
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一直久闻大名终于买来玩了。以勇者打败恶龙救公主为壳的叙事,剧情是随着机制的引入环环相扣的,最后确实很出彩。游戏升了两次番,每当我觉得 "这就结束了,就这?"的时候都会用一种新的机制让你接着玩下去,从我到[spoiler] 人 [/spoiler]再到[spoiler] 3D [/spoiler]。 最开始对《文字游戏》是有偏见的,因为《Baba is you》在前,我只看了宣传片以为只是它的中文版变体,实际玩下来感觉确实是不一样的,《文字游戏》着重在叙事与游戏演出上,文字解谜玩法仅作为辅助。游戏演出真的很棒,世界由文字构筑,角色是文字,画面也是文字,演出表现动画也都是用文字构成的,可以理解为加了文字纹理的像素游戏。 游戏引导稍微弱了一点,如果不是因为第七章结局播片之后没看见CG搜了视频,我还真不知道有第八章,当然可能也是想让玩家自由探索吧。 文字解谜玩法不够尽兴,像上面说的整体都服务于剧情(另外这种涉及到中文文字本身特性的谜题也不是很好想,解题也要对上脑电波),当初抱着解谜游戏心态买的,所以关于谜题方面还是有些小失望的。
有创意但是又不够的一款游戏,流程也比较短,精华全在前几章了,最后的升华让我感觉有点莫名其妙,个人不太喜欢这种结局,而且按作者这样写的结局,那么勇者和公主的两个结局也不对吧,勇者为什么会和公主结婚呢?
目前只玩了一小会,但制作组对汉字在游戏里的的解构和重构,创意和完成性上太值得称赞了!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我认为这是一个佳作,这个游戏虽然是以游戏设计的创意吸引玩家的,但实际是线性,以讲故事为重点的剧情向游戏。整体上看,两者都很好的塑造了这款游戏,是一款值得体验的游戏。
如果以為是中文版的baba is you,會大失所望。 身為中文系的學生,知道中文比起英文來, 更難也更加靈活。 本來期待製作組有更好的發揮, 但驚豔的只有開頭而已, 後面全在講故事, 解謎套路超固定也很吃電波。 總之想有很棒的遊戲體驗的話沒有, 支持國產的話可以, 但建議折扣入手。
强推,隐藏结局回收伏笔+打破第四面墙很惊艳 一个很感人的故事 谢谢你,用文字赋予我生命。 然后谢谢你,将我收进回忆。
当年非常惊艳的设计,虽然玩法本质非常无聊,但是胜在创意,对汉字的运用是独一档的
很棒的游戏,玩法特别,我很喜欢结尾的歌,很感伤,最后的作者结局也很泪目。
有创意,很新颖的题材,但是不算好玩,玩下来会犯困的想睡觉,解密有点折磨,自由度不够高,10块的CDK可以尝尝。
买了好久了终于打完了!用时大概两个晚上,体量很舒适! 玩完感想是这游戏真的就中国人能玩,日文版怕不是全部重做了吧,太强了 优点: 解谜非常棒,做到了从浅入深,教学和难度递进尤其优秀,非常好的解谜游戏! 演出更是天花板级别,好多文字演出太有创意了,作者到底想了多久啊每个画面都这么有趣?! 故事的构造是简单但有趣的类型,作者完全把怎么发刀玩明白了…… 隐藏结局看完对整个游戏的剧情都有了新的理解,大家一定要记得打隐藏结局啊!!!呜呜,谢谢你善良的作者……还给我留了个好结局分支……谢谢你…… 然后配乐非常棒,特别喜欢! 不足: 要说的话,就是在打最终boss那边,本来以为会每个机制复用一次上最高难度才能击败,没想到是其他机制击败的boss,稍微有点觉得没过瘾,不过也可以理解啦,毕竟现有的方式也很酷了!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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