
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: I really wanted to like this game, but the longer I played, the more annoyed I got. No wonder the company that made this game went out of business. The NPC quest design is probably the worst part. You can permanently fail or lock yourself out of important questlines just by progressing the story at the “wrong” time, and the game gives you basically no warning. No proper quest log, no clear cutoff points, nothing. An NPC can just disappear because you killed a boss or entered a new area, and suddenly that entire quest is gone for the rest of the playthrough. I basically got locked out of the good endings and endgame bosses along that route because I wasn't religiously following a guide. Sue me. The bosses are also a huge letdown. Many of them are humans, and the ones that aren't are far too easy and mechanically pretty basic. Once you figure out their main attack pattern, they fall apart. Big animations and flashy effects do not mean much when the actual fight has no tension. One of the "higher difficulty" fights in the game according to my online searches, Commander Honglan, isn't particularly difficult compared to what you can see in other soulslikes. An easy soulslike is hollow. Also, normal enemies and random traps are often more dangerous than the bosses. The game loves hiding enemies around corners, behind doors, above you or just outside the camera. After a while, it stops feeling clever and starts feeling cheap. You die not because you couldn't read enemy patterns well enough, but because the game decided to hide yet another enemy behind a wall. The game also has very little identity of its own. It copies so much from other soulslikes: the vague NPC dialogue, missable quests, corpse runs, shortcuts, grotesque bosses and cryptic story. The setting is interesting, but the game does not do enough with it. Most of the time, it feels like a collection of ideas taken from better games. There are some nice environments and some fun moments in the 15 hours that I played, but they are buried under bad quest design, forgettable bosses, cheap ambushes, repetitive enemies and unnecessary frustration. Not recommended unless you are happy to strictly follow a guide from beginning to end.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩
goty
Jogo muito lindo, combate super divertido e os Boss são todos bem feitos e interessantes, apesar de ser muito fácil derrota-los comparado com outros soulslike. Espero que a dificuldade aumente, mas é um bom jogo no geral!
又香又臭,卡关了被迫休息
说书人放那干嘛,我再回去码头上一个人都没有了😭
给你个好评因为想玩2了
首先我是有独立思考不是网上那些 没玩游戏无脑喷的人 一 篝火 我篝火呢 为什么我到新地图没有篝火 是我没找到还是根本没有 二 恶意 满满的恶意 所有魂游的恶意这游戏都有 而且非常多到处都是 恶心 三 僵直 为什么我一个比你二弟还大的技能 丢到小兵身上僵直机会没有 打boos更别说一点僵直没有 你告诉我我怎么发挥法术的优势 老子没吃过苦的法爷来你这里被迫提刀干 王朝威是人能想出来的吗
优秀
很不错的游戏,创意不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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Related
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|---|---|---|---|---|
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| $42.8M | 43.3K | 91% | $39.99 | |
| $44.7M | 55.7K | 91% | $49.99 |