
Hunt the corrupted Guardians and purge a dying world in Wrath: Aeon of Ruin VR, a brutal old-school FPS built in the legendary Quake engine and reimagined for virtual reality. With dual-wielding combat, physical reloading, and deadly artifacts at your command, the darkness doesn’t stand a chance.
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About
The Old World is rotting. Its Guardians have fallen. The corruption spreads.
You are the Outlander, pulled from the Ageless Sea and bound to a grim purpose by the Shepherd of Wayward Souls. Enter ancient ruins and dead forests. Tear through swarms that hunt in packs. Keep moving, keep firing, keep cutting, or the gloom takes you.
Brutal Edition is WRATH rebuilt and enhanced for VR, driven by a simple philosophy: deliver a more visceral experience. Expect enhanced dynamic movement, over-the-top combat, ramped-up bullet effects, and a helluva lot of blood. This edition also restores and refines the experience with wide-ranging improvements to combat feel, audio, effects, and overall polish. It’s the definitive way to play Wrath and you’re going to make a damn big mess doing it!
WRATH: Aeon of Ruin VR - Brutal Edition is built for speed and pressure. It is circle-strafing panic, close-range brutality, and constant decision-making. Which hand is clearing space? Which hand is landing the shot? When to slide, when to dash, when to throw an artifact and take the opening it creates.
Dual-wielding at the core: Bring two weapons into the fight and run the battlefield your way.
Physical reloads and handling: Reload with a quick flick of the wrist and stay sharp when the pressure spikes.
Two-handed control rewards: Stabilize your weapon for better control, tighter spread, and access to alt-fire where available.
Blade dash, rebuilt for VR: Charge and launch with your blade for fast repositioning and advanced movement.
High-velocity slide: Keep momentum through tight spaces and turn movement into a weapon.
Physical artifacts with unique interactions: Select an artifact and use it like an object, not a button prompt.
Throw, break, deploy: Bring dark tools into the fight and use them under fire.
Non-linear levels stuffed with hidden routes: Explore crypts, sunken ruins, corrupted temples, and cursed wilds.
Old-school structure, modern VR flow: Big spaces, brutal fights, constant tension.
In-Run Difficulty options: Tune damage values on the fly without stripping the world bare.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
unity Bug. Spiel startet in vr nicht. in den steam vr einstellungen unter entwickler die option "Steam vr als open xr laufzeitumgebung festlegen' und spiel neu starten. Ist Doom pixel in vr.
A Neo-classical shooter made better in VR! Note: I played longer than the time played tracker report because I was offline for some of it and discovered that time was not counted. But I played a total of 2.5 hours as of this review. If you enjoy classics like Doom or Wolfenstein, then you will appreciate everything WRATH (which is a modern homage to those classics) has to offer (lots of monsters, lots of guns to shoot said monsters with). But if you’re looking for a deep story or non-violent game then move along. As a flagship title with Team Beef, this passion project has run the gauntlet and emerged battered to violent perfection. The controls were redeveloped for VR, accessing weapons and items is simple and intuitive. Combat is challenging but satisfying and requires a lot of movement as enemies will approach you in every direction. Be prepared to block or dodge projectiles or your armor and health will dissolve into bloody swiss cheese in moments. The quick save feature is convenient and appreciated for those wanting to run and gun. This developer has put significant time into this title and it shows. Well worth your time and money. Grab your favorite weapon or weapons and pour it on!
good
爽!
Big fan of the original game, dreamed of playing it in VR and we finally got it. This version's pretty interesting, as it seems to be a fixed up and polished version of the Unity release for consoles. That means the physics and enemy AI are fairly different compared to the Darkplaces version - off rip you can't bunny hop anymore, and enemies seem to need to get closer to you to aggro than on the PC version. It's not necessarily worse - just has a different flow to it. All the weapons have seen some balance tweaks, on top of the ability to dual wield pretty much whatever you want at the cost of no altfires while dual wielding. You'll find weaker weapons like the revolver to remain lethal up to the end, and other weapons feel more consistent, like the SSG being able to oneshot weaker enemies more reliably. The ability to execute a blade dash at any time with the grip buttons helps keep the flow of blitzing through problem enemies and repositioning at the same time, and coupled with a slow-mo you get to pull off some pretty badass sequences. Some voiceover was added for the Shephard too, which was an unexpected, but welcome surprise. There's also a guide feature, being a new artifact that briefly shows you the path forward in any particular level. A godsend for some of the more labyrinthine spaces in the game. The tightened up arsenal does a lot for the combat flow, though some new issues that weren't present in the PC version are around - in particular, I noticed flying enemies have a tendency to clip through walls, and enemies seem to be able to attack pretty much frame one of them spawning in, which can lead to some cheap deaths in enclosed areas. Overall, everything that was great about Wrath is just as great here, enhanced by VR letting you get a real sense of scale from the beautiful worlds and environments. Some of the negatives are here, too - while the atmospheric soundtrack is great, it gets a bit samey without any action tracks, save for one later in the game. While I've never had a problem with the level length it is worth mentioning this is a game where you'll have to take breaks halfway through a given map. Overall, if you like shooters, gothic fantasy, and VR, it doesn't get much better than this.
this is a pretty crazy game i cant lie! i am not usually a huge run and gun fan but this game makes it hard not to be! obviously some small bugs here and there but they arent anything huge, JUST REMEMBER TO USE YOUR SAFEPOINT RUNE lmao XD i cant even count the number of times i did and it got me bad for it haha but really its got great gunplay, melee is good, and the levels are pretty intense! even on easy mode you are bound to get a bit of a challenge!
kinda upset steam vr dosnt have an option for quest 3 controllers in the options, making it hard to configure to this game.....fml
Very Good Game like the good, old DOOM, the VR mechanics are excellent implemented. Ein sehr tolles Spiel. Es erinnert mich stark an das gute, alte DOOM in VR. Die VR Mechaniken sind ausgezeichnet in das Spiel integriert.
Fantastic. Playing an oldschool boomer shooter in VR is difficult, but the way they have ported the flatscreen experience to VR is incredible. Dual-wielding is fun, but comes with tradeoffs that make wielding a single gun the right choice in plenty of circumstances. Blazing around with the blades is thrilling. A fantastic arsenal but the pistol and double-barreled shotgun feel so damn good that you can get plenty of mileage just out of them. Complex and dense levels that reward exploration and attentiveness. The pacing is I N C R E D I B L E - constantly balanced on the knife edge of pure badassery and sheer pulse-pounding panic. Tons of content, I'm 9 hours in right now and think I'm just barely halfway through the game. I can totally see myself playing again just for fun and to try a little harder to find secrets (though I'll never find them all on my own). The art style is just perfect, wonderful views and great chunky models. I can't say enough about how great this is. Run - don't walk - to playing Wrath.
A must have for doom fans! A brutal high octane game that has a hint of doom vibes with a whole arsenal of weapons to wreck havoc! Visually it’s okay with the environments pretty expansive but generically look the same with some are very unique. Like the graveyard. It’s a learning curve having to use the joystick to switch weapons. It also gets in the way as you can easily press down on the joy sticks while running from enemies and you either open up the inventory with the left joystick or activate the slow motion with the right. It also is confusing when there’s doors to unlock but there’s no visual instruction on what to do which is pressing x. This made me think I was missing something and kept restarting till finally I just pressed x on a whim. Calling this experience Vr is very minimal as you don’t grab or interact by hands. Just by buttons. Your hands of course is just for combat. The blade dash is great for its versatile use for both combat and navigating around the huge maps.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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