
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无语
每次启动都启动不了不知道什么原因
我在游戏发售一年后买了它,开始铺天盖地的节奏确实影响了我,但后来也是无聊,因为它是类魂就买了,降低了期待后意外的玩的进去,但是太简单了,18小时就通关了,有点短,希望续作可以30或40个小时
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.2M | 48.6K | 93% | $39.99 | |
| $43.9M | 72.2K | 88% | $39.99 | |
| $42.8M | 373.1K | 94% | $4.95 | |
| $44.2M | 57K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $44.6M | 55.5K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 881.3K | 96% | $59.99 | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.2M | 6.8K | 85% | $27.99 | |
| $508.1K | 3.1K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
Искренне не понимаю откуда у игры положительные отзывы. Боссы скучные, прогрессии нет, локации линейные. Больше всего вопросов вызывает стремительность боссов, они летают на плюс-минус километр вокруг тебя, вызывая тошноту и укачивание.
次世代黑魂1,没有枪反的血源,boss设计差强人意,连段直接的衔接过于紧凑,弹反之后不能直接处决变相提高了游戏难度,熟练掌握绕背之后就好打很多。整体的动作流畅性有很大的进步空间,希望第二代加入跳跃之后能够注意到这方面的问题。仅游戏设计水平能给到9分,动作衔接差点意思,总体来看,瑕不掩瑜的一部作品,满分十分,我能给到8.5。
相比初版做了很多玩家体验上的优化(难度下调 死亡掉魂下调 BOSS快捷再战等),搭配上本就不错的战斗设计(虽然关卡还是有些平庸),称得上一款好游戏。 可惜资本家不做人……
不错的魂 不孬
[h3]地图:[/h3] 整体上第一张大块区域做得确实让人感到有趣,探索欲是有的。但后期因为克系元素堆得太多了,导致看的有点累,难免审美疲劳(尤其是短期跑多次周目)。另外有个很明显的割裂感:制作组因为版本更迭,陆续加了几个火,又给了死后直接复活在BOSS房门口的机制,这样一来,一开始设计的一些捷径就显得有点多余了。所以开图的时候如果感觉某些地方意义不明,那大概率是因为已经被改过了。 [hr][/hr] [h3]战斗:[/h3] 瞬息斩(切手技)算是常见动作元素了,但这次做的手感确实还可以。可是在给切手技加了回血、霸体、高伤之后,又给BOSS加高韧,导致实战中经常光顾对砍吸血不注意闪避,比较容易暴毙。而且韧狗Boss打起来太容易憋火,对于那么一只人形怪,武器动作目测应有的冲击力和经常比实际反馈差一大截 [hr][/hr] 这游戏轮椅不少,出了这么久网上攻略也算是层出不穷,速通路线做得也不错。[b][u] 综合来看是实力大于名声的作品,作为类魂可以试一试。[/u][/b]不过前期可能因为加点不够,点不出核心技能,同时没有合适武器导致感觉不到爽感,过渡期挺容易让人无聊的,熬过去才渐入佳境。[b][u][i]算是推荐,但别抱着特别好玩的预期来玩[/i],未必对你的胃口
this game is a true inheritor of the souls-like title. many might be quick to dismiss this game at first glance for its use of revealing armor and female character, but make no mistake. This game is much more polished than meets the eye. i truly felt this game had the heart of what made the souls games so successful. challenging combat with unique ways of approaching the game with your own playstyle makes this a win.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.