
The player will play the role of nine JiuTianXuannu, who will fight with many demons, meet and help the innocent in six different and interconnected worlds, and finally go deep into the hinterland of magic city to uncover the truth of the ancient mystery between magic seal city and Xuannu family.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第三十七款通关的类银,不太推荐,高分是因为猫娘和变小猫很可爱的私心(也是我打完的动力) 战斗方面整体手感一般,初始性能强,有二段跳与冲刺,但冲刺需要装备蝇头小盔才能无敌,无碰撞伤害;滞空能力强(参考莉莉),但木桩boss只有一个,还会阶段锁血,所以滞空其实没什么用;数值设计一般,武器升级效果不是很明显;学了空洞下劈但非常鸡肋,攻击方式由于火球耗蓝和回蓝不是一个程度,还有明显后摇,约等于全程平a;部分boss设计很有想法挺不错,但伤害判定碰撞箱疑似有点宽了吧;战斗中可随时更换饰品,所以虽然表面上只有五个饰品槽,实际上加强回血这种使用即生效的和增强伤害之类的可以随时换,还是比较友好的。 跑图方面,跳跳乐打的巨恼火,为难而难,那个攀墙需要往墙上插剑,手感不太行,打完一点成就感没有,只有劫后余生的感觉。存档点少,传送点更少,而且一般类银难的跳跳乐都不太会塞流程上,而是放一些神秘道具之类的吧,这游戏三大噩梦跳跳乐全在必经之路上,禁忌之地,火山和深渊,禁忌之地掉下来以后传回上上个图是人想出来的?主要还有个关键的伤害饰品藏在下面,为了不掉回上上个图根本不敢去拿,虽然后面发现是实地。还有禁忌之地和火山连着那里也放了个隐藏墙,为了拿那个不知道掉下来多少次,火山底部那个火焰跳跳乐,伤害高还有小怪骚扰,主要还回不去!只能拼死凹,以及深渊把那怪物碰撞伤害又给加上了;而且受击伤害间隔很低,加上受击击退,近乎锁死两个饰品格;金币收集麻烦(怪不值钱)前期需要金币的地方较多,但获取金币增多的道具约等于最后才拿到,不过有个金币加法错误的bug可以利用一下(获得的金币自动加一)。 还有些小问题是蓝条显示不明显,拿完增加蓝条道具不知道具体变化;有卡墙bug,暂时没对我造成很大影响,不过看评论区有坏档现象;boss死亡前释放的攻击依然有伤害判定但角色已经不能操控了,导致金币全没了啧。以及还有一个可能是个人电脑配置差的原因,又或者优化不行,打紫盈两个场景都会明显卡顿,如果也有遇到这个问题的朋友降低分辨率可以解决。 2025.9.8再编,我是真的没想到上面提到的问题丝之歌中了不少,除了丝之歌手感更好。奇妙的大脑袋导致的奇妙碰撞箱,符文位很少而且因为模组的关系很难随意搭配,跳跳乐完接boss战,这点设计算正常,但打完boss啥都不给是什么鬼啊,甚至成就也不给,真没成就感,金币也是,收集麻烦,掉刺上还会消失,老实说好玩是好玩,恼火也是真的恼火,丝之歌目前硝烟太浓了,在无人问津的小游戏里发发牢骚算了。
EDIT: the running power you get late game is bound to double tap left/right, and not a button. wtf are you thinking Everything is bad except the music, when there's music. Oh and the art is fine. But everything else.... bad hitboxes, boring clunky movement tech (like the awful wall jump ability where you have to attack the wall to stick to it, but it only works if you're already fully against the wall; it's so bad), horrendously bad platforming starting about 2/3rds of the way through the game. Overly tanky enemies that you just end up skipping past, and some unbelievably tanky bosses (some of the bosses are complete pushovers though). Some clear influences from Hollow Knight, but unfortunately they didn't take the main component of HK: a fun game. Oh yeah and the translation is so bad, it's just embarrassing. I'm pretty sure the average second grader could've translated this better. They even misspell the main characters name EVERY single time in game. (It's supposed to be "Xuannu" according to the store page, which also doesn't look correct, but I digress.... in game it is "Xuannv" every single time)
No lore, no context, no meaning. Pointless, silly, secondary and superficial copy of the Hollow Knight. Hollow Knight bosses, Hollow Knight mechanics, Hollow Knight levels. Problems with sound, problems with image size, a lot of bugs. I would like to praise the background artist, but the game was made without a soul and only for the sake of commerce. If you have played the Hollow Knight, then this game will not surprise or delight you in any way.
