
So.... got what it takes to be a X Slayer?!?... 7 weapons, blood and gore, twisted music by Seepage & Psyko Syndikate, and maps where you can blow up everything. its awesome. started making it in 1998 in high school with my friend and now im 37, so i have life experience now.
Modeled estimate, not a reported figure. How we estimate →
Media
About
..
welcome to.... THE STEEL SEWER. The biggest motherflippin secret base in the galaxy.





Why? Because the Psyko Sindikate are freakin sick evil turds and are using the Hackblood (yes... they are stealing our powers... idiots) to bring evil enemies to life & take over the world and enslaven humanity.
WE. ARE. X SLAYERS.
We study the secrets of the Hackblood and it pulses through our veins.
We lie in wait, biting our time for the right moment to strike the Psykos.... while blasting original music by Seepage & Psyko Syndicate





Weather by
S-Blade,
Double Pistols,
Glass Blaster,
Explosive Sludge Launcher,
X100 Rapid Mutilator,
Triple Helix Missile Launcher,
or Hackblood Power




,
we will hunt them down and get them wherever they hide.... they can hide anywhere like...
my room
the sewer
the playground
the dollar$haver store
the laundrymat
professor pizza
inside a computer
at the south boise july 4th fair
and more...
back in 1998 me and my friend Chase were making this game... and guess what... Chase found it again. he burnt it onto a CD-ROM and now we're going to finish it and put it on-line. i got out of computers in the mean time because I had to get a real job at a Dollar$aver (I even have a kid... how did htat happen BWL!!!?) so i forgot how to program but Chase is going to do it, he went to college for it. i still have my notebook with all of the designs and guess what.... its still flipping incredable. get ready for the greatest game in the world......
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played up to the final boss not knowing I had a run button, and didn't even learn this game was a spinoff to another game until months after having played it. All that is to say, this game is quality enough to stand on its own two feet, and then some. It's Fun and hilarious the whole way through! I would wholeheartedly recommend!
IF - You were a 90s teen - You like build engine games - Isn't expecting any modern gameplay You will enjoy this game for what it is, a spin-off from Hipnospace Outlaw, a power fantasy of a middle class teenager trying to cope with his ♥♥♥♥♥♥ life in a small town back then. I was getting bored at around the third level but the levels kept getting better as the game went on.
Type of ♥♥♥♥ jimmy was playing in gta 5
From a guy who saw the Matrix once and played too many Duke Nukem. It is perfect! [quote]Follow us for more stupidly fun [url=https://store.steampowered.com/curator/45205361-Boom-Boom-Bros/] Massacre![/url] [/quote]
Un boomer shooter noventero con inspiracion al Duke Nukem. Si, se nota que es bien casero, me imagino al tipo a finales de los 90 llegando de la secundaria y prendiendo la PC para jugar a los clasicos FPS como el Duke Nukem, Doom y demas, y que en algun momento diga "hey, puedo hacer mi videojuego" y 23 años despues (?) aca esta el resultado. Es corto, no tiene mucha variedad de armas o enemigos, pero si bastante adrenalina. Recomendado si eres fan de los boomer shooter. Nota: 8/10, el personaje es una mezcla de Eminem con Duke Nukem sin lentes de sol.
If u don't like this game, YOUR A TERD
ZANE IS SO FRIKING COOL I WANT TO BE JUST LIKE HIM WHEN I GROW UP
The best thing you can say about this game is that it's appropriate. For the era, for nostalgia, for boomer shooter fans. It positions you in the middle of a reference-laden collage and only breaks kayfabe if you want it to (secret areas where the fourth wall is broken). But the subtext and context unfortunately imply different. As someone obsessed with authenticity, not going full sincerity is a missed opportunity. The game hangs suspended in a very contemporary gaze: the player is always aware of the fact that it's loving satire. As opposed to say Duke Nukem or Shadow Warrior, the satire isn't of a separate cultural phenomenon in media, but of the very genre and gameplay mechanics of millennial shooters and their associated cultural ambience themselves. In boomer shooters of ages past, the attempts were real, despite satires of the goofy 80s or heroic movies. The debt this game owes to postmodern cultural discourse is evidenced by this self-reflexivity, where the author is aware of himself