
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好吃
better than Sekiro fr :]
轮椅还行,轮椅刷怪还是有爽感的,想来二周目的,但本人时间有限
Very bad gameplay. If it is not a gift from my friend. I would request a refund
my favorite part about this game is when ming general lui cheng’en constanly hits you with his “this storm is brewing.. FOR YOU” one-liner during the boss fight
A fun souls-like game, one of the best probably. Hard to recommend it though after many patches that added censorship and changed bosses to "not die" because of chinese outcry how characters in a videogame inspired by historical characters could be killed, oh no... Also the devs due to all of this are gone, and the game has been bought by another company. Who knows what will happen with it. Your money won't support anyone who matters. If you can get the game to play somewhere though, it should still be a good time.
Worth the price, great game
一丁点提示都没有,进去就是黄焉,支线立马全断。 有tm这么狗屎的设计么?!
打到了第五周目,说实话,游戏确实不错,但是问题也多,首先 战斗系统,整体挺好,每个武器都有自己的特点,长刀,弹反,背刺,是比较类魂的打法,而且弹刀手感也不错,对付人性boss和各路第一高手可以爽拼刀,鸿鹄,赤虺,数值怪,曲鞭,前期好帮手,离为火,刚需萃羽打大型怪和boss,没有萃火就是路边,而且长到推图很拉,羽毛回得慢,打大怪难打;单手剑,基本就是法爷,有最轮椅的青霜,还有银星,覆羽,湛卢这种法术/羽化加成高,可以当丢丢怪,推图也舒服,自带回羽毛,跑刺3+4段,伤害也可以,算是最均衡的武器;斧子,玩上斧子就可以丢掉大脑,一直按左键就完事,推图可以把怪压得还不了手,二周目及以上,可以用巫祝的回响无限续盾+平a,一周目也可以裂地+吸血萃羽;长枪,物理之王,玩过神火,打人性直接强制转身挺轮椅的,还有钩刃,给我玩笑了;双刀,没玩过;还有纯法术流派,还没有玩过 地图设计,整体也还好,线性地图,基本上很少大岔路,除了望山村,直接把真武山放脸上,如果没看攻略的真有可能直接跑第三章去了,另外第五章满地的毒,小骷髅,还有各种大怪,非常恶心 剧情,争议最多的地方,我个人认为这里确实有点拖后腿了,因为你要玩懂这个游戏的剧情,起码可能要3周目,前两周目你连boss都不一定见全了,先说主角的动机吧,你玩一周目会觉得很搞不懂,为什么一定要复活白钰,这个角色的出场也就是文案里和祭拜/调查那些地方的时候给的语音,从玩家的角度来讲,我是不明白为什么一定要去复活亲人,因为游戏里体现出来给我的是主角开局就失忆了,连白钰是谁都忘了,这样的情况下执念从哪里来的呢?然后玩到二三周目的时候,我感觉啊,从轮回之环因果看,强相关的两个结局,分别是如真和命里无时,可能就代表这原因,因为见到了方瑶,包括何有哉也说方瑶像白钰,结果就是和何有哉坐船离开,另外三个谜题门也有一定的暗示,前两个门告诉我想成仙就羽化飞升,想复活要逆行因果,而第三个门就代表两个方向,其一是放下了复活,另外就是仍然要,所以需要击败其他轮回中的心魔,说实话,我理解了制作组想通过这些碎片的剧情告诉我这个事情是什么样的,但是我不能理解的是为什么,也就是对于白钰的描写太少了,玩家想不通为啥要去复活,打那个如真似梦的结局也就变成了成就导向,也就是如果不是想打完全boss,如果不是有个成就需要,我没有理由去打那个结局,对玩家没有吸引力,搞到最后,除了饲药结局是bad,命里无时结局是good,另外两个就像来凑数的;然后说回npc们,我感觉环境和人像是各搞各的,游戏中的大环境下,是被叛军洗劫,百姓穷苦,包括跟百姓对话,明军锅里煮人肉,四处的尸体,整体表现就是百姓苦,然后有名字的人都在干嘛,白娣芸,何有哉想复活白钰,瑜夏红岚想复活皇帝,巫祝,鸟姐想复兴博人,玄阳子想成仙,核心人物都有自己的想法,所以都去抢宝贝,跟这群人相比,年岁长,方瑶,出山帮这些更像正常人 总体来讲,瑕不掩瑜,战斗之类的做的还行,内容挺丰富,但是剧情差点意思
好游戏
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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