I was going to write "above average metroidvania" but this is actually a very good little game. The art direction is top notch, designs are simple yet consistent and nothing feels out of place visually. The character and enemy 2D sprites are hand-drawn and beautifully animated, even though not super high-framerate, all animations are fluid and work really well. The enviroment, backgrounds and particle effects are also pretty and detailed. Gameplay is tight and fairly simple, as far as character movement and actions go, everything works and I had zero problems related to controls, it played perfectly from start to finish using a PS4 pad. The game has a couple of "issues" that might turn some people off, though. The english translation is understandable at best, but the story is simple and even with the bad translation I was able to get what the characters meant to say. But the biggest deal-breaker here would be the difficulty. This is definitely not a casual game, a lot of people might be drawn to it by the cutesy catgirl and then get filtered by a boss fight or plataforming section. Don't get me wrong, some of the boss fights are really well done, but you can only mash your way through it for so long. Some bosses require a lot of patience and precision, you will have to "obey" the patterns and do it right or else you will fail. My biggest gripe with it though was a couple of plataforming sections, which are unnecessarily punishing and borderline unfair, not because of character control, but level design. Fortunately, with the right set of items and upgrades, everything is doable, I was able to get 100% map and items without much suffering. Another thing that might piss off some players is the fact that some essential items are hidden a little too well, but then again, only the dedicated players will find victory here. I think it's kinda unfair that this game currently has a "mixed" review score, seeing that a lot of effort was obviously put into it. Game journalists need to stay out, there's no easy mode. If you're a hardcore gamer who's not afraid of a challenge, this will be a breeze. But if you just want to relax and look at cute catgirls, you will have a bad time.
不好玩
有致命bug,快跑!手感不仅差还一堆问题,过图卡到墙外去了,以为最差不过在存档点重生,结果是即时存档,就坏档了,666。买的激活码退不了,当喂狗了。
仿空洞的国产银河城,质量尚可,没到褒贬不一的地步。 主要问题是部分跳跳乐BOSS战设计失衡,动作枯燥单一,其他方面中规中矩。 史低四块三的话还是挺值的,比那些同价位的垃圾游戏强不少。
По мне это идеальная souls like метроидвания. Графика, управление, исследование, боссы и конечно сложность. Давненько мне так игры не поджигали пятую точку))) Любителям сложных игр должно зайти !!!
不是很推荐这个游戏,体量上和动作上都很廉价(原价买是真不值得) 画风上还算可爱,但是不中不日的优点不伦不类,我开始以为主角是个猫耳忍者娘。 有些东西很没用,比如你闪避敌人攻击会有一个额外攻击,但是这个攻击和闪避是连在一起的,也就是说你基本打不到人,很没用,只有打这个敌人身后的敌人会有用。 我玩到很多喷火那关玩生气了,很多银河城游戏都有跳跳乐关卡,但是主线推图的跳跳乐确实很少见,大多是必经之路上有,但是不多,最难的跳跃部分其实在搜集的路上。 而这个游戏的跳跳乐在你的必经之路上,绕不开,很气,而且是跳完一个发现后面还有。你是对自己的跳跃闪避系统很骄傲吗? 然后这游戏的boss战也相对无聊,因为技能条很短,伤害也看不懂,没具体数值,所以打boss都是aaa闪避aaa闪避。是的,这是个3a游戏。 而且地图设计很无语,就一条路,看似路口很多,但你必须按着既定路线走,你饶不了路,少了很多惊喜(我现在还记得玩恶魔城的时候,因为分岔口走另一条路打了另一个boss再从另一个方向绕回来打这边的boss,这个不行,行。更玩线性一样,还不如设计成箱庭关卡,做横板清关,这样我刷金币还好刷点)。 然后就是存档点稀缺,转送门也很无语。 RPG元素很无语,我能给武器和装备栏升级,但是主角没有升级,只有打完boss加的血条,可是这个就很难受欸,打第一个boss的时候一个小怪打我半个血,后面一个小怪打我1格血,再后面一个陷阱掉1.5格血,所以提升在哪儿?多一个格子好看吗? 然后就是这个游戏致敬的魂元素,即死亡后金币掉落,你得重新去捡起来。这也是为什么我玩到跳跳乐那关很生气的原因。我700金币进的这个关卡,出来剩下一百。想逃回去逃不了,因为我上不去,必须打完这个部分(原来真实横板清关啊) 作为一个小品游戏,满分十分我只能给4分,其中3分是给这个可爱的主角。
画风挺好的,手感纯纯狗答辩,除了怪快慢刀这种经典设定之外,还有沟槽的后摇,我出刀后摇得快有1秒了,怪快慢刀也差不多1秒,基本各种小怪的攻击都难躲,而且这种难根本不合理,根本就是莫名其妙的难 制作组纯司马,怪跟人的强度差距根本不是技术能弥补的,这种狗屎制作者自己吃吧
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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