
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 44.9Kreviews | 58% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
稍显刻意但诚意满满的地图设计,虽然存在不少断头路和为了峰回路转而设计的无效捷径,部分地图区分度辨识度较低,但整体地图玩的非常爽。 美术风格有好有坏,佛源镇,唐王行宫,最终BOSS的地图风景很不错,但最终章风景就做的挺烂的。大部分BOSS的角色服装都不错,但无常自己的衣服就比较一言难尽,很多衣服就是为了露而露(但是引魂法衣真好看吧。 战斗手感本身还是不错的,武器和法术玩法不少。可惜BOSS的设计我感觉是比较一般的,人形BOSS都非常疯狗,强霸体,压起身,读指令凑齐了,导致我也只能复读轮椅。 结局 [spoiler] 命里无时没什么遗憾了,命里无时莫强求 [/spoiler] --2026.08.27 写自游戏一周年&一周目通关后(备份存档全成就)
地图上到处是制作人的恶意,除了恶心玩家以外没有一点存在的意义 傻逼夏思源你这辈子都追不上黑神话
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $34.99−30% | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正统魂游 但是真按照魂系列正作的立回打法 会很折磨 整体更偏向于只狼的思路 要主动进攻,压着对手打 听说老夏纯是照着血源做的 可惜我一直没体验过血源,不好评价
个人评分8/10,一款被舆论害死的优质游戏,或许删掉“明末”的要素,改为纯架空背景,也会被大家称为“国产之光”吧。
great potential but the chinese bozos had to destroy that by complaining because of some mythology and folklore which caused the team that developed wuchang fallen feathers to stop working on it and give up on the game completely, although the game had huge potential as ive mentioned
被营销号毁了的游戏,可惜
Getting lost is the main feature of this game for sure. Sometimes it gets really frustrating and exhausting. Nevertheless, its level design (interconnected world) is outstanding for the genre, reminded me of DS1 at that. The combat is fairly satisfying. Dodging is easier and more central than parrying. The performance is solid for me. A decent, average Souls-like experience, but if getting lost sounds tedious to you, I wouldn't recommend it.
不推荐。 首先剧情就是魂游剧情,哪怕用在纯架空历史背景上也是没问题的,结果睿智制作组非要吃明末流量,把背景设定在明末又说还原历史,结果没有清势力反而暴雷。游戏方面,优化真的垃圾,一直掉帧重要地点就没有稳定过,就这个时间段游戏还能运行奔溃两次;美术网游画质,又灰又很糊,远景可以;战斗手感不行,而且BOSS做的也没意思,主打一个你打你的,我的我的,看谁伤害灌的高,没啥印象深刻的;小怪都是从头用到位,没啥新意;支线极其容易断;地图设计故意绕圈,而且绕圈的奖励也不丰富就很无语; 优点就是武器多,方便洗点;大地图整体设计的可以;最后一章挺有新意的。 总结就是第一部整体是一个一般的游戏。结果听说制作组会有第二部,于是国内某些平台开始洗了,各种吹游戏做的有多好,真的恶心。不过希望第二部制作组能优化好了再拿上来,剧情被乱搞
今天是明末渊虚之羽发售一周年,来自中国大陆的传奇制作人夏思源代表灵泽科技向全体玩家粉丝致谢: 请欣赏制作人员名单🤣🤣🤣: [h3]XIA SIYUAN STUDIO[/h3] [h2][b]PROUDLY PRESENTS[/b][/h2] [h1][b]-灵泽科技-[/b][/h1] [b]-A Xia SiYuan Production-[/b] 创始人 夏思源 执行制作人 夏思源 编剧&导演&总监制 夏思源 美术监督 夏思源 音效监督 夏思源 TD/主程 夏思源 创意总监 夏思源 首席历史顾问 夏思源 首席UI/UX设计师 夏思源 首席引擎架构师 Tim Sweeney & 夏思源 协同优化总监 Tim Sweeney & 夏思源 首席概念设计师 夏思源 首席场景策划师 夏思源 首席图形工程师 夏思源 首席技术动效师 夏思源 首席技术美术工程师 夏思源 General Studio Direction 夏思源 Chief Architect 夏思源 Global Shipping Coordination 夏思源 Production Supervisor 夏思源 Mocap Lead 夏思源 QA组长 夏思源 产品经理 夏思源 社区经理 夏思源 全球发行总监 Raffaele Galante & 夏思源 [b]-特别鸣谢-[/b] 传奇的殿堂级明星制作人夏思源先生 [b]-POWERED BY-[/b] LEEZEE TECH Unreal Engine (Xia Siyuan Customized Edition) 本作品由灵泽科技自研引擎 虚幻5.1.1(夏思源懒人定制版)提供技术支持 [b]夏 思 源 荣 誉 呈 献[/b] [b]-A Xia SiYuan Game-[/b] [h3][b]-IN LOVING MEMORY OF-[/b][/h3] — — — | 夏 思 源 | — — — ©2019-2026 @魂小鬼自恋狂の一生
优点只有2个,缺点是真的多,不是不能退款了我真的不想玩。剧情其实还不错,人物都刻画的比较好,但是boss交互是真的垃圾中的垃圾,地图设计也是垃圾,我都过图了你才能开捷径,开给鬼过?真武山有些陷阱初见必死真的是脑tan设定,路还远。人物等级提升太小,伤害提升不大,重点批评服装,全是垃圾,只有针对性提高,要想高防御只能针对换装,每次都要换,没有综合提升大的。我快80了能被真武山一个鸟人小怪满血秒的,就离谱。打小怪也慢,只能用强制硬直的技能复读不然也是各打各的,我伤害反正没小怪高。魂游最重要的三点,第一剧情你过关了,但是其实很多人不关心剧情,我一个忠实老魂游玩家我对剧情没啥兴趣,第二收集要素,你也是基本为负数,收集了没啥用,对角色没啥提升,武器升10了,伤害还是一坨屎,防御装,配饰这些也没什么提升。第三也是最重要的一点,你的boss战毫无一点乐趣,一点交互感没有,全是各打各的,角色伤害差很多,boss随便一套秒角色。所有boss全是疯狗,霸体怪,贪不了伤害,也不能反制,很多怪能连续出10多个招的,就离谱。有一说一虽然全是疯狗但是没一个boss有难度,我27小时左右全boss通关,大多数地图都探索了,一个有记忆的boss都没有,我全程几乎没用瞬息斩!人型怪无敌简单,稳点就全程闪避,等他疯狗表演完背身重击,背刺。大型怪也是一样,等他疯狗完打一套,不断重复。一开始我都是单神火打所有怪,是真慢,后面大型boss用离为火技能快很多,反正套路都一个鬼样,等他10连击后放技能。。傻缺游戏,大型怪连击比较少可以各打各的,吃药换血。 总结,不推荐玩,除了剧情全是垃圾!!! 对了,喜欢弹刀,格挡的可以玩玩,应该很爽。长刀类武器有格挡技能,背身重击出招也快。我主要是习惯闪避,个人觉得只狼很无聊很无聊当然也很简单。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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