
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真是不得不佩服开发者的脑洞
好玩
很好
[h1] 简单的评价(可能含有部分剧透): [/h1]满分的创意,加上优秀的演出,以及依托的游戏性,玩之前以为是主要是以解密为主的游戏 实际体验下来更多就是线性的故事,不过搭配独特的文字演出还蛮不错的。 不过关于游戏的解密部分体感就很差了,明明拥有三种改变文字的能力,但却带来了极低的自由度,明明是白字却都不能砍,不能移动,那你为什么不干脆搞成蓝字呢。能力的使用相当不自由,我让你用你才能用,我让你用哪种就用哪种。以及为了改变文字而让改变前的语句很不顺畅。还有对文字力量的定位不清晰,有时候改变文字是改变过去的现实,有时候却又变成了将来,为什么不能折巨人而一定要斩巨人呢?我的评价是制作者贫瘠的关卡设计拉低了游戏的上限。 [h1] 剧情部分 [/h1] 剧情部分:前面中规中矩,最后的伪最终章回到过去拯救一切我挺喜欢的,结合整体流程,有一丝幽灵诡计的感觉。 最后救出成为何者哪里我一开始以为的是把那个 两 拖过来,成为两者,结果并不行,只能成为作者然后来带现实路线,现实线做的很好,下次别做了,那个画面制作者自己看过吗?快要瞎掉了而且还有bug通往花园的楼梯我卡住了,卡在楼梯后面动弹不得。最后的煽情部分虽然和游戏内容有一些对应但是太突然了,我反正不喜欢。 综合体验6.5/10吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前在水管看到別人玩,趕快停下來決定以後自己玩不要看雷,真的很有趣, 沉思系統給的提示也很有幫助,不行還有網路上其他的攻略,常常忍不住偷看。 有經歷過古早bbs系統跟不要太討厭國文的人應該會喜歡,也有一些不錯的梗, 配樂也很速配,(遊戲文本很豐富啦我詞窮),但如果是用標楷體會更好一點嗎? 因為有時看來看去字有點被壓縮會找不到可以用的字。 不過結局跟勇者鬥惡龍的那種結局超級大不同, 整體說來看劇情的時長大於解謎的時長(不就是我自己愛偷看攻略) 但還是感謝作者群創造出有趣的玩法的一個遊戲!
流程不算很长,虽然全是文字,但动画表现非常惊艳。整体设计非常优秀,不过有些谜题有点牵强,总的关卡不多,可能是太难设计了。我很喜欢连着河流的那几个关卡,有连贯性,循序渐进,但像走迷宫的我走出来还是不知道怎么回事。
我以为这是一个关于勇者屠龙拯救公主的俗套故事。但里面的一切都是由文字组成的,主角是“我”,“我”是要去屠龙的识字勇者。而“我”在路途中看到了文字的力量,原来“我”可以看到别人说出的文字,并改变;原来“我”可以用删除键把语句改变来达到有利于我的条件;原来我可以用神器把字拆开并组合,以此度过难关;原来“我”也可以用神器把字移动,将语句变的灵活;原来“我”也可以作为句子的一部分,改变句子的语法结构来击败敌人。这是文字的游戏,这是《文字游戏》。这里不只有文字的游戏,还有一个感人的故事。文字的谜题和感人的故事都给我展现了文字的力量。汉字真的很有力量,连“门”都可以是门。连我睁开眼睛的世界都是由文字组成的。我还能说什么呢?由衷的感谢制作组能让我玩到如此一个文字游戏,无论是谜题的创意还是故事的剧本都令我叹为观止。谢谢你们!
被打动了 无需多言
真的很好玩!!!玩法很有创意自不用说,仅仅用文字描述就能营造出让人共情的氛围真的很厉害,很喜欢里面的文字小动画,以及走在路上基本上和什么东西互动都有不同的文本,有很多引人深思的充满诗意的句子,阅读爱好者狂喜! 关卡设计也出人意料的很丰富多样,对于中文的句子拆解达到了一种超出我想象的地步,很佩服制作组的才华!甚至有利用玩家的思维惯性设置陷阱的小设计哈哈哈,[spoiler]实不相瞒我第一次死就是拿到剑之后无脑看到否定词就砍……[/spoiler] 整体玩下来还是很喜欢的,但是最重要的一点是:一定一定一定要打出真结局!!! 如果不是我事先知道有隐藏我打到结局会感觉像被喂屎了一样难受……前面所有的感动都被一笔勾销了,真的…… 制作组你们既然精心埋了伏笔,在结局的地方给一点暗示不好吗……
与有荣焉!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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