
An unsettling rogue-lite survival horror adventure. Iconic levels reshape around you. Classic and original entities lurk as greater beings bid for your favor. Collect relics and strange items. Grow stronger. Survive, escape, or claim more uncertain fates. Fall in. Get lost. Go beyond The Backrooms.
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About
TRANSLIMINAL is a first-person survival horror adventure set in and beyond the Backrooms.
Explore shifting liminal environments that change around you as you move through them. Paths re-form, rooms reconfigure, and each descent can lead through different spaces, dangers, and discoveries.
Search containers, hidden spaces, and forgotten corners for supplies, collectibles, batteries, tapes, crafting materials, and tools. Manage your resources, monitor your condition, improve your odds of survival, and decide how far to push forward.
Survive environmental hazards and encounters with both familiar Backrooms threats and original entities unique to Transliminal. Learn how dangers behave, adapt to unfamiliar spaces, and endure a world that grows stranger and more hostile the deeper you go.
Tailor the experience to your preferences with extensive gameplay, HUD, visual, survival, and entity settings. Use multiple save files to experiment with different approaches and shape the kind of experience you want.
Your journey through Transliminal can lead to different outcomes. Explore further, uncover more, and pursue multiple possible endings.
Beneath the VHS presentation is a larger mystery. The spaces are not empty, and they are not passive. They react, they remember, and they may be leading you toward very different outcomes.

The year is 1983.
After a skydiving accident, you awaken with your cheek pressed against a damp beige carpet. The tacky, off-white wallpaper looks yellow on your video camera's view screen.
The fluorescent lights, randomly placed in the drop ceiling above, buzz loudly as they bathe the place in their sickly glow. And what is that smell?
Sounds echo through the endless halls from no clear direction. And it feels as if someone, or something, is watching you.
You aren't sure where you ended up. But it's clear that you won't be safe until you find a way out of this place.

Transliminal's visual language isn't just a retro VHS recording skin. Players will quickly notice that these visual flourishes are indicators of the game character's physical and mental condition.

From the opening scene it's clear that the main player character has his own issues to work out. But as you explore the various levels, you may find the threads that weave together several tales that came before you.

The concept of procedural liminal spaces that go on forever is a rich subject matter. And gives the opportunity to explore wildly different environments that don't always follow the rules of physics. Players of Transliminal will traverse many strange structures and vistas over the course of their adventure. What's not immediately apparent is that the levels are also watching you. Reacting and changing depending on your character's condition. While exploring, players will soon find that the environment around them is non-linear and seems to form around them. When tracing back to where they came from, players will find that paths they have traveled are no longer as they were.

Players will come across various interactive containers such as drawers, cabinets, lockers, etc. Loot these to find cassette tapes, flashlight batteries, and more to increase your character's abilities, or uncover clues.

You are not always alone.
Many classic entities of internet lore are brought to life in Transliminal's world. While some previously undiscovered entities also make their debut.
Learn how to avoid or counteract the effects of these entities to prevent them from hampering your progress.

