
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比初版做了很多玩家体验上的优化(难度下调 死亡掉魂下调 BOSS快捷再战等),搭配上本就不错的战斗设计(虽然关卡还是有些平庸),称得上一款好游戏。 可惜资本家不做人……
被舆论毁掉的游戏 比黑猴好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Искренне не понимаю откуда у игры положительные отзывы. Боссы скучные, прогрессии нет, локации линейные. Больше всего вопросов вызывает стремительность боссов, они летают на плюс-минус километр вокруг тебя, вызывая тошноту и укачивание.
值得一玩 总体:感觉瘾比黑猴还大...真的很好玩,无论是从题材来说还是从游玩感受上来说,风评绝对是被抹黑了( 地图:地图设计的很好,绝对是有好好设计的,值得称赞 剧情:故事我还挺喜欢的,而且围绕”两脚羊 + 死者苏生“的题材还是比较容易写的吸引人的,算得上取巧,但实际上功底也在 魂味:其实相对一般,有很多人以轮椅武器过多来攻击游戏,其实我也挺难理解的,每个人有每个人的玩法,魂味就一定是难?我个人感觉是游戏部分设计与魂还是冲突的,没有那种末日后独我一人的感觉,可能是我凌晨胡言乱语吧。 玩法:很舒服,有青霜担架流,有神火长枪轮椅流,有专门打大型BOSS的燃莲和离为火,专门打人形的绕后破绽,也可以玩法爷,总之就是一个灵活搭配。实际玩下来走闪避、挡反、攒气丢法的都挺喜欢。 全成就难度:其实本不想打全成就的,但是一周目那么用心却给我丢罐子里、那么用心码头却一个人没有,我就决定走白金...二周目打算走最难达成的档,所以没有备份导致三周目从头开始打。三周目打到第四章可以备份一下,然后做个僰人传承者的成就(注意可以推到后面才去做抉择,做这个成就不会到第五章),然后第五章直接往下面跑不用打古都上方就可以快速直达结局了
基本上打完了。平心而论,这款游戏的制作水平是非常高的,人物建模,美术质量,场景建模,地图设计,战斗体验,音乐声效每一个单独拿出来都是全球一流的水平,但是游戏的故事线和剧情引导真的是太差了。前十个小时左右的游玩体验还是比较不错的,但是到了中后期,大概是从秽柳滩开始,剧情不知所云,完全靠谜语人叙事推进。到了后期美术风格也开始摆烂,只是单纯堆砌血腥的元素。其实从蜀王祠地下部分就已经可以看出端倪,如果只是依靠这种元素的堆砌来营造阴森恐怖的氛围的话,很快就会产生审美疲劳。 这款游戏的体量确实不小,但是叙事水平和剧情并没有撑起应有的故事厚度。游戏什么都好,但是就是不好玩
This is pretty good, recommended if you enjoy the Nioh games.
垃圾游戏,故意模仿经典魂的过时机制,无意义陷进和机制砂,牢夏设计的时候不会以为这很有内涵吧,乐
跑图好折磨。魂系地图糟粕全学去了
挺好玩的123789759475
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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