
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对不上作者电波的话会玩得非常坐牢
第零章和正片就是两个游戏,最早是看 up 的试玩,奇妙汉字居然能完全做成游戏。当我开始玩第零章,也是真正被震撼到,但我想不通为什么才是八分多的评分,带着怀疑买了正式版,我,后悔了。技能基本都是摆设,既不巧妙也不强势,若有若无的感觉,关卡的节奏倒是很紧凑,但玩到后面超级无聊,凑一些不知所云的句子,完全不像中国人说出的句子,后面结局倒是反转得很出人意料,包括视角的切换,还有环境都很创新,但是前面带来的倦意无法消散,总的来说,不值得一玩
神他妈为了凑出斩字把艾斯拆开,好歹留个全尸把
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你是一个善良富有同情心且容易和别人共情的人那我不建议你玩这个游戏,部分剧情过于极端,以至于到最后还在纠结这种让人反胃的心情没办法代入进去。 解密也是一言难尽,前几章还是很有质量的,后面几章部分地方过于牵强没有逻辑,一周目之后的那几章更是可以用无聊透顶来形容。 我是前几年看到有up主玩这个游戏,最近一段时间才想起来买了玩。打完之后除了失望还是失望,是那种像是连夜追了一个季度的剧中间忍了各种水剧情嘴炮环节最后还要被导演强行喂苟史观点以至于无力吐槽的失望。 全程是没看攻略没用提示没用重置强行打通的,脑力这一块我还是比较佩服我自己的(
神作,感觉被称作第九艺术也不过分。就是一些不需要操作的文字有点抽象,本来以为是一个老套的故事,真(?)结局还是挺出人意料的
如果你是看了某短视频来的,别入,剧情答辩,不好玩。
试玩demo很好玩,正式版大失所望,重复的解密思路,冗杂无聊的剧情。 还是会尽量通关,也不是不好玩到玩不了。
本作的优缺点都极明显,评论区的其他高赞评测已经说的很详细了。我很难给出一个相对客观的分数,主观评价给8分吧。 创意这里绝对可以给满分,游玩过程中能发现很多巧妙的文字设计。但优点基本上也就仅限于此了。 与之相对的,剧情则有巨大硬伤。主线剧情相当的平庸寡淡,游戏流程中充斥着相当多的废话,让人简直没有玩下去的欲望。主线后期的改变世界线乍一看还不错,但根本经不起仔细推敲,只能不带大脑地去走完剧情。第8章现实世界的展开比较惊艳,但无论是在催泪上,还是“打破第四面墙”上,都远远比不上同类型的游戏。 再说回解密。我感觉整体上解密部分还是差强人意的,虽然几个工具的联动不多,但立意太好了,谜题大多还是很有意思。不过剧情越往后解密越开始无聊,演出也都是翻来覆去讲车轱辘话大道理。 综上所述,本作也就是个创意极佳的小品之作了,可以一试,但也没有很好。我个人感觉,本作的剧本真的对不起这个立意。如果像宅男的人间冒险一样,搞一个欢乐无厘头向的剧本更侧重解密,演出效果会更好许多。
玩法和创意拉满的游戏,但是谜题设计的。。。怎么说呢,能感受到作者的苦思冥想,但是文字谜题实在是太难设计了,最后的难度还是偏高,这让我基本一直在看提示,算是被谜题设计拖了后腿吧。剧情上,需要有点耐心,因为这游戏先抑后扬,抑的部分有点长,而最后公主的描写和塑造其实是有点不足的,导致做选择时有点突兀。游戏一直在明里暗里强调“爱”,但不到最后是不理解勇者、公主、魔龙、爱到底代表了什么的,所以还是希望所有玩家能玩到最后。
非常有创意的”文字“游戏,很多灵机一动的切法让人忍俊不禁,剧情比较经典,游戏外的彩蛋让人会心一笑,唯一的问题大概是最后那段居然让我稍微有点晕3D。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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