and plays with the tension provided by the necessity for suspension of disbelief. But for the medium to tell its story, that suspense *needs* to be broken: because it's only through recognition of these self-reflexive tropes that the game's narrative and aesthetic payloads can be consumed. Not everything is as good as it gets. The glass shart shotgun doesn't feel powerful. A powerful, viscerally rewarding shotgun is what makes boomer shooters feel right. Some arenas copy set pieces from other classics (the train from Blood) but don't provide the player with an appropriate arsenal to clear them with, missing the point. Many things are good. The map design includes shops, suburbs, apartment blocks, parking lots that resonate with a generation. Then there's the discombobulation, where the ground is littered with holes to nowhere, apartment layouts don't make any sense and are phasing through dimensions, etc. Narratively this works: the game both reminds you of something from memories past, but signals to you that your memory is flawed, that some things and areas were beyond your comprehension at the time, that you are in a facsimile that carries sensory and emotional baggage. The player at one point gets transported to a literal dimension of their imagination. Playing a level of a game that they made or wanted to make, themselves, as a mod. We see more playfulness here. Recursivity and nestedness (a game within a game), irony (within a memory of a game), memory and sentiment (unfinished, unachieved ideals and perhaps regrets), all hallmarks of a particular self-reflexive literary style that helps focus the game's ludo-narrative consonance. I don't know if the developers knew what they were doing, and I mean that in a good way. There's more depth here than a mere ironic throwback. But one has to be ready for that depth, as in, you need to have a tolerance for the constant switching between familiarity and sincerity. The surface level story is presented by its retro aesthetic, weapons, gameplay mechanics. But the 'point' of the game only comes across when the surface tension is broken by 'haha' and 'a-ha' moments. This friction can cause a bit of cognitive dissonance if it isn't exactly what you're looking for. And I guess most people *are* looking for irony and humor. It's our main discursive register. Personally, I want more than that. I want sincerity. Slayers X manages to provide more through its gameplay mechanics. It can sometimes be quite satisfying to play. The level design, when taken at face value, is fun. Though I'm still unsure whether the gunplay, movement, set pieces and so on are 'tight' enough to meet that desire. It feels adequate, as I said. As a complete work of art, it's more than that. But as a game, it's adequate.
this game sucks i love it
An intentionally crappy retro shooter that is well made enough to still be fun to play. The game is made as if a teenager from the 90s designed it and it oozes this cringe. I believe it's based on some in-game 'lore' from Hypnospace Outlaw. Graphics-wise the game closely approximates a Build engine game, although the sprites and cutscenes are (presumably intentionally) worse than those. As stated before it's all made as if an edgelord teen from the 90s made it and this aesthetic permeates everything from the sprites to the level design. The audio is very sparse, there are a few one-liners and some sound effects but very little. They're all fine, although the one-liners get repetitive quickly and some better music tracks would've been appreciated. Like all retro shooters, the gameplay is really the important thing and it's.. well, fine. It plays like a poorly-ish made Build game and that is a tried and true formula. The mostly uninteresting enemies and lack of variety of said enemies let it down a bit. It does feature some fun weapons and other gimmicks which along with the basic gunplay make it fun to play. There are some annoying platforming sections unfortunately, but not so many that it ruins the game. All in all, it's a fun short romp that hearkens back to the glorious days of 2.5D shooters and 90s early 2000s culture that has since become very cringey. I do feel like the base price is a tad too high for what it offers though. But in the end, would I recommend it? Yes, with the caveat that you understand that it is a sort of intentionally bad joke product and you love retro shooters.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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