A Big part of Transliminal's design philosophy is that players should be able to play the game how they want.
Which is why game features such as entities or survival mode can be toggled off or on at any time.
The low resolution grain and bad video tracking effects increase immersion and provide a thematic experience. However, they may not be to every player's liking. Which is why all effects can also be disabled in the Settings menu.
Transliminal features a shifting, reactive level design. An engaging narrative, and plenty of scares.
If you are a fan of cerebral horror, and enjoy exploration, then this game is for you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can’t get over how good this game actually is, especially now with the various recent updates. This game and The Classrooms are the 2 best backrooms games that have ever been made, and I’ve played a ton. In Transliminal, you are literally lost in the backrooms, trying to survive off of the loot you find, you gotta eat, you gotta rest, you gotta keep your sanity (unless you dont want to, you can turn off survival mode). This is a very long, very replayable game, and the more time you spend on it, the more amenities, tools, and comforts you get. But you never forget where you are…
I haven’t played many Backrooms games, and the ones I did try were usually built around almost linear levels, focusing more on atmosphere than on players' actions. But I’ve always wanted something different, something closer to a survival experience set in a Backrooms‑like universe. Transliminal turned out to be exactly the kind of game I’d been searching for for a long time. What matters most is that this isn’t just another low‑effort project trying to cash in on a popular theme. On the contrary, while playing Transliminal, you can genuinely feel the developer’s passion and dedication. The world is crafted with care, the tension is deliberate, and even the smallest details seem thoughtfully placed. I was pleasantly surprised by the protagonist’s dialogue and reactions as well. He doesn’t feel like a generic placeholder; he behaves like a real person, with believable thoughts and emotions that make the experience more immersive. As for the drawbacks, the game’s system requirements are surprisingly high. High enough that it feels difficult to justify owning an RTX 3000‑series card for a title that visually doesn’t seem to demand that level of hardware. Another small inconvenience is the lack of a proper pause function, which can be frustrating in a survival‑focused experience where you sometimes need a moment to do IRL stuff. Fortunately, when you die, you’re sent back to Level 0 without losing any of your items or progress. It almost feels like an anti‑roguelike approach; instead of punishing you harshly, the game encourages you to keep exploring and experimenting without fear of starting from scratch. With the release of this game, I can’t help but hope that someday someone will take this idea even further, creating a similar experience, but set within the vast megastructure from Blame!.
Absolutely love this game! One of the best backroom games out there, and it's still being worked on! I love the atmosphere, and a big plus to me is that as the player, you aren't constantly being swarmed by enemies. They are there, but it's not a constant fight for survival. I am enjoying the story so far, and I've gotten 2 endings so far. to some, it may seem like a bit of a slog, walking around and finding what you need., but I enjoy that aspect of it. The exploring is fun. I will say, the game does not hold your hand. There are some 'hints', but most of it you're on your own to figure out. The solo dev also has a discord, where they post updates and new content, which is fun to see! All in all, 10/10, cannot wait to see the new updates xox Meow
one of the best backroom games. has a story and collectables. its intresting and one of the better backroom games i have played.
Это просто шедевр. Для меня лучшая игра по бекрумсам. Генерация уровней - огонь, Много уровней. Есть какой никакой сюжет, игру можно пройти, есть разные концовки. Есть побочки. Есть даже крафт, правда я так ничего и не скрафтил, потому что не нашел 2 цвета компонентов. Лучше всего сделан нулевой уровень, остальные победнее. Можно бить ебак молотком, но толку от этого нет, возможно баг. Атмосфера передана прям как надо. Постоянно что то кажется. Постоянно какие то звуки. При этом прям монстров не так чтобы много, но есть. Правду в отзывах писали что скрытый гем, подтверждаю на 100%. автору респект
Probably the most immersive Backrooms game I've ever played. If you just want to disconnect from reality for a little while and explore while also getting a little spooked at times this game is perfect.
Unlike other backrooms games which are tiny fixed levels and "play once" games not worth $5, this one with it's infinitely generated procedural levels and puzzles that can only be solved with the correct items and the games sanity mechanic offers what you'd actually expect from a game in this genre. Multiple different endings, sometimes you can get yourself trapped for several minutes before the maze generates a path, confusing and frustrating at times, well worth exploring.
Probably the perfect Backrooms game currently on Steam. Transliminal is rewarding, and treating it as a boring walking simulator generally means you've barely bothered to scratch the surface. Each level has something to offer and you only get stuck wandering aimlessly if you don't pay attention to the patterns and don't take any risks. There's many secrets to uncover with enough perseverance and it's always hella satisfying when you get to learn some of the entities and the levels behaviors for yourself. I've enjoyed everything about this game from the music to the care which it tells its story with. I am very much looking forward to more content, and honestly, a multiplayer feature would be insane.
This is, in my opinion, one of (if not the) greatest backrooms game available on steam right now. I gave played dozens upon dozens, and only found a handful I really liked. This scratched all the itches, its procedural generation is amazing. For instance, level 0 isn't just endless yellow halls, the generation is so varied. Some rooms can have tiny crawlspaces you can go through to find more, or some can have roofs so low you have to crouch to get to the next area. Every level feels very complete, and the way its generated means crazy effects can happen. I learned that the game will generate things out of your sight, not changing them completely, but just making them different. But sometimes it can also, for instance, lead you down a long hall to find a dead end, go back through the hall to learn your escape has closed, and theirs no way out, just to walk back and find two different paths (an actual random generation event that happened to me and really suprised me). Overall this game is perfect for immersing yourself into the backrooms, and going through a story that feels natural, not forced. You just, find things without really having to go out of your way to find them. I'm in love with this game and you should try it because if you imagine a certain type of backrooms game, one where you can truly get lost in endless liminal expanses that are everchanging, this is that game.
pretty fantastic for an early access game! I do hope for more items you can find to collect or to craft.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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