
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
打demo时因为觉得设定有趣新颖就来体验完整版,结果发现一切有意思的地方在demo里已经展示完了。故事没有新意,有些剧情很冗长且无法跳过,中途很多地方无法存档无法退出,被硬控到想睡着。打到第五章开始就已经失去所有耐心,开始找攻略快速度过了。 哦还有,最后的那一段,我不清楚何意味,没有共鸣,只看到了自我感动。本身故事就很俗套了,到这里更是倒胃口。
看到 文字遊戲:世界 同捆包順便買的 好久沒看到這種等級的劇情了,真的不錯,雖然劇情上做的沒那麼自由,也稱得上是佳作 相見恨晚阿阿阿
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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非常好玩,隐藏结局挺震撼人心的,支持!
打开来几分钟后想起来了,都想起来了。。为什么当时买了游戏却没有玩。 我好晕这款游戏,评论于我睡醒后,睡得好香,完全没意识了。。
10/10 玩法:游戏拥有着令人惊叹的创意,通过文字的拆删分和,让我们可以体会到文字的魅力,在玩这个游戏的过程中,我总是会不经意的为作者的创意的感慨,有很多奇思妙想的点子,通过文字来构成一幅画面,“我”在这个游戏中,会总是在那些包含着“我“的句子中出现,有许多的情节亦会有时让我们感觉哭笑不得。 故事:游戏的开始似乎是一个无厘头式的搞笑类勇者拯救公主的俗套故事,但是谜题的趣味性和时不时夹杂着的搞笑情节又很好的弥补了这一部分,当然了,游戏的故事远不止浮于表面,这并不是我所不能完成的故事。在我们变成了“人”之后,游戏的玩法又产生了突破。人字偏旁和很多的字产生的无数新的组合,我们重新回到过去,改变所不能改变的,使我们固定的故事与情节产生了颠覆,然后从头再来,我们终究会救到公主。次元壁也会被打破,我们所迎来的结局也是让人惋惜。 画面:一种由文字组成的像素风画面,却在演出的时候,又增添了一份独属于我们才能感觉到的.....华丽感吧,玩完这个游戏,我又为那些无法get到这个游戏的外国人感到惋惜。 彩蛋:游戏里有许多有趣的彩蛋,比如我们的武器的名字,比如贝克思贝斯等等,每次和艾斯对话,都会保存存档,更多的彩蛋完全有待于探索。 强烈推荐大家玩到隐藏结局,这一切都不是狗屁
故事蠻好的
互动设计很有想象力,适合有时间的时候坐下来慢慢玩。
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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