
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Combate e Level design legais. Gostei da progressão do personagem ser por arvore de habilidade ao invés do padrão de souls. A mecânica de ganhar "mana" ao desviar incentiva um gameplay cadenciado. A performance poderia ser melhor
刚过完第一章,感觉是目前类魂靠前的游戏了!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛逼!
地图设计真的不错
确实是个好游戏 我个人认为夏思源确实是天才 第一次制作质量很高
Insanely beautiful game that ran really smooth. The boss quality on average was absolutely spectacular, with not a single Boss that i would rate below a "C-Tier". Exploration and Leveldesign was good, BUT the rewards for exploration were horrendously bad. 98% random consumables, with new exciting Weapons being wishful thinking. Overall easily an 8/10 Game, with lots of potential to be better
[i]I'm sure you're looking for a review of the game instead of (valid) complaints about a certain patch, so here it is.[/i] [hr][/hr] [b]The Good:[/b] -The levelling system is nice and fresh, levelling a perk tree with branches for each weapon type and another for everything else. Respecs are free, allowing you to try out different builds. -You level a class, not a weapon. This allows you to give every weapon a shot to match your playstyle. No more maxxing a weapon just to regret it later. -Stability. The game runs well at high graphics, and I've only encountered one bug so far (visual one that fixed after a game restart). -Story and visuals. The story is engaging, following both yours and multiple others' stories across the game. Visually, the game is also pleasing, with multiple regions all with their distinct charm. In terms of outfits, there's a wide range of different styles and "coverages". The outfits also play a purpose, with different levels of protection against different types of physical/magic damage. [hr][/hr] [b]The Bad (some may call points 2/4 a positive, but this is my opinion):[/b] -Again, you can read all the other reviews for the details on the patch issue, but it is worth noting. -The bosses. The bosses in this game are almost all "attack spam with 0 down time unless if you use the build we want you to" bosses, meaning you can either find an unintended cheese to beat them (e.g. Baron's video), or use the intended cheese, which is longsword + blade counter. While other weapons can be viable with a lot of struggle (and are fun to use outside of bossing), the devs clearly designed the boss fights around using parry + punish, after which most (humanoid) bosses are trivialised. -Continuing the point above, a lot of the humanoid bosses feel the same. Sure they may look different and wield different elements, but they almost all have the same "traverse the whole arena then spam attacks for 30 seconds, mixing in a bit of ranged for fun" formula. -The DS2 BS. Always be on your guard wherever you are, because the devs definitely took inspiration from DS2 for their enemy placement, meaning if you're not on high alert, you're going to constantly be dying to enemies pushing you into the void or 1-shotting you with a grab attack from a dark corner. [hr][/hr] Overall enjoyable, but it would be nice to have some more variety in the bosses. At least respeccing is free, so you can swap to a longsword build for the boss fights then go back to a more fun build (like spear or axe) afterwards.
666
This was an amazing game. Beautiful music, really cool bosses, fun unique combat, and a good amount of difficulty without it being or feeling impossible. As a souls veteran who has 100% just about all of them I would highly recommend this game!
这是我玩过的最好玩的魂类游戏了,再加上女主的颜值,真是爱不释手,越玩越好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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