
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏刚发售就入库玩了,时隔三年半再次游玩,玩法依旧新奇
打出真结局之前:好玩爱玩多来一点 打出真结局之后:你干嘛??? 真希望有个中评选项,这样才能更精准的表达出游玩体验。 剧情在杀掉公主还是救公主放弃世界 二选一这里结束就好了,引申出“我”到“人”到爱情观的思考就挺好,真结局非要硬凹一个悲苦老父亲的形象升华立意,剧本粗糙没法引发共情,虽然玩了一手当时热门的meta,但过犹不及。
某种程度上,因为检查点游戏导致我特别不想全结局,而结局居然也能升上去,这令我比较惊喜的同时对于动画速度十分恼怒。其实也没多少评价点,一个是组字的解密设计,一个是动画,一个是剧情。剧情处于一个童话再反再升华,说着是幼稚,但实际上很绝妙,但你也太长了,有一段必须斩是有点刻意了。动画呢,我非常气愤。组字呢,后面这些字,我是真不怎么认识。关卡设计还行,中等吧。中途枯燥的情况实在太长,这个动画啊,剧情,就不会做做减法吗
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给龙带上宝宝帽
好玩,真的很不错,值得体验~ (记得查攻略看全结局)
又通了一遍,补个好评,它能在我明明记得一些游戏流程的情况下再震撼我一次
创意满分
心情有些复杂,刚玩时感觉特惊艳,后面卡关时异常难受,有些繁体字我也不认识,有些都是靠攻略过去的,过关了心里又很失落,自己为什么就没想到这里... 艾斯那里很有罪恶感,觉得“我”心中的“人”已经没有了 后面越玩越惊艳,从“我”到“人”再到最后的转折,大晚上的眼眶有些湿 强推的游戏,流程不长,震撼不小
一致七章都有点烂(废话特别多)第八章到还可以
原本是不想留評價的 已解謎遊戲來說,我不喜歡 用方向鍵移動的話,按鍵設定很難受 [spoiler] 最後知道是故意的 [/spoiler] 控制難受下還有些限時關卡、鬼抓人關卡 謎題大部分也都只是湊出句子就結束了 玩之前還以為文字是更改底層規則而不是謎底 有些句子有點硬凹 [spoiler]『甲冑沒有柔和表情』是什麼鬼?[/spoiler] 規則還有點前後不一(有些關卡可以換地圖有些不行。說好的藍色不能動勒) 雖然用純文字的演出確實很驚豔 但玩的途中故事一直很普通 直到真結局救了這款
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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