
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还是得趁着有兴趣的时候玩,等打折再买了玩兴致大减啊~
8.5/10 玩过demo就相当于玩过百分之八十内容了 +创意满分 +脑补能力越强美术就越好 +结尾很出乎意料 -解密节奏过慢了很多就是走个流程 -中规中矩的故事
尽管中间经历了数次卡关,但是结局给我的感觉既出人意料却又在情理之中,满分10分我会给这部作品8分,瑕不掩瑜,这是独属于中国玩家的浪漫,一个艺术品、一部视觉小说,2026年5月13日敬上
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一个结合了文字字意与构字法的推箱子游戏。游戏的三种操作,削字,移字,解字。对应句意变化,字形变化,而这两者之间又会相互关联。是一款专属于汉字文化圈的游戏。我也看了负责本游戏日语本地化重新翻译的那个游戏,完全就是对于解谜的谜题的再创作。 游戏内仅仅使用文字的动画演出也很好看,远处的字块就是放大的像素块。 不想剧透的情况下,最后实在是很Meta。没想到没法用手柄了,当然使用键盘会更像一个创作者而不是玩家。 酒馆BGM,人声附和与打节奏加上 嘈杂声加上中古调式。太让人沉浸了。
我是用繁体中文玩的。一方面因为游戏设计利用了繁体字的字形象征性和可拆解性,有些换成简体字之后很难成立。另一方面是游戏切换繁简的功能有些问题,我切不到简体。 游戏的表现形式独特,文字本身既是物品,也能构成物品的轮廓,或者由同一个字拼凑出具体形状。游戏的开头略微乏味,只是和“门”这个字互动进入房间,之后变得游戏比如删除一个字改变整句话的原意,把一个字拆成偏旁部首再像推箱子一样和其他字组合,比如在过河的关卡把“我”和“鸟”拼成“鹅”就能游过小溪。Boss战用的极简文字做出的创意也不错,说有一条叫做“路上蛇妖叫”的蛇追着“我”跑,这时候只要把“我”移动到句尾,变成“我叫蛇妖上路”就可以击杀,之后的“我怕蛇妖力大”和“大力蛇妖怕我”也异曲同工。此外还有更深刻一些的谜题,比如被困在掌心里的关卡和推镜子让光线反射的关卡。游戏有三层提示,第三层已经接近直接给出答案了,因此也不至于卡关。 我喜欢动画过场,比如勇者集齐装备披挂上阵时候用文字做的动态表现,还有蛇在移动时候的样子。另外游戏也很幽默,开始讲解文字大小屏幕上会直接掉下来“特大文字”,还有Ctrl+Z的神秘快捷键。 我在第五章放弃了,主要是失去了耐心。一方面因为难度提升,有一处有上下排列、不断来回冲撞的多组文字,我必须先看清这些字的内容,再考虑哪些字能修改、怎么修改才能转变局面,最后一边躲避一边尝试。另一方面是大陆和台湾地区在阅读习惯上有些差异,我看竖排文字比较累,而这些字还在不断移动,一天下来晚上玩感觉很累很费眼。再加上场景里的字越来越多,信息量也越来越大,有些谜题设计得不好,比如让水池喷水去惊动小鸟的思路很难猜到,兴致也就下来了。但是即便如此,我仍然认为这是一款好游戏,好评。希望作者再接再厉。
有意思的游戏,问题是中期太长
非常好玩有创意的游戏,原本以为故事平平无奇,结果后面那么惊艳
总体是中评吧 没有吹得那么好 也没有那么烂 谜题有很牵强的也有很巧妙的 (剧透注意) [spoiler] 后面现实世界的超展开还挺不错 [/spoiler]
好游戏
给中国玩家的一封情书
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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