕背之后就好打很多。整体的动作流畅性有很大的进步空间,希望第二代加入跳跃之后能够注意到这方面的问题。仅游戏设计水平能给到9分,动作衔接差点意思,总体来看,瑕不掩瑜的一部作品,满分十分,我能给到8.5。
很优秀被低估的一款游戏哦,尽管优化有些不尽人意,但依旧有很多惊喜
这是我玩的第一个类魂游戏,1.0版本刚买的时候玩不明白,但是这游戏的战斗模式还有各种构筑模式非常多样化而且也好上手,对新人其实是友好的,好在是在更新之前通关了。这游戏是好玩的,我现在已经四周目通关了,白金成就。
除了地图设计,其他都不太行。
值得一玩 总体:感觉瘾比黑猴还大...真的很好玩,无论是从题材来说还是从游玩感受上来说,风评绝对是被抹黑了( 地图:地图设计的很好,绝对是有好好设计的,值得称赞 剧情:故事我还挺喜欢的,而且围绕”两脚羊 + 死者苏生“的题材还是比较容易写的吸引人的,算得上取巧,但实际上功底也在 魂味:其实相对一般,有很多人以轮椅武器过多来攻击游戏,其实我也挺难理解的,每个人有每个人的玩法,魂味就一定是难?我个人感觉是游戏部分设计与魂还是冲突的,没有那种末日后独我一人的感觉,可能是我凌晨胡言乱语吧。 玩法:很舒服,有青霜担架流,有神火长枪轮椅流,有专门打大型BOSS的燃莲和离为火,专门打人形的绕后破绽,也可以玩法爷,总之就是一个灵活搭配。实际玩下来走闪避、挡反、攒气丢法的都挺喜欢。 全成就难度:其实本不想打全成就的,但是一周目那么用心却给我丢罐子里、那么用心码头却一个人没有,我就决定走白金...二周目打算走最难达成的档,所以没有备份导致三周目从头开始打。三周目打到第四章可以备份一下,然后做个僰人传承者的成就(注意可以推到后面才去做抉择,做这个成就不会到第五章),然后第五章直接往下面跑不用打古都上方就可以快速直达结局了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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