
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作,刚出就玩了,最近又看了一遍直播来补个测评,非常好一游戏,原价入都是超值的,游戏流程也比较长。 不足之处是,最后的升格稍稍有点脱离游戏并且冗长了,最后3d的那里字很多有点晕。
神中神 无需多言
太棒了!为汉字感到自豪!游戏情节和音乐也很有代入感,仿佛身处那个古老的世界当中
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
妈妈问我为什么跪着玩?我说:我为玩过文字游戏而自豪!!!!!!!
第一次被中华文字所折服,游戏太有新意了
结局很感人,后面女孩说话越来越说不清楚,我一开在玩到那一段的时候很枯燥都是口,原来结局在后面啊
不只游戏,更是一件精美的艺术品。 一个很感人的故事,泪目了
神作
病句修改专项练习
神中神,好玩爱玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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