
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错的游戏
是个好游戏,就是魂的糟粕学了不少。
魂游该有的东西这款游戏基本都有,恶意挺大的,很好玩。不过建议做下个游戏的时候可以考虑一下优化,有的地方对低端显卡不太友好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的
ソウルライクというジャンルが飽和気味な今、ここまで「本家から何を拝借して、どう自分のゲームに落とし込むか」が上手いなと思った作品は“ Lies of P ”と“ AI LIMIT 無限機兵”以来かも。 特に良かったのがアクションの手触りでジャスト回避を軸にした戦闘はレスポンスが良く、武器ごとのアクションや法術、スキルを組み合わせていくビルドの自由度も高い。序盤こそ「いつものソウルライクかな」と思ったものの、システムを理解するほどウツロノハネ独自の気持ちよさが出てくる。 マップ構成や篝火的なシステム、敵配置などはかなり本家ソウルシリーズの影響を感じる一方、単なるコピーで終わらず、自分たちなりに咀嚼して再構築しているのも好印象。「ソウルライクのお約束」を理解した上で作ってる感じが強い。 そして何より主人公・無常がとにかく美人。防具の種類も豊富で見た目もしっかり変わるので、新しい装備を拾う楽しさが最後まで続いた。 惜しかった点としてはストーリー。明末という時代背景に羽化病や赤汞、僰人など独自の設定を絡めた世界観自体は面白いんだけど、固有名詞と独特な言い回しが多く、説明も断片的なので話がかなり頭に入りづらい。終盤になると少しずつ繋がってくるものの、「今なんの話してるんだ?」となる場面は結構あった。 粗削りな部分はあるけど、ソウルライクとして肝心の「探索して、死んで、覚えて、強敵を倒す」という部分はかなり出来が良く、本家の影響を隠そうともせず、それでいてちゃんと自分の味を出した良作ソウルライクだった。 発売直後は最適化不足なのでレビューは散々だったようだけど度重なるアプデを経て間違いなくオススメできるまでのクオリティになったと思う!
Пока всё хорошо, потом мб поменяю мнение
[h1]《明末:渊虚之羽》评测——7.5/10,劝君莫将此作轻,陋处虽多亦有情。 流言蜚语由它去,更期新篇再登瀛 [/h1](第一次用steam 的格式设置) 一部令人心情复杂的作品,也承载着工作室的野心与稚嫩。平心而论,我会给它打7.5分——它是一部好游戏,但远没有好到令人折服的程度。 [h2] 游戏的优点足够鲜明:[/h2] [h3]叙事与世界观[/h3]。 中国古蜀文明三星堆、金沙等真实历史遗址与克苏鲁式概念恐怖进行了有机融合。对于熟悉中国历史与巴蜀文化的玩家而言,这种“熟悉中透着诡异”的氛围营造,具有极强的沉浸感。 [h3]地域特色的配音[/h3]。 必须重点表扬游戏的方言配音设计,大胆引入四川方言为四川籍角色配音,这一设计在国产游戏中实属罕见。当玩家穿行于巴蜀的残垣断壁之间,耳畔响起的是带有浓厚地域色彩的乡音,这种代入感是普通话配音无法提供的。 [h3]美术设计的亮点[/h3]。 尽管整体美术水平参差不齐,但部分场景确实值得称道。唐王行宫是其中最具代表性的例子。 [h3]机制创新。[/h3] 在魂类游戏框架下做出了一些有益的改良,其中最值得肯定的是任务显示机制。玩家可以通过“神龛-羽渡”界面查看各地图是否有NPC头像出现,以此判断支线任务是否可推进。减小了玩家的记忆负担,间距减负和引导的功能。 [h3]性感的女主[/h3]。这个不多讲,玩游戏就好,懂的都懂。 [h2]缺点:[/h2] [h3] 游戏的恶意非常大且刻意。[/h3] 这是《明末》最令人难以容忍的问题。纵观三十小时的一周目流程,几乎全程都在被这种“为恶意而恶意”的设计所折磨。每一个拐角背后都蹲着阴人的大硬直怪,几乎每张地图都塞满了陷阱,再配上堪比病村plus版的毒池区域。制作组似乎认为“让玩家受苦”就等于“给予玩家挑战性”,却完全忽略了“受苦”与“有趣”之间的本质区别。 当你在游戏开头看到“夏思源作品”几个字时,这种被刻意刁难的预感便会油然而生。有玩家将其戏称为“夏崎英高童年故事精选集”,可谓一针见血。过犹不及的恶意堆砌,不仅没有带来挑战的乐趣,反而让探索变成了一种纯粹的忍耐。制作者似乎热衷于这样折磨玩家(并觉得这样能给予玩家挑战性),以至于我不得不怀疑制作者是不是有赛博露阴癖,我在 游戏流程途中曾无数次想过应该把开头的”夏思源作品“换成”我是傻逼夏思源“。 [h3] 地图设计。[/h3] 千篇一律的迷宫,毫无记忆点的回环。《明末》的地图设计堪称其最大的结构性败笔。岔路接岔路、高低差接高低差的嵌套结构无处不在,制作组近乎疯狂地滥用岔路来制造所谓的“回环结构”。然而,由于场景辨识度极低、建筑素材大量复用,玩家在探索过程中极易“大脑过载”,完全丧失方向感。