
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
broken hitbox and physics
夏:嘻嘻, 我一定要活下去 (A卡画面糊记得把锐化拉到最低)
额
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不错。
棒
被舆论裹挟死的好游戏
(先重点强调一下:这是个类魂游戏!!!他很难,谨慎考虑 对了对了,其实我是个预购豪华版的玩家,去年因为感觉太难了就不玩了,今年重新下回来通关。) 刚刚玩通关了,达成了命里无时结局。虽然之前主动或被动的了解大致结局,但通关后还是后劲很大——打破轮回,走向真实之境。 首先这个游戏的地图设计和美术很顶啊。 几乎每一章都是有以一个地点为中心,构建起四通八达的路——就比如第一章的蜀王祠,你能打通各种近路到戏台、到罗家大院、到后山、到丹青苑,到竹林,甚至直接到普元寺。我没玩过什么类魂,黑喉不算类魂的话,这个就是唯一我玩过的类魂吧,所以我觉得这个这个设计很体现制作人的思考。当然,这个代价就是玩家要反复去探索岔路,加上主角特别脆的特点,在探岔路时对小怪,精英怪要严阵以待和做好资源管理。甚至有时候想着不打他们,赶紧跑掉。 还有就是地图设计上有着一些陷阱,比如滚动的巨石,地雷,突然冲出来的小怪,发射飞刺,还有地刺。其实大部分陷阱你是可以提前发现的,能躲得了,甚至能反过来利用陷阱去打小怪。当然我用陷阱的情况也不算多,但是用上陷阱他又发挥作用时确实会感觉这是个有意思的点。不过虽然是说能提前发现,但你着急赶路的时候,不小心触发陷阱还是会愤怒且难受。 所以地图设计很能看出制作的巧思,我挺欣赏这种设计的,但说实话玩的时候,探图我感觉也是很累的。 至于美术我感觉很不错,每个地区风景各有特色,从佛源镇,到云顶城,再到真武观,还有鸟人居所等等,很不错、很好看。主角无常也是深得我心啊,我感觉给无常搭衣服穿是我在这游戏中的乐趣之一啊,虽然主要看瑟瑟的衣服,毕竟欣赏美景会分泌多巴胺嘛。 剧情方面我觉得没什么问题,它本质上是一个以克苏鲁为背景,讲述破除执念,打破轮回的故事,无常一路遇到的各种boss,几乎都因执念而生,为执念所困。决定无常结局的,说到底也是他如何面对自己执念,如真似梦,终不为真啊。还有就是最后要打boss那里,主题曲一出,真的很震撼,那个场景,鸡皮疙蛋都有了。最后——真龙之血牛逼! 剧情选择什么的,看人吧——想自主探索的,就先不看攻略;担心最后坏结局的话,那还是要看攻略的咯。 至于boss设计嘛,挺难的我感觉,就你非要说肯定打不过去那不至于,但我要打很多次,不断的试错不断的改正,如果你很有挑战的心态,那当然没问题;但我会玩得很累,想着我玩游戏又不是游戏玩我,第三章在鸟人沼泽打鸟人就风灵月影启动了哈哈哈哈,毕竟玩游戏肯定要自己开心嘛! 最后的最后,我玩过了这款游戏,从我自己作为玩通关的玩家出发——我觉得这是个好游戏!所以我推荐!
总体来说挺有意思的
♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ and tedious navigation, backtracking and achievments. no Map, no Minimap no nothing. too many missable things only fun thing is the combat
评价一下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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