捷径的设计同样令人困惑大量捷径毫无实际效用,开了捷径之后跑图时间从一分钟缩短到五十秒,这种“聊胜于无”的设计让人哭笑不得。反观黑魂,即便多年过去我依旧对黑魂一的地图有印象,知道该往哪走,明末的地图我可能第二天就忘了,即便能记住也是因为多次的重复跑图(这也是个毛病但不细讲了),原本我怀疑网上对于第四,五章节的评价,知道我真的游玩过之后才发现,确实是屎。 [h3] 失衡的节奏,滥竽充数的Boss设计。[/h3] 游戏的内容分布极不合理。有的章节仅有一两个Boss,有的章节则如同Boss连战一般一个接一个。第四、五章节明显呈现出仓促感——不知是开发工期所迫还是刻意为之,这两章的内容密度与质量与前几章形成了鲜明落差。玩家往往还没做好准备就被推入Boss战,而部分Boss的设计明显存在滥竽充数之嫌。理解制作组在体量上的困难,但玩家期待的是更优质、更用心的设计。这一点上,进步空间依然广阔。 [h3] 优化问题。[/h3] 发售初期暴露出严重的性能优化问题,Steam好评率一度跌至20%以下。尽管后续更新有所改善,但优化问题至今仍未彻底解决。对于一款定价不低的3A级作品而言,这是不应被容忍的硬伤。 [h3] 制作上的稚嫩。[/h3] 学会了制造难题,没学会提供解法。这是上述所有问题的根源。制作团队掌握了魂类游戏的“形”,他们知道在拐角放阴人的怪,知道用毒池和陷阱折磨玩家,知道用复杂的岔路制造迷惑,却没有理解这些设计背后“为何而存在”的精神内核。宫崎英高的“恶意”从来不是目的,而是服务于探索乐趣、挑战成就感与叙事氛围的手段。制作团队则如同“一只飞蛾飞进了屋子里,知道要飞出去但只会一味地撞玻璃”,他们学会了给玩家制造难题,却没有学会如何让玩家在解决难题的过程中获得真正的快感。 心里话:[b]写下这些批评,并非意在贬低《明末》。恰恰相反,正因为它展现出了足够的诚意与潜力,才让人对其缺陷感到如此痛心。但对于真正热爱这款游戏的玩家而言,我们更希望看到的是一个更好的《明末》。 本来以为游戏就到此结束了,没想到在购入游戏后不久便传来了续作的消息,依旧由夏思源操刀。至少续作应当能够保持本作的优点,这样也不枉费我花费的一份游戏钱。对于黑子和云子来说,这样一份钱他们绝对不会花在一部单机作品上,至少对于本作来说是这样的。刷刷dy或者B站,或者看了某条视频就能对游戏妄加评判的人,还是希望你好好工作,此生不要碰游戏来得好。 我从小玩单机游戏长大,国内的网游亦有所涉猎。我由衷希望看到更多像《明末》这样的国产游戏出现。即便它浑身是刺、缺点鲜明,我依然愿意游玩它的二周目乃至三周目、四周目。只愿续作能真正吸纳教训,交出一份让玩家无需“咬牙切齿”也能心满意足游玩下去的答卷。[/b]
客观来说是一款不错的游戏,但是主观上我讨厌真武观这个地图,还有这个虚幻引擎也是傻福,偶尔ue报错搞得我很难受
I was on the fence until the last area. It was terrible. The level design in this game is a maze of interconnected paths that all look the same and tangle together in a mess. There are always four or five directions to go and you are always lost. The last area is the worst. Presumably they thought to replicate the DS1 experince but it was a huge miss. Also, if you don't complete a long sequence of npc quests then you'll get the bad ending which is really bad.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 881.5K | 96% | $59.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.3M | 6.8K | 85% | $27.99 | |
| $672.5K | 4.1K | 68% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $43.8M | 100.5K | 90% | $19.99 | |
| $44.3M | 57.1K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $44.6M | 79.5K | 85% | $24.99 | |
| $44.7M | 55.6K | 91% | $49.99 |